Guild Hall Improvements for GvG

Guild Hall Improvements for GvG

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Posted by: akaCryptic.2389

akaCryptic.2389

It’s been almost a year and although the arena allows us to fight people from any server, many problems still haven’t been adressed. It would be cool to know if devs are even planning on improving it. Here’s some stuff I’d like to see:

- Bigger arena (80% of OS?)
- Different floor for guilded hollow. It’s too bright and distracting even on low settings
- Retaliation and Confusion values adjusted from pve to pvp
- Fix new instance every 2 minutes (literally takes +10min to get people on same instance)

What else?

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Posted by: Famine.7915

Famine.7915

Took too long…

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

When my guild was active we used to scrim most of the time in the arena, it was way too small, but the scrims were kinda like south ruins on the alpine borders, with less of that annoying terrain. The meta changed as well, so you had CoR spam every 2s aswell and other OP stuff, eventually boon share and conditions necros.

I play casually now, but still hope to see a bigger arena and stuff like retal/condis values more like wvw, it was enjoyable in a sense, we could fight guilds from other servers, even when we had a dead matchup.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

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Posted by: Pumpkin.5169

Pumpkin.5169

- Bring back the interest of hardcore WvW/GvG/RvR players to the game

Pumpkin – Mag

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Posted by: azizul.8469

azizul.8469

clean nameplate in the arena, without mastery level or pvp rank etc. as of now you can differentiate which one is clone and which one is the real mesmer, just by looking at the nameplate.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: vana.5467

vana.5467

Don’t worry, fam. It’s on the way..

Honestly, even if they fixed up the arena to be OS-equivalent with easy access, I doubt it’d see much use considering how terrible combat is now.

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Posted by: akaCryptic.2389

akaCryptic.2389

Don’t worry, fam. It’s on the way..

Honestly, even if they fixed up the arena to be OS-equivalent with easy access, I doubt it’d see much use considering how terrible combat is now.

… I agree there are bigger issues like the passive meta, but a different team is in charge of that.

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Posted by: apharma.3741

apharma.3741

Lol, less of that annoying terrain. Yeah who wants to think tactically and use awareness of their surroundings when we can fight on flat boring surfaces.

I’d love it if the arena was bigger and you could add terrain, different elevations and thin walls to LoS behind. Right now it’s boring and the few features you can put in are very big pullers.

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Posted by: Dhemize.8649

Dhemize.8649

Lol, less of that annoying terrain. Yeah who wants to think tactically and use awareness of their surroundings when we can fight on flat boring surfaces.

I’d love it if the arena was bigger and you could add terrain, different elevations and thin walls to LoS behind. Right now it’s boring and the few features you can put in are very big pullers.

You know you can add stuff to the arena, right?

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Posted by: Xillllix.3485

Xillllix.3485

They promised a bigger arena as soon as they received feedback about the current one being too small. They just never delivered it.

I think it’s pretty amazing the they would create arenas without ever considering that the GvG scene does 15v15 or 20v20 and not 5v5. It is as if they wanted to make sure nobody would use them.

So yeah also the current battle meta isn’t fun for GvGs and the GvG scene is long dead.

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Posted by: Thea Cherry.6327

Thea Cherry.6327

- Bring back the interest of hardcore WvW/GvG/RvR players to the game

Haven’t you heard? There is not such thing as GvG, the Devs told us allready and if you are playing this mode you are a minority and they don’t care. ;P

But yeah i know what you mean and iam with you on that topic, right now the WvW/GvG scene lays in ruins.

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Posted by: apharma.3741

apharma.3741

Lol, less of that annoying terrain. Yeah who wants to think tactically and use awareness of their surroundings when we can fight on flat boring surfaces.

I’d love it if the arena was bigger and you could add terrain, different elevations and thin walls to LoS behind. Right now it’s boring and the few features you can put in are very big pullers.

You know you can add stuff to the arena, right?

Last I was messing around with it you could only put in turrets which no-one wants and pretty big pillers that take up way too much room. They might have changed it but I’ve not had a mess around in it for a while.

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Posted by: Xenesis.6389

Xenesis.6389

So dumb how they messed something up that’s so simple. Giant sized guildhall, but a dinky sized arena. GvG dead now anyways why bother.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Hexinx.1872

Hexinx.1872

I never understood why the guild hall is so large, like huge … yet they never implemented any sort of purpose to it outside of making it look pretty (empty). I could understand if say … they became home bases, and opponents would need to breach it in some epic battle, but why make it so darn huge and empty (to the point you need waypoints) if it’s relatively under utilized and servers little purpose outside of dailys and gold sink.

Surely we didn’t need a huge map to skirmish in our tiny miniscule arena. Surely those nodes are not going to require huge vast areas to traverse.

The more i read @xenesis tag line, the more I feel it … game over man, game over!

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Posted by: akaCryptic.2389

akaCryptic.2389

I never understood why the guild hall is so large, like huge…

That reminds me, everyone gets terrible FPS there too compared to non-HoT maps and wvw BLs. But I suppose optimization is a harder issue to solve.

Edit: grammar

(edited by akaCryptic.2389)