Guild Missions Now a Nightmare

Guild Missions Now a Nightmare

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Posted by: Hilko.1760

Hilko.1760

These observations are over the last 3 weeks of running missions. Some are humorous but man o man…

TL:DR:
Guild missions have gone from something simple to a complete nightmare. I spend more time explaining bugs to people than what we will actually be doing.

Multiple instances of the guild hall? 40-50 people should be able to easily form in the GH. It shouldn’t cause confusion when there is 4 instances and no one can taxi.

The Asurans that built our guild portal seem to have misconfigured it as it just spits us out on X number of instances. Why don’t we just get put into an instance.

What is going on with rewards. Missions should also list the criteria for getting credit.

In Depth:

Race
First off what was wrong with Rush? Second off why does being able to finish mean you have to bounce around as a wolf for 5 minutes before it decides to transform you. It is a nightmare to find a map that doesn’t already have the Rush up. Today we where doing the Ghost Wolf Run at at 7 minutes remaining we all got credit. Leaving a few late folks the inability to get credit.

Why isn’t this instanced….

Bounty
Why are we blacking out the bounties if it is just going to be the same one every time? Everyone and their mother has “Poobadoo” this week so one random person in a 1 person guild walks up and starts it while we are waiting for people to show up for credit.

Challenge
Hey guys let’s use the portal!
Where did everyone go….why are we on 6 different maps…why are some people in an instance with the challenge active….O we have to interact gain to be sent into an instance….

Puzzle
Did Langmars today. I guess rewards are just RNG and we only give out 10. Why is the chest gone and why is the little chest at the end in the water gone!

PvP
Good luck getting someone credit. We did the pvp one…the losing team got the chests. The teams that won didn’t get anything. Later 1 group redoes it. This group loses and they get the chest. WHaaahhhtttt!!?

Trek
This one actually kind of works….. Can we get 8 of these next week

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Who thought of these things?

Guild advertises in guild chat that we are going to do a guild puzzle. Assembles, advertises again, then starts. After a few minutes someone logs on and asks us what we are doing. “Guild puzzle”, we answer. “Oh, let me get there!” he says.

Nope. You can’t join us. NO SOUP FOR YOU!

A few minutes later someone DC’s. Ends up out side the map. “Can someone portal me in?” He asks.

Nope. You can’t join us. NO SOUP FOR YOU!

Who thought of things that guilds can do together, but can’t?

Be careful what you ask for
ANet may give it to you.

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Posted by: Unloveableone.6082

Unloveableone.6082

Guild Missions are literally easier than they have ever been. If you get a bug, restart it and fix it. Also, the PvP one wouldn’t give credit to the other team. You do realize this, right?
Are you just doing them wrong?

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Posted by: BrettM.9062

BrettM.9062

Bounty
Why are we blacking out the bounties if it is just going to be the same one every time? Everyone and their mother has “Poobadoo” this week so one random person in a 1 person guild walks up and starts it while we are waiting for people to show up for credit.

I guess I’m neither everyone or their mother, since I got Brekkabrekk.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I don’t know what size guild your is, but as someone in a small to medium guild, I’m the other way. I found them a nightmare before, so much that we just never bothered.

Now we’re doing them all the time! Also – we get Trillia Midwell, not Poobadoo!

Blood & Merlot [Wine]

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Posted by: Hilko.1760

Hilko.1760

Bounty
Why are we blacking out the bounties if it is just going to be the same one every time? Everyone and their mother has “Poobadoo” this week so one random person in a 1 person guild walks up and starts it while we are waiting for people to show up for credit.

I guess I’m neither everyone or their mother, since I got Brekkabrekk.

Who knows. I rerolled it like 7 times to see and it was Poobadoo everytime O_o

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Posted by: Hilko.1760

Hilko.1760

Guild Missions are literally easier than they have ever been. If you get a bug, restart it and fix it. Also, the PvP one wouldn’t give credit to the other team. You do realize this, right?
Are you just doing them wrong?

No as in we had like 3-4 teams Q. Teams A and B won but team C gets the credit. We started it again later with just 1 team. That team lost but got the reward anyway,

O-o

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Posted by: Astralporing.1957

Astralporing.1957

Guild Missions are literally easier than they have ever been. If you get a bug, restart it and fix it. Also, the PvP one wouldn’t give credit to the other team. You do realize this, right?
Are you just doing them wrong?

