Guild Missions = Shallow Fluff?
I have a novel idea. Why not see the content before commenting on it? A blog post doesn’t give you an idea of how hard this stuff gets in the long haul. Or how much coordination you need.
Do you know the word prejudice? It means to prejudge. At least wait until you see something before saying it sucks.
The puzzles and rush missions on that vid look really amazing but gameplay wise, we have to wait and try it out first before saying it’s shallow. Give them a chance. XD
Let’s see how they go in a live game.
My concern is the replayability of these missions and glitches and bugs that might get exploited.
But I’m hoping for the best.
later. It doesn’t care that I’m there.”
I have a novel idea. Why not see the content before commenting on it? A blog post doesn’t give you an idea of how hard this stuff gets in the long haul. Or how much coordination you need.
Do you know the word prejudice? It means to prejudge. At least wait until you see something before saying it sucks.
It doesn’t matter how many mobs they put in the way of the chicken race or how many platforms i have to jump on, this sort of stuff is shallow to me for reasons listed, i’m judging it by what they’ve said and what i’ve seen. Plus, when has anything promised in this game actually been better than first advertised? Let’s make a check list.
Personal Story: Nope
Lost Shores: Nope
Must i go on?
I apologize if you can’t handle a negative opinion, but i feel that i have more than enough to go on to judge the salt of the upcoming patch. The only thing i can see actually making a difference to player movement would be the reward systems going along with this shallow zerg content. Transforming into a chicken and running past enemies with a skill bar made up in 5 minutes..well, that may appeal to more casual, traditional MMO fans, but i played GW1 for 6 years and i’d like to know when long time fans can actually expect this game to feel more like a sequel rather than a curtained cash shop operation to rake in the casual kitten cash.
Apparently ArenaNet’s idea of fun content is changing into an animal and running a dopey, clunky race for a pittance. Taking out the complexity and depth with one fell swoop. Why not just design an angry-birds like game mode? While they’re at it, they can open up the floor to the players to design GW2 themed mobile games and integrate scoreboards for those games into GW2, talk about a freaking mockery of GW1.
(edited by lothefallen.7081)
GW2 Dev team is struggling, and it’s sad to see.
I have a novel idea. Why not see the content before commenting on it? A blog post doesn’t give you an idea of how hard this stuff gets in the long haul. Or how much coordination you need.
Do you know the word prejudice? It means to prejudge. At least wait until you see something before saying it sucks.
It doesn’t matter how many mobs they put in the way of the chicken race or how many platforms i have to jump on, this sort of stuff is shallow to me for reasons listed, i’m judging it by what they’ve said and what i’ve seen. Plus, when has anything promised in this game actually been better than first advertised? Let’s make a check list.
Personal Story: Nope
Lost Shores: Nope
Must i go on?
I apologize if you can’t handle a negative opinion, but i feel that i have more than enough to go on to judge the salt of the upcoming patch. The only thing i can see actually making a difference to player movement would be the reward systems going along with this shallow zerg content. Transforming into a chicken and running past enemies with a skill bar made up in 5 minutes..well, that may appeal to more casual, traditional MMO fans, but i played GW1 for 6 years and i’d like to know when long time fans can actually expect this game to feel more like a sequel rather than a curtained cash shop operation to rake in the casual kitten cash.
Apparently ArenaNet’s idea of fun content is changing into an animal and running a dopey, clunky race for a pittance. Taking out the complexity and depth with one fell swoop. Why not just design an angry-birds like game mode? While they’re at it, they can open up the floor to the players to design GW2 themed mobile games and integrate scoreboards for those games into GW2, talk about a freaking mockery of GW1.
Most of the stuff that was advertise was as advertised. I knew what I was getting in this game before I got the game. Why you didn’t, I can’t say. And listing two things is by no means a pattern.
I knew from what I read prior to launch approximately would the personal story would be. I knew what dynamic events would be. In fact, there are people who are fine with both and people who don’t like both.
The fact is, you don’t like this game. So go and play a game you do like. But there are those of us who don’t find the combat system shallow. Who don’t find the content shallow.
Could the game do with longer and more involved types of missions. Sure it could. But that doesn’t mean anyone lied or misled you.
Anyway the word depth itself is hard to define and different people have different ideas of what depth means. But since post after post, all I’ve ever seen you do is complain, well, it’s obvious you don’t like the game. Which is okay. You don’t have to like every game.
But there are those of us who do that disagree. The combat system has depth you ignore. You can play together as a team. And you can get more out of this game than you’re currently getting.
A good guild can fix most of the “problems” you talk about. Pugging dungeons with a bunch of randoms isn’t going to lead to great depth. Same with WvW or PvP.
