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Posted by: bpgardiner.9685

bpgardiner.9685

Just a quick question. (Sorry if this is in the wrong section. Wasn’t sure where to put it.) Been playing GW2 for a little over 2 and a half years now. (Have 2 accounts, one with HoT and one older one I got before it came out.) And the more I play this game, the more curious I get about GW1. There’s no trial or demo so I can’t get in there and test it to see if it’s for me, so I’m just curious for the thoughts of veterans of both games… Would it be worth picking up the game and playing it, or would my money be better spent on new character slots and bank tabs in GW2? Is it far too different from GW2, I guess is what I’m asking…. Thanks in advance.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It’s very different, play-wise, mechanics-wise, but well worth playing, imo. Some of my fondest Tyrian-universe memories are from Guild Wars, especially Prophesies.

Though, I’m sure it’s not exactly the same nowadays with the reduced population. Still, with Henchman and Heroes, it became a more solo-centric game a couple of years after the initial launch.

Many game stores have Guild Wars for a very reduced price. It is, of course, up to you.

Good luck.

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Posted by: Galtrix.7369

Galtrix.7369

Well, some things to keep in mind are:
-GW1 is very dated. There’s no jumping and the graphics aren’t too great.
-The playerbase is practically gone, making PvP impossible.
-You almost always have to have henchmen(npc’s) in your group to survive PvE.

If you want my opinion, I would say that GW1 was fantastic in it’s time. However, it wouldn’t be worth picking up today unless you’re going for hall of monument rewards.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

It’s very different. It’s best to think it as a completely other game that happens to have shared lore. It’s a lobby game with instanced maps where you can’t move when using skills and there’s no jumping or gliding. It’s a good game and based more on strategy and set up, since maneuverability is more limited. You either party up with others to do missions (that games storyline) and quests or you get and gear up heroes or mercenaries (copies of your alt characters) or use pre set up henchman to do content with. Unlike this game you can duo profession. For example you could be ranger primary and necro secondary.

If you do play it I suggest playing it for its own sake. Not with thoughts of gw2 and any rewards for that as except for the 3 points in the HoM for linking accounts it will take a bit if you’re starting completely from new. For the HoM rewards you’ll need Eye of the North (EOTN) and one other campaign.

Be careful what you ask for
ANet may give it to you.

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Posted by: faunabay.9320

faunabay.9320

Thank you for asking this bpgardiner. Lately I’ve been wondering about this very thing.

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Posted by: Justine.6351

Justine.6351

Its combat is a gutted/simplistic dnd rule set.

*You get attribute points that augment their skill set and also for martial weapons their basic ability to deal dmg.
*You can choose a secondary class but it doesn’t lock you from further progress on your primary. Its an aside.
*Chance to hit isn’t determined by a dice roll. You always hit unless a skill or the blind condition prevents it. Generally spells always hit.
*Wasd and/or click to move, no jump, attacking and spell casting root you for their activation. You can strafe to avoid projectile attacks/spells.
*Monsters generally are ~your lvl and have health/energy/energy regeneration/armor rating respective to any class that the player character can choose. This goes for skills and attributes they may have aswell.
*All campaigns and EoTN have preset henchmen freely available to you in towns and outposts to compose your party. Only Nightfall/EoTN give primary access to heros that are preset in appearance/primary attribute but they belong to you and are customizeable in gear/attributes/skills. Mecenaries are available for $ in the store and are heros with customizeable appearance and primary profession based on the player character you use to register them.
*Towns/outposts are community instances where you can freely change secondary profession/attributes/skills, setup a party and access services available in the town (storage/various merchants and so on)
*Instances are party only zones that reset on exit/re-entrance. There are many towns/outposts ingame but all the rest of the game is party only instances.

Its a great game, and I’m not just saying that because ive been playing it for 11years. I really don’t understand why they completely abandoned it as if it suddenly became obsolete. There isn’t another game like it where the monsters are actually under the same mechanics and rules as the player.

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Posted by: Mizukiaki.8590

Mizukiaki.8590

Pros with GW
-Hall of Monuments
-Learn the past storyline
-Do not have to rely on others to play
-Limited armor choices, but do not have to change armor every few levels
-If you know players who still play and can help you, bonus
-Do not have to buy weapons every other level. Weapons drop all over the place.
-Cheap to buy the entire set
-Can switch secondary class at any time. Tonnes of build choices.

