Guild Feature Pack [Suggestion]

Guild Feature Pack [Suggestion]

in Guild Wars 2 Discussion

Posted by: Prophet.6257

Prophet.6257

Guild Feature Pack

I love depth in MMOs. It is the main reason I play them over other genres. I assume there are other like me who feel the same way. Well, my idea to add more depth to GW2 involves the addition of new special themed zones with player/guild/alliance driven content. These zones will exist by districts that the player can select similar to GW1’s cities.

I. Guild Zones

Each zone will have content that is unlock able through Gems, Gold, Dungeon Tokens, Badges of Honor, and most (if not all) other forms of currency in game at an appropriate and fair exchange rate. This is to avoid adding another currency but instead adding a vendor accepting all currencies for this feature.

Each zone will include:
-Keeps
-Housing
-Zone exclusive mounts
-Unique Enemies (fitting each zone)
-Unique Biconic Characters (to drive extended PvE content)
-Hard Mode
-Zone Buffs/Debuffs
-Open World Boss

Each zone will lack:
-Capitol City vendors (to keep Capitol Cities well populated)
-Multiple Waypoints (to encourage the use of mounts, but one or to to res.)

II. Guild Armor, Color, Logo Additions
-Pretty obvious here…
-Add as many colors and logos as possible
-Maybe to keep it simple, just add the ability to display the Guild logo on any armor set.

III. Add Alliances
-Just because. :p

Anyway, I know that is asking way too much so I apologies in advance. However, what would you like to see if Anet ever released a Guild Feature Pack?

(Also, here is a rough image of what and where the zones could be located. No don’t worry about using land on the map. Tyria is a big world.)

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(edited by Prophet.6257)

Guild Feature Pack [Suggestion]

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

You do know the only Dwarf left is so old he looks like his brethren (kudos if you get the reference).

Also, Asura and Sylvari could merge their zone but be on opposite sides due to cultural and historical aspects of the game. You could also have an Ebonhawke version with Humans/Charr getting the same thing.

Guild Feature Pack [Suggestion]

in Guild Wars 2 Discussion

Posted by: Prophet.6257

Prophet.6257

You do know the only Dwarf left is so old he looks like his brethren (kudos if you get the reference).

Also, Asura and Sylvari could merge their zone but be on opposite sides due to cultural and historical aspects of the game. You could also have an Ebonhawke version with Humans/Charr getting the same thing.

I like the human/charr idea but I assumed a lot of the players would want a consistent cultural theme, but I would like some diversity for sure. I also hear the Asuran and Sylvari palyers complain about sharing starting zones. I guess I thought they were ready to split off a bit.

As far as the dwarf area goes it’s just for looks. A bit of a throw back to GW1 but maybe have some of those stoners running around the zone. Maybe we could get Ogden as a Biconic in their as well.

Guild Feature Pack [Suggestion]

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

Asura and Sylvari don’t share starting zones. They do, however, share the Maguuma Jungles, which is why they look so similar.