Guild Missions - example speculation

Guild Missions - example speculation

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Hi guys

based on what we know of Guild Missions, could you think of any examples?

for me it sounds like this:
example A: summon a boss-creature
example B: race through a Jumping Puzzle

-) a guild can research guild missions
-) if they start one of the researched missions in the open world, following happens:
-) there is a main objective which only guild-members can accomplish (e.g. guildmembers get a weapon which can harm the boss that appears)
-) there are secondary objectives where everyone can help participate (non-guildmembers can help killing the minions, they can’t hurt the boss though since they got no special weapon from a guild-herald to harm the beast)


These missions can be kicked off by the specific guild that has researched that mission, but once they are activated, anyone can jump in and participate to help the guild finish the mission if they wish. The missions are designed such that some components of the mission can only be completed by the guild themselves, but each of them has aspects other players can assist with as well, so everyone has something they can do during the mission.

-) in certain missions (like the guildrush) a goal is achieved if a minimum of players does a certain activity
-) e.g. guildrush: Jumpingpuzzle XY: the guild creates a start and finish-line via starting the mission
-) at least 10 players have to run from start to finish in 5 minutes.
-) this means that you need for example 8 guild-members and 2 random people who achieve this goal.


If the required number (or more) of players complete the mission before the timer runs out, the guild gets a reward which can be traded for guild-wide bonuses. Anyone can help the guild get their reward by joining in the guild rush and trying to complete it, but the rush doesn’t end until the timer runs out, so everyone can get a chance to complete it even if the minimum requirement for success is surpassed.

For personal motivation, anyone who completes the rush at least once will receive a personal reward regardless of if they are in the sponsoring guild or not. Also, anyone who was in the guild that kicked off the mission receives an extra different type of reward, which can be traded in for a new category of personal guild rewards that can only be earned through the guild mission system

-) so everyone who succeeds in this challenge gets a reward when the guild-goal is met
-) guildmembers get guild-rewards for guild-wide bonuses
-) the random joe gets another reward
-) if you complete it for the first time, you get a personal reward
-) the one from the guild who kicked off the mission receives an extra different type of reward (tradeable in a category: personal guild rewards)

so a lot of rewards

What do you think, does this sound realistic? Do you have any more ideas?

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(edited by Marcus Greythorne.6843)