Guild Bank Fix
That is working as intended.
It’s to prevent issues of multiple people adding to the stack at the same time.
Like if there were 100 ectos in the bank. Player A puts in 150 and player B puts in 150 as well at the same time. What happens to those extra 150?
I’m sure if there had been an easy to way to code around that issue, they would have done it, but they decided to go with the solution that they felt would have the least chances of glitching.
It would work better if the Guild bank were first come first served, that is only one member can open the vault at a time and with the Guild Leader given the option to shut down all access if necessary.
Theftwind (HoD)