Ran guild missions tonight and we had to circumvent quite a few annoyances.
Trek: Only the people who get to the location first, or people directly nearby get credit. We had to run the easy trek a second time to get a bunch of people credit, specifically telling people to wait to interact with the location until all guildies on the map were there. Medium trek, having learned how rewards work from easy, took twice as long as it should have with us making sure people got credit for at least one location, involving making people wait around.
Puzzle: Not only did the lack of a proper map throw a lot of people off, but the reward itself is bugged and half my guild did not get rewards for the puzzle. Also, why was the cheese chest removed from the Lab puzzle? It was one of the highlights people looked forward too (Can just have the cheese chest there as an uninteractable object, why remove it entirely?)
Guild Portal: We managed to get our Guild Portal finished a few hours before our scheduled missions and I was quite disappointed to find how little use it actually is, feeling quite clunky. For trek I understand a portal is of no help, and trek is meant to be a hunt of sorts anyway. But, Bounty could at least take you to the zone your target is in.
Being as the entire guild was out in the field anyway, there was no real point to tell people to go through an additional load screen to the Guild Hall, when most already know how to get to the puzzle anyway. The portal just takes you to the zone… doesn’t even put you in the instanced puzzle as was the original impression I’d gotten when portal functionality was announced.
In conclusion, missions currently feel very clunky and bug ridden.