Guild Promotion Is Just Wrong!
I believe this is in preparation for the way guilds earn favor. Rep is going to become a currency for earning favor, and if I am not mistaken, will be removed or changed after Guild Favor goes live.
The guild I’m in has maybe 20 to 30 active players, and we have 800,000 points and max guild credits. Maybe you need to invite more people to your guild?
The guild I’m in has maybe 20 to 30 active players, and we have 800,000 points and max guild credits. Maybe you need to invite more people to your guild?
Smaller groups of friends or people who don’t have hours to play every day are kind of left behind here. If you can field a few dungeon groups a day, always have lots of events being done and have enough people to unlock and do guild missions, yeah it’s easy. Plus as the OP said, if your members are repping another guild…
The guild I’m in has maybe 20 to 30 active players, and we have 800,000 points and max guild credits. Maybe you need to invite more people to your guild?
Smaller groups of friends or people who don’t have hours to play every day are kind of left behind here. If you can field a few dungeon groups a day, always have lots of events being done and have enough people to unlock and do guild missions, yeah it’s easy. Plus as the OP said, if your members are repping another guild…
If guild people are in are inactive, or have inactive “rep”, why should they get lots of points? The OP should kick the people who not help the guild with points, and find more friends who will rep.
The guild I’m in has maybe 20 to 30 active players, and we have 800,000 points and max guild credits. Maybe you need to invite more people to your guild?
Smaller groups of friends or people who don’t have hours to play every day are kind of left behind here. If you can field a few dungeon groups a day, always have lots of events being done and have enough people to unlock and do guild missions, yeah it’s easy. Plus as the OP said, if your members are repping another guild…
If guild people are in are inactive, or have inactive “rep”, why should they get lots of points? The OP should kick the people who not help the guild with points, and find more friends who will rep.
This is just treating people as rep generators and guilds fighting over who owns them, not as friends and comrades. The new systems coming look a lot more promising ^^
The guild I’m in has maybe 20 to 30 active players, and we have 800,000 points and max guild credits. Maybe you need to invite more people to your guild?
Smaller groups of friends or people who don’t have hours to play every day are kind of left behind here. If you can field a few dungeon groups a day, always have lots of events being done and have enough people to unlock and do guild missions, yeah it’s easy. Plus as the OP said, if your members are repping another guild…
What’s to stop a smaller group of friends from joining an actual guild? The term guild wasn’t really meant to include a party sized group. You have parties for that. And yes, I know in lore, Destiny’s Edge was five people, but in reality, the Guild Wars, for which the series of named, was about large guilds, who went to war.
Anyway, Anet said in the new content, even smaller guilds will have access to just about everything a guild can do, so that, at least, should make you happy.
I think it’s great that people can buy influence.
I have a couple of guilds for storage and I mainly unlocked the banks through purchase of influence with gold and the odd laurel.
Of course, it can’t be too cheap or else it would totally undermine the cost of bank tab expansions.
I have a bank guild and buy the influence with no issues. The real issue will be in HoT when you will no longer be able to buy influence (or whatever the currency will be). Not sure what small guilds/one person bank guilds will do.
The weird thing is in those guild hall live streams Anet seemed to say that they felt the buying of influence helped the big guilds get ahead, but this is not really true. Big guilds SWIM in influence. They don’t need to buy it. It’s the small guilds/bank guilds that need those influence scrolls because they don’t have the members to help generate influence.
If you think scrolls are bad, just wait until HoT. Guild missions only. Let’s hope they actually scale now. Considering ArenaNet basically told smaller guilds to PuG for guild halls however, I’ll assume small guilds are dead.
And yes, I know in lore, Destiny’s Edge was five people, but in reality, the Guild Wars, for which the series of named, was about large guilds, who went to war.
The guilds banded together and went to war. Every guild doesn’t have to be large, nor do they even have to be combat guilds. Traders, banks and cooks for example were some of them.