The chicken one does look like a new fotm dolphin run tbh but really you buy a game for example a fps game 8 months down the line they add 10 new maps and a new gun to use, would you then say its just a shallow rehash? no because you would be getting new of the same game you love and have been playing.
I’ve already done the chicken thing. In the Shire, of all places. Here’s hoping it will be as much fun here as it was there. Maybe in the future we can do the mail delivery thing, too. Or deliver pies while avoiding hungry charr…
I think the combat challenges will come in the Guild Challenges and Guild Bounties. Colin mentioned that some of the missions will be extremely hard. Revamping the combat system sounds like expansion stuff to me. Though in my opinion there’s plenty of depth there, the problem is that there’s very little reason to dig in to that depth in PvE. They just need to design better encounters that require more tactics and strategy, which sounds like we’ll be seeing a little of in the February patch.
Iothefallen how about a god honest critique on yourself. I’m frankly tired of seeing your negative posts when you really can just let it go and find a different game. No one owes you anything. When I got disillusioned with other mmos I just left. No need to hang around some forum going on and on and yoinking out glutton-for-sympathy words like “disappointed” and “betrayed”.
Don’t kid yourself if you think you offer unbiased critiques to hopefully get the dev team back on track. You’re frankly bashing and raining on every parade. Why don’t you apply for a position at ANet. Clearly they are missing out on your counsel.
(edited by molepunch.5673)
Only a few JP please. I bought this game for action RPG combat not for Mario.
I’ll give the OP credit on one thing. On the surface, the upcoming Guild Missions do seem to be more fluff than anything else. Yet like others have said, they haven’t even dropped yet. Until they do, we can’t really make any real educated comments on it until it does drop.
Are you not tired of just completely repeating yourself over and over, lothefallen? We get it by now. You’ve stated over and over that you think the combat system is too shallow, it’s too casual, blah blah.
Seriously, the majority of your recent posts are just simply bashing the game, mainly the combat system. This game is not GW1, you have to let that go. GW1 is still alive, however; maybe they’ll welcome you back.
To top it off, you’re writing this content off as fluff before it is released. That’s pretty silly by itself.
So… I don’t think so. Maybe, but we’ll have to WAIT to see.
Only a few JP please. I bought this game for action RPG combat not for Mario.
I’m pretty sure having level designers work on the “Mario” parts are not hindering the people working on the “action RPG” elements. Many players enjoy the jumping challenges and I think it is cool they can do their own little thing, tucking it away in corners.
I wasn’t under the impression they agreed to or have the magical ability to put out 10 dungeons worth of new content every month.
As it is we’ve seen updates like Mad King, Fractals, Wintersday already which all had tons of new assets and items.
I don’t blame you for wanting to this Fire & Frost thing to actually you know… happen, but I also am very excited about guild missions. They give me a reason to play the game more co-op style.
I’m excited for the Guild Missions but it seems like more Casual content. I was hoping the Guild Challenges / Bounty Hunt would be more like a “raiding version” for Guilds, but outsiders can jump in so I have a feeling it’ll be just another Zerg.
If that’s the case, then “outsiders” can potentially hinder the event, especially if they lay there dead and scaling the event to be harder so they can leech off of the rewards. I really hope it isn’t like that.
I also wonder how low level players fit into the equation. Is this level 80 content?
Maybe down the line they’ll add harder content for really cool skins, which is what I’ve always wanted but seems they’ll never do. I don’t mean L30+ Fractals hard (because it’s not difficult, all they did was add more mobs and make agony hit harder – It’s a gear check only.). What I mean is actual challenging 3 phase boss mechanics like Giganticus Lupicus, Grenth and Balthazar. We need more bosses like those.
GW2 Dev team is struggling, and it’s sad to see.
They really are and it is.
Okay… by the OPs standards, everything is shallow fluff. Everything has limitations, and you don’t seem to consider any content within limitations to be of value, so nothing is of value.
And it’s obvious what you mean when you talk about ‘the other side of the spectrum’, and to that I say, it’s a game, it primary objective is not to provide a sense of lasting accomplishment and/or opportunity to feel superior. If you want those things, do the bloody work in real life to gain them.
The blinders are out in force again!
We’ve been awake since March 2007! Please help!
“GW2 the game with more rolls than roles!”
Good grief!
A QQ thread about content that isn’t even out yet?
And I would like to know what exactly is wrong with “flufff?” The new Guild content looks like fun stuff you can do with your friends – what is wrong with that?
Not everything has to be super hard and take hours to do you know- we don’t even know what the larger more complicated missions will be like yet- for all we know it is more raid-like.
What I don’t think is that you will be getting raid gear as rewards.
Maybe that is the problem for some here?
You won’t be getting gear that makes you more powerful than those who just like chilling with a bunch of buddies?
