Guesting's impact on world events

Guesting's impact on world events

in Guild Wars 2 Discussion

Posted by: Lord Kuru.3685

Lord Kuru.3685

Most servers gave up doing Tequatl because players immediately started guesting to Blackgate when they heard BG kill Tequatl. This left these servers without enough natives to even attempt Tequatl leaving us in the situation we’re in now: if you want to do Tequatl, you join a Tequatl-killing-guild and guest to some overflow somewhere — and Tequatl sits alone for 15 minutes on most servers.

Temple zergs are similar — many people simply guest to one of the servers that run regular temple zergs instead of trying to set one up on their own server.

Would it not be better if every server had a scheduled Tequatl kill time/day? And every server had a temple zerg?

Has this diminished “server spirit”? Does server spirit even matter? Does Anet want to get rid of server spirit so that when they inevitably merge server there would be less outcry?

Thoughts?

Guesting's impact on world events

in Guild Wars 2 Discussion

Posted by: Panda Shepard.1248

Panda Shepard.1248

I’ve always thought server spirit isn’t needed in guild wars. It’s a WvW thing. It’s not needed in PvE. Guesting should eliminate it. We don’t need it.
I really wish that PvE areas were common areas and just filled in “overflows” when the first one filled and so on.

Guesting's impact on world events

in Guild Wars 2 Discussion

Posted by: holodoc.5748

holodoc.5748

I’ve always thought server spirit isn’t needed in guild wars. It’s a WvW thing. It’s not needed in PvE. Guesting should eliminate it. We don’t need it.
I really wish that PvE areas were common areas and just filled in “overflows” when the first one filled and so on.

It’s exactly how things worked in the original Guild Wars – overflows you are talking about were called districts.