Cons
-Few play anymore
-If you are not use to playing Strategy Based games, it is confusing at first.
-No jump puzzles.
-Closed maps. Just you and the party. (Pro too)
-Dated graphics, who cares. graphics don’t mean a thing. It’s the play value that counts.

There is a small yay and ney lineup for you. Now it is up to you to decide if you want it or not. We all can offer our points of view. But I think the simple pros and cons comparison is better.

Great games come and go, but the Awesome games are endless!!
Matron Kaldona Kye, Mesmer GW since launch.
Matron Kaldona Kye, Sylvari Chronomancer GW2 since closed Beta.

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Posted by: bpgardiner.9685

bpgardiner.9685

Thank you all for your input. It really does sound interesting. (I love learning new/old games.) I didn’t think of the Hall of Monuments rewards, I was actually thinking about the storyline, but there is that too. I think my biggest question now is will it work with my Logitech G13? Do any of you guys know?

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Just asking, is Foundry and Mallyx 7 heroable now?

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Thank you all for your input. It really does sound interesting. (I love learning new/old games.) I didn’t think of the Hall of Monuments rewards, I was actually thinking about the storyline, but there is that too. I think my biggest question now is will it work with my Logitech G13? Do any of you guys know?

Prophecies had the best storyline, but the trilogy was mostly about Abbadon and his generals. EotN had a tight connection with GW2’s story, it set up the Elder Dragons.

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Posted by: MrTero.9738

MrTero.9738

the first game doesn’t cost to much if you are dying to try it. it is also on steam so that means you can grakitteneap from key sites, or game share with someone who has it.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Just asking, is Foundry and Mallyx 7 heroable now?

The last time I played around in there DoA solo was doable but pretty difficult. The main thing is just making sure you have all of the right heroes with all of the right builds (and patience).

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Just asking, is Foundry and Mallyx 7 heroable now?

The last time I played around in there DoA solo was doable but pretty difficult. The main thing is just making sure you have all of the right heroes with all of the right builds (and patience).

When I left years ago ,I could do the other 3 with some patience. Just Foundry was too hard and I guess Mallyx would not be easier.

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Posted by: stale.9785

stale.9785

Also note that GW1 is far larger than GW2. Three continents, instead of 1/3 of one.

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Posted by: Aeolus.3615

Aeolus.3615

@OP, Gw1 is very heavy lore game and much better than gw2 >:P

if u really like the gw2 lore, imo gw1 is a must have, sometimes older games can be better than new games that have pretty graphics.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

Pros with GW
-Hall of Monuments
-Learn the past storyline
-Do not have to rely on others to play
-Limited armor choices, but do not have to change armor every few levels
-If you know players who still play and can help you, bonus
-Do not have to buy weapons every other level. Weapons drop all over the place.
-Cheap to buy the entire set
-Can switch secondary class at any time. Tonnes of build choices.

Cons
-Few play anymore
-If you are not use to playing Strategy Based games, it is confusing at first.
-No jump puzzles.
-Closed maps. Just you and the party. (Pro too)
-Dated graphics, who cares. graphics don’t mean a thing. It’s the play value that counts.

There is a small yay and ney lineup for you. Now it is up to you to decide if you want it or not. We all can offer our points of view. But I think the simple pros and cons comparison is better.

Bolded part is correct with a slight caveat. You can only switch secondary’s after certain points in each games story. Generally this is after you have ascended at a certain point. Prophesies is the longest to wait to unlock it.

If you do decide to play it, go with whatever you want primary and Monk secondary, this will help you get out of a lot of sticky predicaments as monk has good healings and some good range rez’s that will let you get complete team back up if needs be, until you learn the in’s and out’s of the game. Then you can change secondary profession to build your ability.

To this day I still want my Dervish to reappear in Guild Wars 2. I hope it will on my ranger!

(edited by Firebird Gomer.9563)

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Posted by: Amaimon.7823

Amaimon.7823

Many people already said it’s very different so I’ll skip that.

