Guild Event dialogs and overall UX

Guild Event dialogs and overall UX

in Guild Wars 2 Discussion

Posted by: SamTheGuardian.2938

SamTheGuardian.2938

TLDR: Please make guild event dialog and objective statuses consistent with open world dynamic events and Heart objectives. The inconsistency can lead to confusion and guildies dropping from team.

Tried to participate in one for the first time this evening and ended up dropping out of party. I wasn’t feeling well or I probably would have stuck around and inquired more, but there is no indication of what’s going on for the player in the HUD. I would expect dialog like “guild event started” and event objectives listed to the upper right where all other event/heart/personal story objectives are listed.

Although you could argue more could have been done on the part of the guild to explain how the event works the question is why do these type of events deviate from ALL THE OTHERS. Please give me a thought process I can respect. Right now I just feel like this is yet another very annoying aspect of this game.

A few years ago an excellent book on user interface and user experience was published by author Steve Krug called “Don’t Make Me Think” it provides a set of patterns and principles of good user interface design. The paradigm is a perfect fit for games. We’re not about the strategic element. Some may go on about “you probably hate traits then, etc…”. Trait manipulation isn’t user interface that’s core game mechanic which is exactly what I do want to spend my time thinking about not struggling with the user interface. They are very different. I think the way guild events report to players is flawed because of it’s divination and I point to Krug’s work and common sense as validation for these claims. Bad design ArenaNet, please consider retooling. Thank You.

(edited by SamTheGuardian.2938)