Guild Hall Team news?

Guild Hall Team news?

in Guild Wars 2 Discussion

Posted by: Jwake.7013

Jwake.7013

I remember back when HoT came out there was a declared guild hall team. What ever happened to them? Are they still around doing stuff? Did they officially ever say anything about things they are working on or are aiming for, at any point?

I started thinking about this; while there has been slow improvements to the guild hall systems that came out with HoT and decorations added. It still seems like things are lagging behind with QoL things not having been taken care of since HoT came out and not getting really ‘new’ systems and purposes for the guild halls have been done outside of things to craft. Is this it for guild halls as far as content coming out? While I am being critical, I’m not trying to bash all the good things about guild halls, I love them, I just thought more and more was going to be done with them and so far I don’t believe I’ve seen anything but crafting items added for like a year and a few improvements to existing systems. Am I / Was I expecting too much, did Anet promise too much with them? If anyone knows anything or has an opinion on anything about this, would love to hear it. Legitimately curious about these questions.

Thanks for listening.

Guild Hall Team news?

in Guild Wars 2 Discussion

Posted by: cptaylor.2670

cptaylor.2670

I feel like I remember seeing when they were announced some talk about how more would be revealed as the expansion progressed, particularly behind the importance of the crystals you use to capture them. But I might have been reading too much into it.

It does seem like there was meant to me more to them, at least the Gilded Hollow with the updraft near the top or the chamber underneath the crystal platform that’s locked from the vault room.

I do wish they would add more to them or make them a bit more interesting somehow. Give people incentive to explore them. I’ve personally spent hours and a lot of gold decorating them and building jumping puzzles… and although it’s enjoyment enough for me, I would love to feel like others are getting some enjoyment out of it as well. At least add in a larger variety of decorations and make scribing cheaper.

I know it’s meant to be a gold sink and a guild group activity, but I think with a few changes to the scribing system from economy to complexity a lot more people would be interested in it. It’s really overwhelming for someone to get into, especially someone that’s new to the game.

Would be great to have asura portals you can place in them leading to other areas of the guild hall, a chest with you can put items in as a reward for the jumping puzzles.

Make certain decorations possibly tradeable on the trading post since a lot of smaller guilds won’t have access to some of the basic decorations needed to decorate their guild halls and give scribes like myself a chance to possibly recuperate some of the money we’ve spent.

Make a daily/weekly raid-style boss summonable in the guild hall to encourage guilds to do it as a guild mission or even other guild missions within the guild hall somehow. Mini-invasion challenge you can start.

Have npc’s and animals in them so that they’re a little less empty and stagnant. Somekind of livelihood outside of just vendors maybe? Ambient creatures… lol

Training dummies… possibly ones similar to the one in the aerodrome so people can test their damage and healing and what-not.

From a programming perspective I imagine a lot of this isn’t a walk in the park and they probably haven’t spent too much effort into developing them because I don’t think they’ve been extremely well-received or warranted a lot of resources, but I feel like this is one of those things where if they took a risk and invested more into them they would discover that people are actually interested in them.

Also, I hate to throw this idea out there, but I imagine they could make a killing on the gemstore with decoration packages.