My only concern here is that my Guild is still to small do do any of it but we will see how that works out when it launches.
It is amazing the same comments in forums no matter what game it is or how long it has been out for. This game fails, the devs hate us, the game is dying. All the time. These same comment will be here in five years. Why?
Bring on the fluff. I’d love some more fun and goofy things that reward.
I have a novel idea. Why not see the content before commenting on it? A blog post doesn’t give you an idea of how hard this stuff gets in the long haul. Or how much coordination you need.
Do you know the word prejudice? It means to prejudge. At least wait until you see something before saying it sucks.
It doesn’t matter how many mobs they put in the way of the chicken race or how many platforms i have to jump on, this sort of stuff is shallow to me for reasons listed, i’m judging it by what they’ve said and what i’ve seen. Plus, when has anything promised in this game actually been better than first advertised? Let’s make a check list.
Personal Story: Nope
Lost Shores: Nope
Must i go on?
I apologize if you can’t handle a negative opinion, but i feel that i have more than enough to go on to judge the salt of the upcoming patch. The only thing i can see actually making a difference to player movement would be the reward systems going along with this shallow zerg content. Transforming into a chicken and running past enemies with a skill bar made up in 5 minutes..well, that may appeal to more casual, traditional MMO fans, but i played GW1 for 6 years and i’d like to know when long time fans can actually expect this game to feel more like a sequel rather than a curtained cash shop operation to rake in the casual kitten cash.
Apparently ArenaNet’s idea of fun content is changing into an animal and running a dopey, clunky race for a pittance. Taking out the complexity and depth with one fell swoop. Why not just design an angry-birds like game mode? While they’re at it, they can open up the floor to the players to design GW2 themed mobile games and integrate scoreboards for those games into GW2, talk about a freaking mockery of GW1.
This isn’t GW1 so there’s no obligation for the game to be the same. And what’s wrong with casual? If you don’t like casual, go play your “hardcore” games.
The new areas look cool, but as for the actual missions they show in the video I see nothing to get excited about.
Looks good to me and there is a lot of depth as is in GW2 just most ppl are very lazy about using it. They do in WvW a lot because the other teams are using it to and wining because of it.
(i mean realty is it that hard to read up on combos stuns and buffs? the best part is when they add in harder things that add in more depth ppl start to go on how no one wants things to be harder ie. more complex look at what happen when they talked about updating the AC bosses. ppl realty do not want true depth they want the feeling of it with out working for it.)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Ha ha ha haaaaaaa, content locked behind Art of War level 5
What a joke….
Remember, remember, 15th of November
GW2 Dev team is struggling, and it’s sad to see.
They really are and it is.
They are but I disagree. It’s nice to see a company that produces below-par games to finally get what it deserves for screwing it’s customers. Is Bioware being shut down over the $300 million disaster that is SWTOR? Is Blizzard hurting over Diablo 3? No and no.
Arenanet thought they could screw their customers and get away with it. Who’s laughing now? Not Arenanet that’s for sure.
It scares me every time an mmo does bad. Other developers see this happen and are going to be hesitant when it comes to making a new mmo.
Maybe because MMO companies keep trying to re-make WOW… GW2 is just another WOW rehash, albeit a cleverly disguised one. Some of the classes/skills/traits are named after GW1 classes/skills, but that’s about where the legacy ends.
GW2 Dev team is struggling, and it’s sad to see.
They really are and it is.
They are but I disagree. It’s nice to see a company that produces below-par games to finally get what it deserves for screwing it’s customers. Is Bioware being shut down over the $300 million disaster that is SWTOR? Is Blizzard hurting over Diablo 3? No and no.
Arenanet thought they could screw their customers and get away with it. Who’s laughing now? Not Arenanet that’s for sure.
It scares me every time an mmo does bad. Other developers see this happen and are going to be hesitant when it comes to making a new mmo.
Maybe because MMO companies keep trying to re-make WOW… GW2 is just another WOW rehash, albeit a cleverly disguised one. Some of the classes/skills/traits are named after GW1 classes/skills, but that’s about where the legacy ends.
Most ridiculous comment of the thread. It can’t be like WoW, because I didn’t like WoW. I found it boring. And since I don’t find this game boring, they can’t be that much alike. Hell even just voice most stuff makes it less boring, never mind the wall of text thing.
But then WoW had a lot of things I really hated, like kill stealling, like node-stealing and yes, like the holy trinity. It never made sense to me. It always felt contrived.
This game really isn’t a whole lot like WoW. Those who think it is aren’t paying attention…or they’re playing it like WOW, in which case, no wonder they’re dissatisfied.
Hello,
Since this thread is not inviting to constructive and healthy discussion, it is now closed.
Thank you for your understanding.