Guild Hall Arena Balance

Guild Hall Arena Balance

in Guild Wars 2 Discussion

Posted by: Arete.7019

Arete.7019

The guild hall arena, ostensibly intended for GvGs has suffered since the release of HoT with using PvE balance for the guild arena. Some examples: Mesmer’s Blurred Frenzy does double damage, Druid’s have 5s lower CD on Celestial Avatar, Confusion and Retaliation both deal double damage.

With the release of Head of the Snake and the addition of the new downstate skill Signet of Agony (https://wiki.guildwars2.com/wiki/Signet_of_Agony) this issue has become even worse. Even if players agree not to use the extremely broken active effect it has a game breaking passive effect attached.

Please Anet, make the long overdue change to have guild halls use WvW balancing instead of PvE as soon as possible.

Guild Hall Arena Balance

in Guild Wars 2 Discussion

Posted by: xikira.3264

xikira.3264

I don’t see it happening we have been begging and asking anet for months to balance but they won’t.

“My potions are too strong for you, traveler.”
Potion Sella

Guild Hall Arena Balance

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

When the beta testers told them that the arena was too small for GvG they realized their mistake and promised a larger one which obviously was never made.

Arena has problems understanding that the community wants. Being able to choose the game balance system for arenas would be great if the game balance was good, but even a celestial class like the elementalist doesn’t have access to a celestial amulet in PvP.

Lots of things to fix on that front.