Sadly, there is no demo. but iv’e seen bundles all over the internet and hardcopy stores which were really cheap (cosidering) so it should be doable.
There are four chapters:
1. Prophecies (Only has Henchmen without other expansions)
2. Factions (Introducing Heroes for Henchmen. Introduced the Ritualist and Assassin)
3. Nightfall (Introduces the Dervish and Paragon)
4. Eye of the North (introduces no new classes)

For the story, you’re recommended to play them in that order.
Next up, there are bonus/side campaigns.
A) War in Kryta (after Prophecies)
B) Saul d’Allessio’s story (before Prophecies)
C) Winds of Change (after Factions)
(some more which I can’t pull from the back of the my head)

Differences between GW1 and GW2 that I consider major:
A) less mobility, there’s no dodging and jumping and whatnot. instead, you’re to rely on your skills to block and evade attacks.
B) Group Play design. All content is designed to be played as a group. You’ll receive Henchmen at first for this task. Later (with Factions and beyond) you get heroes, which are stronger henchmen which you can customize
C) Missions and Quests: There’s a quest log with secondary quests, primary quests and Missions. Missions are marked locations which tell a story and has an objective. Death/defeat during a mission is absolute, you don’t respawn. Primary Quests are like normal quests that bridge between the missions. Since missions are fixed locations, Primary Quests take you between those points, and tell story along the way.
Secondary quests aren’t an obligation, but most of them add so much to the story it’s worthwhile.

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Posted by: Warcry.1596

Warcry.1596

Just asking, is Foundry and Mallyx 7 heroable now?

I always was able to do all of DoA. My hero set up is very defensive so it takes a while but it works.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: bpgardiner.9685

bpgardiner.9685

Wow, thanks you guys. Yeah, I think I’m gonna give it a go. I really want to see the progression of the story. And honestly, I usually play healer in other games, so Monk as a second will be interesting. I do wish I could find a good sale, but getting the game on Steam is a plus to me.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Just asking, is Foundry and Mallyx 7 heroable now?

I always was able to do all of DoA. My hero set up is very defensive so it takes a while but it works.

How do you handle the Foundry? The other 3 are quite easy now with some patience, but I couldn’t even get pass the 3rd room of Foundry.

(edited by Slowpokeking.8720)

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I think since few ppl play anymore, why not let heroes be able to use those PVE skills? No harm can be done

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Posted by: Warcry.1596

Warcry.1596

Just asking, is Foundry and Mallyx 7 heroable now?

I always was able to do all of DoA. My hero set up is very defensive so it takes a while but it works.

How do you handle the Foundry? The other 3 are quite easy now with some patience, but I couldn’t even get pass the 3rd room of Foundry.

I run 4 paragons (me +3), two rits two necros. Many paragon shouts/chants affect spirit allies such as the interrupt one and + damage one. One necro is curses the other is Blood. My blood necro uses Expel Hexes as an elite, one of the paragons uses Empathic Removal. Hexes can be problematic but it works great. Me as a paragon believe it or not I do not run Save Yourselves out of personal choice. If I used it I probably would have zero difficulty ever… I like some challenge

It’s VERRRY defensive, but verrrrry slow. Pull one group at a time and you should be golden. Only when multiple groups at once come is when I struggle. It doesn’t work guaranteed 100% but it DOES work more often than not when I would do it.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: zaced.7948

zaced.7948

you guys forgot the main reason gw1 is as amazing as it is: there is over 1300 skills distributed over 10 classes (which you all can use as a secondary class) + pve skills that allow you to theorycraft and build whole teamcomps (with real players or heroes) to come up with MANY different strategies to get through the content.
for me the best thing in gw1 was putting together and synergizing all possible 64 (8 skills x 8 players) skills towards specific content.

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Posted by: narwhalsbend.7059

narwhalsbend.7059

I may be biased since I played GW1 first, but it’s a better game overall. Sure, GW2 movement is wonderful, but there’s no skill and the writing is awful. It’s definitely worth playing, and if you join a guild/alliance you’ll have no trouble playing with others.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I downloaded the game again and took a look, some people are still playing.

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Posted by: Soilder.3607

Soilder.3607

There isn’t another game like it where the monsters are actually under the same mechanics and rules as the player.

I think this is the most important part of the first Guild Wars. The nature of the combat in the game made it so monsters could literally be your equal, and as such, PvE was very engaging. In the early days, completing an UW or FoW run was a challenge, and felt very rewarding.

Of course, expansions added different strategies and some objectively more powerful skills, but not the likes of what HoT has added for this game, which never had PvE as challenging as GW1 to begin with.

Also worth mentioning, of course, was the excellent GvG scene.

Stormbluff Isle

(edited by Soilder.3607)

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Posted by: minion.1987

minion.1987

there are quite a bit of people still playing guild wars 1. i don’t play it much cause i get bored of reading and directions are not that great in it. i will say it’s better than 2. simply because the npc is useful. i solo.