No as in we had like 3-4 teams Q. Teams A and B won but team C gets the credit. We started it again later with just 1 team. That team lost but got the reward anyway,

O-o

That is due to unfortunate way in which PvP mission completion is managed. You usually get some goals (rank points, participation points etc) and must pass a certain threshold of those in given time. Once you do, the first team that finishes their match ends the mission (regardless of whether they won or lost). All the teams that finished up to that point will get rewarded, but any teams that were still in game and finished later will not. That’s even if those teams contributed more.

Actions, not words.
Remember, remember, 15th of November

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Posted by: BrettM.9062

BrettM.9062

Bounty
Why are we blacking out the bounties if it is just going to be the same one every time? Everyone and their mother has “Poobadoo” this week so one random person in a 1 person guild walks up and starts it while we are waiting for people to show up for credit.

I guess I’m neither everyone or their mother, since I got Brekkabrekk.

Who knows. I rerolled it like 7 times to see and it was Poobadoo everytime O_o

We failed to find Brek the first time. Rerolled and got Brek again. Failed again. Rerolled and got Brek a third time, succeeded. So it may be that it gets stuck on whichever bounty comes up on the first roll. I didn’t mind that at all, since it’s easier to keep trying one bounty than to get a new one every time if you are unfortunate. If that’s a bug, I hope they never get around to fixing it. (Which is a good bet given ANet’s track record on minor bugs.)

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Posted by: TASagent.1308

TASagent.1308

We’ve gotten Trillia 2/2 times doing an Easy bounty.

Treks work great if the number of people participating is less than or equal to the number of locations, and you’re organized enough to make sure that each person go somewhere unique. Aiming for cycles of players equal to half the number of locations is easiest. It sounds like a giant pain when that isn’t the case. But removing commendations would be an awful idea, because as it stands that would mean one of your limited opportunities to get commendations each week would be further reduced when you rolled Trek. You’d need to also remove them from the rotation for that to make any sense.

Our biggest issue has been getting Guild Rush to work properly. How it behaves when there is an existing rush going on is unclear. Does anyone have more information on how Guild Rushes work when another guild is running one?

My guess so far, based on only a couple attempts: If you come upon an active rush, and then activate Your Guild’s rush mission, then only players who interact with the banner to start a trial after you initiated the mission will count towards your success. If enough people (who began it since you triggered your guild’s mission – not just since the current guild mission started) successfully complete the Rush during the time frame Your Guild’s rush is active, then your guild is considered to have succeeded. If you try to trigger your mission at the same time another guild starts theirs, if you’re not fast enough you may miss the start of first wave of attempts (even if just by seconds), meaning the event counter won’t reflect all of the success that count for you, and you’ll need to make sure extra people make it though. Oh, and I’ve never seen the end chest spawn if another guild’s mission was active in the world.

Any insights people might have about how Guild Rush success and credit is working would be appreciated.

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

Bounty
Why are we blacking out the bounties if it is just going to be the same one every time? Everyone and their mother has “Poobadoo” this week so one random person in a 1 person guild walks up and starts it while we are waiting for people to show up for credit.

I guess I’m neither everyone or their mother, since I got Brekkabrekk.

Who knows. I rerolled it like 7 times to see and it was Poobadoo everytime O_o

But did you kill him any of those times?
I’m guessing it sticks to the same one unless you kill then, then gives a different one until you kill that one.

We got Brek first time, killed him, got Poob the second time, didn’t launch a third one.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: ProtoGunner.4953

ProtoGunner.4953

True, horrible changes. Why change a working formula? The randomness is a kitten too. We don’t wanna do PvP kitten, we only wanna do PvE. So instead of doing 5 things every Sunday, we do 3 random PvE things. Since release of HOT I never did puzzle again, and puzzle is the one I love the most.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: TASagent.1308

TASagent.1308

We don’t wanna do PvP kitten, we only wanna do PvE.

This isn’t a complete solution, but have you set the guild’s mission focus to PvE?

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Posted by: NTDK.4897

NTDK.4897

We don’t wanna do PvP kitten, we only wanna do PvE.

Change your setting to PvE only then? Click on the gear icon somewhere on the top left of missions window

ign: Larxene Rakushinu
Incoming Quaggans [iQ]