A guild can be anything, from a few elites to a mass of casuals. Sure, you can say one isn’t a valid guild, but it’s not right. A guild is nothing more than a house. It doesn’t matter how many people live in it, it’s still a home.
If you think scrolls are bad, just wait until HoT. Guild missions only. Let’s hope they actually scale now. Considering ArenaNet basically told smaller guilds to PuG for guild halls however, I’ll assume small guilds are dead.
And yes, I know in lore, Destiny’s Edge was five people, but in reality, the Guild Wars, for which the series of named, was about large guilds, who went to war.
The guilds banded together and went to war. Every guild doesn’t have to be large, nor do they even have to be combat guilds. Traders, banks and cooks for example were some of them.
A guild can be anything, from a few elites to a mass of casuals. Sure, you can say one isn’t a valid guild, but it’s not right. A guild is nothing more than a house. It doesn’t matter how many people live in it, it’s still a home.
Terrible example. First of all, the guild of traders probably didn’t go to war. The guilds that went to war were probably adventurers. And in fact, guilds in Guild Wars 1 seemed to imply guilds of adventurers. Keep in mind there were no crafting professions in Guild Wars 1, where this lore comes from. At all.
More to the point, it’s not just guilds banding together. The Guild Wars (for which the series was named) was a historical event where large guilds become involved in confrontations with each other. The guilds were so large and powerful that nations had to get involved in the conflict.
http://wiki.guildwars.com/wiki/The_Guild_Wars
I’m pretty sure these wars weren’t caused by a bunch of five people guilds.
If you think scrolls are bad, just wait until HoT. Guild missions only. Let’s hope they actually scale now. Considering ArenaNet basically told smaller guilds to PuG for guild halls however, I’ll assume small guilds are dead.
And yes, I know in lore, Destiny’s Edge was five people, but in reality, the Guild Wars, for which the series of named, was about large guilds, who went to war.
The guilds banded together and went to war. Every guild doesn’t have to be large, nor do they even have to be combat guilds. Traders, banks and cooks for example were some of them.
A guild can be anything, from a few elites to a mass of casuals. Sure, you can say one isn’t a valid guild, but it’s not right. A guild is nothing more than a house. It doesn’t matter how many people live in it, it’s still a home.
Terrible example. First of all, the guild of traders probably didn’t go to war. The guilds that went to war were probably adventurers. And in fact, guilds in Guild Wars 1 seemed to imply guilds of adventurers. Keep in mind there were no crafting professions in Guild Wars 1, where this lore comes from. At all.
http://wiki.guildwars.com/wiki/Fraternal_Order_of_Bakers_and_Brewers
Players couldn’t learn crafting professions, but they were there.
(edited by Fernling.1729)
If you think scrolls are bad, just wait until HoT. Guild missions only. Let’s hope they actually scale now. Considering ArenaNet basically told smaller guilds to PuG for guild halls however, I’ll assume small guilds are dead.
And yes, I know in lore, Destiny’s Edge was five people, but in reality, the Guild Wars, for which the series of named, was about large guilds, who went to war.
The guilds banded together and went to war. Every guild doesn’t have to be large, nor do they even have to be combat guilds. Traders, banks and cooks for example were some of them.
A guild can be anything, from a few elites to a mass of casuals. Sure, you can say one isn’t a valid guild, but it’s not right. A guild is nothing more than a house. It doesn’t matter how many people live in it, it’s still a home.
Terrible example. First of all, the guild of traders probably didn’t go to war. The guilds that went to war were probably adventurers. And in fact, guilds in Guild Wars 1 seemed to imply guilds of adventurers. Keep in mind there were no crafting professions in Guild Wars 1, where this lore comes from. At all.
http://wiki.guildwars.com/wiki/Fraternal_Order_of_Bakers_and_Brewers
Players couldn’t learn crafting professions, but they were there.
Sure they were there but then there was this:
“Because the guilds fostered communication as well as economic prosperity, they transcended borders. For instance, a guild that held sway in Kryta might also have chapters in Orr and Ascalon. They also began to dominate the political arena. A king or council might make a law, but it was the military guilds that were responsible for enforcing the proclamation. In essence, guilds began to hold the real power of human society.”
