Guild Wars 1 Hexes

Guild Wars 1 Hexes

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Posted by: Meehael.8240

Meehael.8240

Hi,

it would be fun to see Guild Wars 1 hex equivalents in Guild Wars 2. Like Empathy or Backfire.

They would be treated different from Conditions.

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Posted by: Belzebu.3912

Belzebu.3912

Why you feel the need of Hex if it have the exactly same effect than confusion (in the case of the ones you showed), sure it would give more option for damage, but it seems only a new obstacle for a good class balance.

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Posted by: Zoid.2568

Zoid.2568

Confusion works like a hex from GW1. Except Confusion is a condition and not a whole skilltype.

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Posted by: Dahkeus.8243

Dahkeus.8243

It would be unlikely that we’d see this since many hexes like this have been replaced by the Confusion condition, which is basically a simplified version of empathy and backfire.

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Posted by: Paulytnz.7619

Paulytnz.7619

Why you feel the need of Hex if it have the exactly same effect than confusion (in the case of the ones you showed), sure it would give more option for damage, but it seems only a new obstacle for a good class balance.

The thing is they dumbed the whole system down. They made it too simple to remove everything. In GW1 most builds you would only consider taking one or the other, hex or cond removal and you relied on your allies to help cover the other usually.

Build to do damage with one or the other as well as building to remove one or the other here (or even both if you wish to at the expense of another utility slot wasted) could do a lot for strats as well as having others have roles to help cover your weaknesses if you don’t build to remove yousrelf.

Perhaps Anet it’s time you give us more benefit of the doubt and not have so much stuff dumbed down? Changeable weapon skills would also be another good place to start!

Since when did this business of being a hero become being a business?

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Posted by: Belzebu.3912

Belzebu.3912

That would require a totally new game mechanic, new skills, new stats, mobs would need to be redesigned to use/defend hexes and so one.
I would love to have “Panic” and “Ineptitude” in game, but in GW1 you could get heroes build them to complement your build, in GW2 you would need to rely 100% in another players to cover your lack of cond removal or hex removal.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: tom.7468

tom.7468

Confusion is the same as hex in gw1? ok go and fight a g5 mesmer in gw1 then come back and tell us its the same.
well yes Confusion does the same thing as visions of regret except its just much weaker and way more situational. in gw1 good mesmers could really mess with you’re head so much you couldn’t use any skills at all.
As much as i loved mesmer in gw1 it couldent work here the same way.
Its because of rock/scissor/paper concept.

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Posted by: Meehael.8240

Meehael.8240

…in GW2 you would need to rely 100% in another players to cover your lack of cond removal or hex removal.

Looks fun!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I do miss hexes. It is something I would like to see returned to the game, but yes, it would require some tweaking to the existing mechanics. However, I think it would also add depth to the play. (Of course giving foes full skill bars and some intelligence would add some depth too)

The downside is that hexes would suffer the same way conditions do, since in the open world, you’re going to have more than one hex user just as you have more the one condition user in a lot of the large groups. They would need to resolve the condition issue prior to any type of hex implementation.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Paulytnz.7619

Paulytnz.7619

Confusion is the same as hex in gw1? ok go and fight a g5 mesmer in gw1 then come back and tell us its the same.
well yes Confusion does the same thing as visions of regret except its just much weaker and way more situational. in gw1 good mesmers could really mess with you’re head so much you couldn’t use any skills at all.
As much as i loved mesmer in gw1 it couldent work here the same way.
Its because of rock/scissor/paper concept.

I think it could work here, but it would need to be done properly of course and not some rush job. Also with your rock, papers, scissor concept there can ALWAYS be more things thrown in to the mix and still have the balance there.

That would require a totally new game mechanic, new skills, new stats, mobs would need to be redesigned to use/defend hexes and so one.
I would love to have “Panic” and “Ineptitude” in game, but in GW1 you could get heroes build them to complement your build, in GW2 you would need to rely 100% in another players to cover your lack of cond removal or hex removal.

I am def not saying that it would be an easy or small job, something like this would def take a lot of work. The question that would need to be asked is would it be worth it? I think PvPers and those who are always asking for more roles to be added would say so.

Also I would think it wouldn’t have to be a new mechanic added as such. They could just tweak a lot of the current skills to be either a cond or a hex. In my mind hexes would mainly be with the Mesmer class and we can think of necros and others as being conds, but that’s not to say that the other classes wouldn’t be able to dabble in hexs or build into it.

