Guesting should be more limited
I think we should get rid of servers all together so there are no “natives”. The entire concept is ridiculous.
We should just have districts or channels or whatever for the PvE zones. That way there shouldn’t be empty areas and you can easily join your friends in whatever district they’re in.
PvE doesn’t need servers. It only hurts us. Natives don’t have anymore right to the map. Guesting is the way Anet fixes it so they could have WvW. Get rid of your “natives only” concept. It really doesn’t make sense, and if you’re on a full server, this limited stuff probably wouldn’t even help you. There’s more than 150 people on your server anyway.
I know you will have more than 150 people per server but at least queues would be far way shorter.
It has no sense that for playing a LS on my main server I have to wait hours and maybe I wil not get inside, simply no sense, making people transfer would make people stay on their own ones (improving them for sure) or going to a “public” overflow where all people could enter.
I think the best solution would be the one not allowing guesters entering other main maps and letting overflow maps for those purposes
Then people will pay and transfer.
The whole server concept should be removed outside of WvW.
Guesting is a shot in that direction but people don’t understand.
They are “natives”.
I think we should get rid of servers all together so there are no “natives”. The entire concept is ridiculous.
We should just have districts or channels or whatever for the PvE zones. That way there shouldn’t be empty areas and you can easily join your friends in whatever district they’re in.
PvE doesn’t need servers. It only hurts us. Natives don’t have anymore right to the map. Guesting is the way Anet fixes it so they could have WvW. Get rid of your “natives only” concept. It really doesn’t make sense, and if you’re on a full server, this limited stuff probably wouldn’t even help you. There’s more than 150 people on your server anyway.
This and the ability to create password protected “overflows” or in this case channels for guilds. Problem solved.
Honestly disagree entirely with the “native vs guester” attitude. When you say “natives” should have priorities why should they? Is it because they ticked the right box when they started their account or that they paid a few gems for a transfer? Just because you paid 1800 gems does not exactly give you the right to be a higher priority player than another. It isn’t merely ease of access either; you getting in on a map will actively block it for another.
From someone who has spent a lot of time guesting for events (Tequatl, Wurm, etc) I can tell as part of a community which is across most EU servers that on many occasions the event only succeeds because there are players from other servers who are willing to listen and play properly rather than act as an elite. I can also say how entering events such as Teq, Wurm, etc is in a way already biased towards “native” players entering. They can spam join a party member in a given map much much faster than a guester can join (a process that involves leaving the map, re-entering and repeating with considerable loads times adding up). This results in “natives” having more attempts to enter the map in a given time than someone guesting and therefore a greater likelihood of entering.
In response to not allowing guesters on main maps: that is the whole point of guesting. If I want to get into an overflow I can join that overflow from any server. The best solution I can think of is to make more of the content (such as wurm) instanced so that it doesn’t interfere with map populations and allow better organisation.
Finally, the whole prospect of “natives” being somehow more entitled or better than guesters is perilously close to xenophobia IRL and the only argument I can see against guesting would be if people are guesting to servers that aren’t of their language.
Honestly disagree entirely with the “native vs guester” attitude. When you say “natives” should have priorities why should they? Is it because they ticked the right box when they started their account or that they paid a few gems for a transfer? Just because you paid 1800 gems does not exactly give you the right to be a higher priority player than another. It isn’t merely ease of access either; you getting in on a map will actively block it for another.
From someone who has spent a lot of time guesting for events (Tequatl, Wurm, etc) I can tell as part of a community which is across most EU servers that on many occasions the event only succeeds because there are players from other servers who are willing to listen and play properly rather than act as an elite. I can also say how entering events such as Teq, Wurm, etc is in a way already biased towards “native” players entering. They can spam join a party member in a given map much much faster than a guester can join (a process that involves leaving the map, re-entering and repeating with considerable loads times adding up). This results in “natives” having more attempts to enter the map in a given time than someone guesting and therefore a greater likelihood of entering.
In response to not allowing guesters on main maps: that is the whole point of guesting. If I want to get into an overflow I can join that overflow from any server. The best solution I can think of is to make more of the content (such as wurm) instanced so that it doesn’t interfere with map populations and allow better organisation.
Finally, the whole prospect of “natives” being somehow more entitled or better than guesters is perilously close to xenophobia IRL and the only argument I can see against guesting would be if people are guesting to servers that aren’t of their language.
Whatever is the reason there is some point that fails in Anet structure of maps/overflows. What I think it should be, if you don’t want to deal with that problem is that any map would be “main”. All maps should have the same treatement and ppl would be able to enter one or the other with no limitation. That could be a good option too (as it is already working on EOTM). All I say is that you should have an option to join people from your own server with people from others don’t letting you entering in (for example, If deso were a French server, where people talked in French and were the best PVE server where all the events succeded, what’s the point of 100 people guesting at the same time in a map where they wont understand a single word? you can say “oh, if there are 100 people guesting they would talk in English”, so where’s the point making a French server? think about that)
Before the game was released we were told that server transfers would be free, but too much concern came with WvWvW that they had to implement guesting instead.
I always wonder how people know that a ‘Guest’ took their spot. If you reside on a populous server, then more people from that server will be filling the maps, and causing overflow. If you don’t want overflow, try either transferring to a lower-population server, or guesting.
Even our lowest-tier server gets overflows the first week of any LS release. I am pretty sure no one is guesting to our server.