The military guilds were the ones with the power. They were enforcing the proclamations of various royalty. Not the baker’s guild. The big guilds were responsible for the guild wars. Aside from that, I doubt the baker’s guild only had five members anyway. That would be a pretty small guild of bakers. lol
If you think scrolls are bad, just wait until HoT. Guild missions only. Let’s hope they actually scale now. Considering ArenaNet basically told smaller guilds to PuG for guild halls however, I’ll assume small guilds are dead.
And yes, I know in lore, Destiny’s Edge was five people, but in reality, the Guild Wars, for which the series of named, was about large guilds, who went to war.
The guilds banded together and went to war. Every guild doesn’t have to be large, nor do they even have to be combat guilds. Traders, banks and cooks for example were some of them.
A guild can be anything, from a few elites to a mass of casuals. Sure, you can say one isn’t a valid guild, but it’s not right. A guild is nothing more than a house. It doesn’t matter how many people live in it, it’s still a home.
Terrible example. First of all, the guild of traders probably didn’t go to war. The guilds that went to war were probably adventurers. And in fact, guilds in Guild Wars 1 seemed to imply guilds of adventurers. Keep in mind there were no crafting professions in Guild Wars 1, where this lore comes from. At all.
http://wiki.guildwars.com/wiki/Fraternal_Order_of_Bakers_and_Brewers
Players couldn’t learn crafting professions, but they were there.
Sure they were there but then there was this:
“Because the guilds fostered communication as well as economic prosperity, they transcended borders. For instance, a guild that held sway in Kryta might also have chapters in Orr and Ascalon. They also began to dominate the political arena. A king or council might make a law, but it was the military guilds that were responsible for enforcing the proclamation. In essence, guilds began to hold the real power of human society.”
The military guilds were the ones with the power. They were enforcing the proclamations of various royalty. Not the baker’s guild. The big guilds were responsible for the guild wars. Aside from that, I doubt the baker’s guild only had five members anyway. That would be a pretty small guild of bakers. lol
Your arguments are often filled with probability and assumptions and you try to put them across as fact which is wrong. Guilds wars 1 was based around guilds and alliances. 1 guild of 10-30 people didn’t start a war no but 12 guilds based around 10-30 each may have. Sure you may have 25k AP and been glued to the game since launch but unlike some of us who got bored after 12 months due to lack of real content updates but nomatter what your opinion, it is nothing more then that, an opinion. if you have facts quote them otherwise please restrain from assuming facts on every post someone puts up. thanks
If you think scrolls are bad, just wait until HoT. Guild missions only. Let’s hope they actually scale now. Considering ArenaNet basically told smaller guilds to PuG for guild halls however, I’ll assume small guilds are dead.
And yes, I know in lore, Destiny’s Edge was five people, but in reality, the Guild Wars, for which the series of named, was about large guilds, who went to war.
The guilds banded together and went to war. Every guild doesn’t have to be large, nor do they even have to be combat guilds. Traders, banks and cooks for example were some of them.
A guild can be anything, from a few elites to a mass of casuals. Sure, you can say one isn’t a valid guild, but it’s not right. A guild is nothing more than a house. It doesn’t matter how many people live in it, it’s still a home.
Terrible example. First of all, the guild of traders probably didn’t go to war. The guilds that went to war were probably adventurers. And in fact, guilds in Guild Wars 1 seemed to imply guilds of adventurers. Keep in mind there were no crafting professions in Guild Wars 1, where this lore comes from. At all.
http://wiki.guildwars.com/wiki/Fraternal_Order_of_Bakers_and_Brewers
Players couldn’t learn crafting professions, but they were there.
Sure they were there but then there was this:
“Because the guilds fostered communication as well as economic prosperity, they transcended borders. For instance, a guild that held sway in Kryta might also have chapters in Orr and Ascalon. They also began to dominate the political arena. A king or council might make a law, but it was the military guilds that were responsible for enforcing the proclamation. In essence, guilds began to hold the real power of human society.”
