This will be the first post of several that I will be making across the forum in several sections, as I believe (although will most likely fall on deaf ears) that perspective needs to be set down. In regard to this; I expect trolls and flames, they are natural parts of an MMO community as of late and as such either ignore them or promote them it will not diminish the validity of the following posts.
The following topics you will see re-posted into the appropriate forum subsections as well. Allow me to begin…
STATE OF THE GAME
Each person that has purchased GW2 has probably experienced some semblance of the same opinion; the game although delivering on most of what was offered was for all intents and purposes over-hyped.
That statement alone does not mean the game is not of quality or that it is not worth a purchase. GW2 delivers a unique experience that is an amalgamation of several forms of game-play into a fun and enticing one-stop shop (so to speak) of an MMORPG.
The nitty gritty of it all is the realization for fans and non fans alike the game is not perfect, and it shouldn’t be. The lack of perfection allows for improvement and innovation. To those that will immediately latch onto the aforementioned; there is no telling, outside of working for ArenaNet, what the developers have in store or what they are currently working on to improve the game… only time will tell.
Polish for an MMORPG is necessary and GW2 has been very polished from its inception. Bugs do exist, as like with practically any game based with online access, bugs happen. Some are minor, and some can be game-halting, but nothing game-breaking. Those active on the game have come to see bugs fixed and some lesser bugs left to the wayside, its a matter of importance. This is dependent of the developers whim as well as cost. Would it be more time/cost effective to fix a dungeon integral to the game? Or to fix a dynamic event on a map? (It’s an obvious choice)
Sympathy for development aside; every game has flaws and GW2 is no exception. Some can overlook them, others fight about them. Realize this, bugs are not wanted by any developer, they will be fixed in time.
Claims of P2W
Allow me to be subjective about this…
P2W (Pay to Win) – is a reference to a game that uses unique obtainable only via RMT (real money transaction) items that provide an unobtainable advantage (other than making the RMT) for a player OVER another player. This is most suitable viewed on games based on PvP and competition.
In review of the entirety of the Black Lion Trading Post, there is no single item that provides an unobtainable advantage for a player using RMT over another player. This claim can be backed up solely by the following concept.
Guild Wars 2 provides absolutely no avenue for another player to procure an advantage over another through the use of money. Every item in the game that provides an increase in stats, karma, dps, or any other term you’ll likely to see is obtainable in the game! Most through the course of normal game-play, some like legendary weapons take more time, which are comparatively not much better then a tier below if it all. For those that cry RNG! RNG! That is a factor in every game that you have ever played. DROPPING AN ITEM IN A RAID OR OFF A MOB IS ALSO RNG. The only difference is that you usually have many avenues to acquire an item even though in the end it is all randomly generated. I will discuss RNG in a section below.
An advantage in GW 2 is completed via the skill of a player, comparatively at equal level. This does not mean that equipment does not have an affect. It does, however, what this implies is that there is no equipment or item of a greater tier than can only be garnished via a purchase.
Continued….
(edited by Athaume.1952)