Guild Transfer
I believe it works like this:
Player A is in Guild A on Server A
Player A transfers to Server B but still has access to Guild A as long as he is representing that guild.
You can join any guild on any server but you will only be able to use the weapon/armorsmith/guild vault of the one that you are representing. Doesn’t matter what server you are on. So yes, if you all transferred nothing would change. If only half transferred then nothing would change except the guild vault. Maybe some stuff for WvWvW though as those are server based.
The guild roster is universal, but ALL guild influence and upgrades are world-specific and will be left behind on the previous world. If you transferred back to the previous world, the influence/upgrades would still be there waiting for your return.
Pet AI awful. Sword root+Aussie latency unmanagable. Lost playstyle, lost legendary, given up.
Mell: 80 Asura Guardian (+7 other 80s) | Aus Serenity [AUS] | Jade Quarry
That is a deal breaker when coming to server transfers for me, especially after me and my guild-mates used our tomb of influence at the start. Not to mention all the upgrades. Surely if we moved as a guild the time and effort we put in should cross over?
That is a deal breaker when coming to server transfers for me, especially after me and my guild-mates used our tomb of influence at the start. Not to mention all the upgrades.
Same for our guild. ArenaNet can suggest moving worlds to address WvW queues all they like, but the fact that we’ll essentially lose all our Tome-bought upgrades and take months in a small guild to rebuild to where we are now due to the amount of influence we will earn without those Tomes (and the quest rewards) as a starter makes moving too much of a punishment.
Pet AI awful. Sword root+Aussie latency unmanagable. Lost playstyle, lost legendary, given up.
Mell: 80 Asura Guardian (+7 other 80s) | Aus Serenity [AUS] | Jade Quarry