The military guilds were the ones with the power. They were enforcing the proclamations of various royalty. Not the baker’s guild. The big guilds were responsible for the guild wars. Aside from that, I doubt the baker’s guild only had five members anyway. That would be a pretty small guild of bakers. lol
Your arguments are often filled with probability and assumptions and you try to put them across as fact which is wrong. Guilds wars 1 was based around guilds and alliances. 1 guild of 10-30 people didn’t start a war no but 12 guilds based around 10-30 each may have. Sure you may have 25k AP and been glued to the game since launch but unlike some of us who got bored after 12 months due to lack of real content updates but nomatter what your opinion, it is nothing more then that, an opinion. if you have facts quote them otherwise please restrain from assuming facts on every post someone puts up. thanks
I’m sorry do most people post facts instead of opinions? Is this a forum for discussion, or is it just supposed to be facts. We should probably remove every opinion from these forums and just leave the facts. Would that be better for you?
Yes, in my opinion, there is nothing to stop a group of friends from joining a larger guild and still remaining a group of friend. That is my opinion.
I know this because I’m in a guild with a group of real life friends. Of course, when my real life friends aren’t on, I can then go and hang out with someone else if I so choose. But I still get the benefits of being in a guild.
In my opinion, if Anet is going to gear everything so every single person guild can do stuff, it’ll take away from what large guilds can do. There needs to be some sort of balance, or there’s no real point in having a guild at all. The idea that a two person guild can do everything as fast as a larger guild seems a bit odd to me.
I’m not sure why you think my achievement points are relevant. I think you should probably stay on topic, instead of talking about me. It’s already closed one thread today.
I believe this is in preparation for the way guilds earn favor. Rep is going to become a currency for earning favor, and if I am not mistaken, will be removed or changed after Guild Favor goes live.
Pretty sure that’s been the prices forever, I made the same gripe ages ago.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
The price is high, yes, but the system is changing soon.
I suspect that ANet will quickly begin to see problems with the new system, and eventually put back in some way to buy influence/favor. As it was said, it’s an aid for the smaller guilds, but the bigger guilds don’t need it. OR, they may put in a way to “sub-rep” for a second or more guilds, so that you can slowly build favor for more than one at a time. Maybe not as fast as for the primary guild, but still make progress.
delicate, brick-like subtlety.
The price is high, yes, but the system is changing soon.
I suspect that ANet will quickly begin to see problems with the new system, and eventually put back in some way to buy influence/favor. As it was said, it’s an aid for the smaller guilds, but the bigger guilds don’t need it. OR, they may put in a way to “sub-rep” for a second or more guilds, so that you can slowly build favor for more than one at a time. Maybe not as fast as for the primary guild, but still make progress.
Okay I really like hte sub-rep idea. That would be awesome.
Ok so I’m really glad there is a guild promoter NPC I can buy scrolls off to gain rep points to upgrade my guild but WTF is with having the price 20g for 10,000 rep? The only guilds that have any use for these Scrolls are small guilds that do not have large amounts of members gaining Rep points daily for guild. This being said these scrolls are more likely used by guilds with fewer to no member base which will likely play mostly solo style game play in which generating less overall income. I like my guild and want the options and bonuses I receive from owning and upgrading my guild. So my point is GUILD REPPING is killing smaller guilds with the multi guilding option because members are not acquiring any points for guild and charging top price to small guilds for scrolls to build their guild a kittenen bullkitten. No I don’t want to join a big guild, I’ve had this one since launch and it died after all my friends went back to GW1 and recruiting is hard when you don’t offer an extremely active guild straight away.
Spare the conspiracy theories. The Promoter is there for those in guilds who want to accelerate the gain of influence for whatever reason. Whether it’s for a 4th personal bank guild, or your main guild that needs a quick juicer (if they cant do a bounty training for whatever reason).