Further to this I believe conds such as cripple, paralyze etc should also be separated from the “condition” label and have them as a new label as “control” and again we would need other ways of removing these.

Oh also if they REALLY had to they could always add in consumables that we could use that could remove hexs, conds, etc at the time. That could also be a game changer right there. These consumables would not be the same as the current ones where the buffs remain for a certain time limit (nor would they effect them or mess with them in any way). These could be situational and thought of as a skill in their own right, you click, food or potion or whatever would remove the effect and if you are hit again with that or another effect (hex, cond or control etc) you would have to use another etc. That’s just another idea of course…

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: aspirine.6852

aspirine.6852

One panic or spitefull spirit would shutdown/destroy a whole zerg in WvW
Much too powerfull for this type of game.

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Posted by: kylwilson.9137

kylwilson.9137

You know when GW2 was released I was adamant that the dissolution of dedicated healing and hexes was a good thing.

I could not have been more wrong if I tried.

And boy did I try.

\o/

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Posted by: Iason Evan.3806

Iason Evan.3806

GW2 is a different game. Fortunately for all who like hexes, they still exist in GW1 and GW1 is still playable. Enjoy!

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: RedStar.4218

RedStar.4218

They removed enchantments for boons and hexes were merged with conditions to make things more simple.

And before someone says it, enchantments and boons aren’t the same. Each skills that placed an enchantment had different effects, just like each hexes had different effects. Empathy wasn’t the same as Spiteful Spirit or Backfire.

It was done to simplify combat skills due to the lower number of skills. Based on the number of skills we have, we can’t have :
-a skill that removes hexes
- a skill that removes conditions
-a skill that removes boons
-a skill that removes enchantments

One panic or spitefull spirit would shutdown/destroy a whole zerg in WvW
Much too powerfull for this type of game.

Well it would have forced player to change their way of playing. Instead of forming one big blob they would have needed to form multiple smaller blobs.

But it should be interesting if they gave monsters/tower champions those kind of abilities.
But there are some remnants of hexes/enchantment with skill effects that do not belong to the boon/condition category. Like Tainted Shackles or Mist Form or Venoms.

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Posted by: echo.2053

echo.2053

One panic or spitefull spirit would shutdown/destroy a whole zerg in WvW
Much too powerfull for this type of game.

Would breaking up a Zerg be an issue? Seriously doubt you enjoy running over smaller groups. It’s a shame what they reduced mesmers to, although even they did add that skill it’d have a 40 sec cool down for a 4 sec interrupt. Hooooraaay for self punishment

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Posted by: kylwilson.9137

kylwilson.9137

You know, warriors’ ‘Impale’ (I think it is?) is quite literally the closest thing in the game to the old GW1 hex. Just a quick observation.

\o/

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Posted by: milo.6942

milo.6942

Of course it would be a good idea, and of course it would promote teamplay and give players a sense of supporting each other, so naturally it isn’t coming to gw2.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

One panic or spitefull spirit would shutdown/destroy a whole zerg in WvW
Much too powerfull for this type of game.

Ah, but one can dream of tossing Panic into a Zergball. Epidemic even.

The skills that apply Torment are also pretty much a punishment Hex.

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(edited by Teofa Tsavo.9863)

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Posted by: thehipone.6812

thehipone.6812

Balance would be needed, but making confusion AoE damage on skill use (like Spiteful spirit, VoR, wandering eye, etc) would go a long way towards bringing back the feelings of the old hex builds. Might actually make confusion a decent way of busting up a zergball. And it makes sense – if you’re confused and swinging wildly you might just happen to damage your allies.

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Posted by: kylwilson.9137

kylwilson.9137

Balance would be needed, but making confusion AoE damage on skill use (like Spiteful spirit, VoR, wandering eye, etc) would go a long way towards bringing back the feelings of the old hex builds. Might actually make confusion a decent way of busting up a zergball. And it makes sense – if you’re confused and swinging wildly you might just happen to damage your allies.

Remove confusion ‘stacks’ and make it durational like Poison in addition to this, and this would (maybe) make me play my Mesmer again.

\o/

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Posted by: echo.2053

echo.2053

Thinking more on it, I found it kinda the suggestion that it’d be game breaking kinda funny. Warriors are able to aoe disrupt every 7 seconds . Outside of timewarp, veil and portal ( notice how they are all non damaging) mesmers have little value.

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