Guild Hall Map Closing
Being a guild that consists of over 100 players increases my frustration with that.
I suspect it’s a bug.
I suspect it’s a bug.
No, I actually think this is by design. I don’t remember if that was in one of the blogs, or in one of the twitch streams, but I remember the comment made about more of the map ‘opening up’ as the number of people present increased, and needing to swap to the new instance. I thought it was mildly inconvenient at the time.
(edited by LanfearShadowflame.3189)
It is by design and make quite a bit of sense. If it spun up a guild hall map that had a cap of say 200 people every time one person from you guild entered it would have to also reserve 200 people worth of server resources.
Now lets say there are 100,000 guilds and that 25% of them have at least 1 person in the guild hall at any given time (I am guessing that I am low balling theses numbers). Now if the game starts with a 200 person map that is 200*25,000 or 5,000,000 people worth of server resources that needs to be reserved by guild hall maps at any given point.
Now lets bring in the way ANet does it let say the maps start at 10 person caps and then create/close maps with caps that scale dependent on demand. So we have our 100,000 guilds and lets say this time 5% of them have 200 people in the guild hall and 20% of them have under 10 people in the guild hall at any given time. That would be (200*5000)+(10*20000) or 1,200,000 people worth of server resources that needs to be reserved by guild hall maps at any given point saving Anet 3,800,000 people worth of server resources.
I suspect it’s a bug.
No, I actually think this is by design. I don’t remember if that was in one of the blogs, or in one of the twitch streams, but I remember the comment made about more of the map ‘opening up’ as the number of people present increased, and needing to swap to the new instance. I thought it was mildly inconvenient at the time.
That seems incredibly short-sighted. This means anything you create that is instance-based gets destroyed. Everyone would have to schedule to join at the same time (and god forbid someone accidentally disconnects). I truly hope that gets changed.
We had everyone in the same instance when capping the hall (~60 peeps). Upon capture, about a dozen of us got dropped from the main instance.
I think the limit for an owned hall is 50 people, which would be ridiculous. Anyone done a headcount?
Everyone should fit in the hall.
It is by design and make quite a bit of sense. If it spun up a guild hall map that had a cap of say 200 people every time one person from you guild entered it would have to also reserve 200 people worth of server resources.
I understand what you mean by making sense from an architectural perspective, but it makes no sense when it comes down to moment-to-moment usage. One solution might be to spin up at guild cap when the first person enters the instance. Nobody in there, no instance. You’d not have to have the server allocating all those resources all the time.
It is by design and make quite a bit of sense. If it spun up a guild hall map that had a cap of say 200 people every time one person from you guild entered it would have to also reserve 200 people worth of server resources.
I understand what you mean by making sense from an architectural perspective, but it makes no sense when it comes down to moment-to-moment usage. One solution might be to spin up at guild cap when the first person enters the instance. Nobody in there, no instance. You’d not have to have the server allocating all those resources all the time.
How would that be different than this situation.
Now lets say there are 100,000 guilds and that 25% of them have at least 1 person in the guild hall at any given time (I am guessing that I am low balling theses numbers). Now if the game starts with a 200 person map that is 200*25,000 or 5,000,000 people worth of server resources that needs to be reserved by guild hall maps at any given point.
We had everyone in the same instance when capping the hall (~60 peeps). Upon capture, about a dozen of us got dropped from the main instance.
I think the limit for an owned hall is 50 people, which would be ridiculous. Anyone done a headcount?
Everyone should fit in the hall.
When you say “dropped from the main instance” what do you mean. Where they not able to enter the map at all? If so this is a bug.
If you mean they where put in a separate instance then this is the system working as instead, either they loaded the map before others and were put in a low cap map that would close shortly and merge them into your instance, or they took longer to load into the map and they got put into a higher cap map in which case your instance with 50 would close down and you would be brought into their map.