The Problem with Guild Missions and Commendations
What are guild missions?
Guild missions are a set of activities designed to be completed as a small or large group. Completing these activities gives you gold, rare/yellow loot, and guild commendations.
Guild commendations are used to buy the items listed here. If you don’t want to click, it’s 1-3 comms for RNG gear boxes, guild banners, and guild siege. 5 For some guild back pieces, 4-7 for guild weapons, 10 for some insignias, 12 for ascended accessories, and 20-25 for status items like minis and tonics.
The Guild Trader (guild hall upgrade) allows you to buy 3 items a day. It sells a random ascended recipe, the crystal unique to your guild hall, a karma item, a random rotation of base decoration ingredients, and worthless bags of loot or minor sigils. That seems like a lot of variety, right? Wrong. The main use of guild commendations for the majority of players is buying accessories. Heart of Thorns stats and certain other special stat sets are not available for purchase from these merchants. Instead, you must obtain them through raids, Fractals, Ember Bay farming, and Bitterfrost farming.
So let’s look at
What’s wrong with guild missions:
• Little variety to missions
• A Maximum of 12-15 commendations may be obtained a week.
• It takes a long time (2 weeks) to afford both accessories, especially when compared with the other methods.
• No HoT stats
• As time goes one, fewer people will need to come to missions, because they have fully geared their characters and no longer need commendations. This means that fewer people will want missions and more people will be forced to or turn to mindless farming in Ember Bay/Bitterfrost. This is a natural decay that should be refilled by new players.
Why is this bad?
• This shows a trend towards declining group content on a guild scale. (Especially PvE guilds)
• This shows that mindless farming is to be rewarded over organized (albeit easy) group content.
• Anet has not created new missions or encounters for guilds to do. It’s been 4 years. These have gotten stale. Also, we had 3 bounties and 3 treks this week. What a lousy way to spend an hour. The system needs more customization at the very least.
• Only 1 accessory can be bought per week IF your guild does every mission. Smaller guilds or guilds with mixed server origins may be forced to eliminate WvW missions from their pool. Others may be unable to complete some of the harder missions. Why shouldn’t those guild members turn away from guild missions if it’s going to be faster to do so?
• People who do guild missions will generally do them with only one guild. They have no reason to help out with other guilds they may otherwise rep from time to time.
How do we fix (most of) this?
• Add items of value for guild commendations. (More decorations? Buffs? Yet another currency exchange? T6 mat bags? Leather/Wood/Mineral specific bags? Com to laurel exchange? How about those skins with guild insignias on them?) Creating new items to purchase should be priority number 1.
• Add HoT stats to the merchants, even if you have to place them in HoT only zones.
• New missions or encounters. That bullet-hell thing in Nightmare Fractal is really cool. Hint Hint.
These solutions will give people more reason to come to guild missions, and more reason to use commendations. My suggestions are only suggestions, and are not perfect solutions. There is certainly plenty of room for discussion on how exactly these problems should be fixed, but I think we can agree that adding items, encounters, and HoT stats are a good first step.