Guesting is getting somewhat out of hand

Guesting is getting somewhat out of hand

in Guild Wars 2 Discussion

Posted by: BearJada.3295

BearJada.3295

Hello,

I’m a Tarnished Coast native, I have been since I started my account a while back and the guesting surrounding events is starting to get a little frustrating. I’m aware that it’s a complicated issue, and that a lot of the point is for us to still be able to play when things are very busy. This is a good thing, of course.

The not good thing is not being able to do large events on your own server. As an example, there were a fairly massive number of us tonight who went to do Jormag when we were alerted by friends, guildmates, etc and we ended up in an overflow and lost the chance to do the event from different timers.

As I said, I know it’s a complicated issue, but if there could be some way to implement priorities for the people actually native to the server, it would be much appreciated.

Thank you.

Guesting is getting somewhat out of hand

in Guild Wars 2 Discussion

Posted by: Kalea.9167

Kalea.9167

It concerns me to hear that individuals from other servers are moving from server to server simply to take advantage of timed events or events in regular windows. As someone who farms in Frostgorge for an hour or so simply to have the opportunity to get the entirety of the Jormag Claw pre-event chain completed, and to alert guildies to the status of the event as it progresses, it irks me to no end to learn that there are others on other servers exploiting guesting to pop in and take advantage of our server’s forced hospitality to simply visit for that event. And then leave.

It’s not just dragon events; it’s the Maw, it’s Shadow Behemoth; it’s anything where the loot can be ‘good.’ It’s been happening since guesting was implemented and it’s been exacerbated horribly with the loot changes on Tuesday 2/26. Guaranteed rares? People are likely shuffling each character over for a stab at each chest.

I would like to offer a solution that is quite simple. If you are guesting on a server, you’re there to meet the community. The people. And you can do without the loot. Those events, sure, take the xp, the karma; but chests will not spawn for you. If you want to get a chest, participate in those events on your own servers. The events scale. I’ve done Jormag with 5-10 people. Yes, it takes longer, but we get it done. Frankly, I would far rather have it take me a half hour or hour and break through five ice walls and shepherd golems for what seems like an eternity than not be able to cast anything that isn’t instant, not be able to target a mob, and see myself stutter step across the screen, earn less than a gold medal on the event, and start to wonder who is exploiting the system to be there.

I’m to the point now that I wonder if you get a chest on your home server, you can still get a chest on MY server.

I have gotten by just fine without guests coming to my server and community. I know it sounds a bit elitist, but if you really want to be here that badly that you are going to come to all the events or level your character here, then transfer here. I’ve been here since pre-launch, through the good and bad, the quite ugly in WvW, the days everything is contested in Orr, or the days some events don’t get completed forever. It’s far preferable to not being able to participate in the game.

Someone mentioned elsewhere that if you build it, it will be exploited. People need to start thinking outside the box before implementation. My own ignorance led me to believe that you had to have a friend invite you to guest. I guess that’s not even the case?

I realize it sounds extreme, but I really do mean it. Take away the ability to loot those chests from people visiting other servers, and I bet the majority of exploitative guesting clears riiiight up.

Guesting is getting somewhat out of hand

in Guild Wars 2 Discussion

Posted by: Shianna.5274

Shianna.5274

I would invite any Anet employee to spend a day on Tarnished Coast and go to all the dragon events and other major events that are kept track of on many dragon timers. I would invite them to not only try to go to the events early, but also try to go to one in progress like many do to meet up with their friends when they say ‘come to Claw, it’s up’ or the like. I am pretty sure the problem would be not only noticed, but even sources able to be identified as the root of the various problems.

It’s not just the fact that your friend who is also on Tarnished Coast can’t join you at a dragon event because there are too many guests, but the quality of play is at a point it’s a crapshoot whether you can even use a skill or not in the battles. I was horrified earlier today when the Jormag pre-events were lagged so badly that they had skill lag and you could only use auto-attacks. The pre-events. Not the actual dragon. Dragon was worse. I won’t even mention in detail how dreadful the culling is in these situations.

Guesting might be working on lower populated servers, or if people scattered around a bit more to different servers, but Tarnished Coast is being inundated and drowned by the influx of people just coming for chest events. It was already likely to be an increased number of people doing the chest events due to the better chance for loot, but adding guesting to that mix and having people straddling two servers and bouncing from their home server to TC after their homeserver events are done? That’s too much.

Please help with this problem, Anet. Otherwise Tarnished Coast players are going to be forced to guest just to be able to play the game. Thanks.