Retired and living in a shack. Relaxing!
Guild Wars 2 : Grind or Not to Grind?
Retired and living in a shack. Relaxing!
I dont know why you are so bothered by a quote, if I agree with someone I will say so whether he is expressing his thoughts with a single line or a multiple pages long post.
This game has no need for a, as you call it, more realistic grind, you want a different grind.
I dont.
This is a matter of preference which is fine, anyone has the right to standy by his opinions.
But guess what this game was specifically made so there wouldnt be a gear grind, the people who created it openly declared so.
I have nothing against you or those who ask for a gear grind, it would be like hating someone because he prefers a peach to a strawberry: pointless.
I am just happy about the way GW2 handles equipment.
Edit: I’m not english, so sorry for my bad grammar
(edited by Mik Hell.8206)
It seems the OP (And a few others) are playing a differnet game to me and must have played very few MMOs, GW2 is the least grindy game out there.
Levelling is ridiculously fast compared to most games (LOTRO, Everquest, etc), then at max level the only thing that is grindy is legendary weapons, which of course you don’t need, all you need is exotics which you can get in many ways (dungeons, AH, crafting, WvW, Karma) and ridiculously quickly compared to most games top sets, where you have to go through multiple tiers of gear to get there cope with raid locks, etc.
Nor do you have additonal grinds like Rep or things that give small increments in stats like PA in Rift or weapon progression systems like you get in games (LOTRO legendary weapons for example).
Nor is there any need to grind rank in structured PvP unlike other games, you have the best weapons/gear available from the start.
Really it is the least grindy MMO out there.
(edited by Sylosi.6503)
I expect at some point we’ll have daily dungeons or daily pvp maps (maybe weekly) like the Z-key guys in GW1.
What are you talking about? I thought they already have monthly for dungeons.
Or are you talking about making dungeon and pvp a daily thing? In that case I welcome the notion. Extra reward is always nice, and it’ll help ease the problem for a while.As for those who are too lazy to read the wall of text I have posted, here is a summary of the design issue i found. Problems. Not problem. So there’s not just one issue here. There are two:
First the reward for the grind. 50 dungeon runs for better gears with better stats and rune? Sure. 50 dungeons for some skins that has the same stat as other exotic? Well if it’s animated ones like the flame legion set I guess its ok. 50 dungeons for non-animated armors? No thanks. If it’s the same as all other exotic armor I’ll make do with flame legion. This, my friend, isn’t really a good design. A good design will make you want to do every dungeons and more. If every dungeon set has some cool animations to them, people would’ve stayed a bit longer.
Second the DR that comes with the grind, which is a mix signal that Anet sends. The DR unnecessarily prologue the time of grinding, which should have been like pulling off a band-aid. The sooner yo get it done the better. But in GW2 the DR has made it seem like SLOWLY pulling off a band-aid and it hurts like hell.
Actually, imo, a good design is one wherein you wanna keep on doing dungeons over and over again, in part because it is fun and challenging, and in part because of the tokens you’ll get. At the moment it is fairly easy (or rather, doable) to get a dungeon armor set you want.
Also with the DR: I mentioned this on some other post but I’ll mention it again. I think Anet’s intention with the DR is not necessarily to discourage grinding, but to encourage you to do different activities within a day. They once mentioned that they didn’t like other mmo models where a player logs-in, stays in one spot for 6 hours farming, and logs out. While this may appeal to some players, they realized it wouldn’t appeal for a casual crowd.
On-topic: You’re kinda forced to grind somehow. It’s just that you don’t do them all within a day or you don’t do them all in one go. You do a fraction of a grind a day. A fraction goes to dungeons, a fraction goes to karma farming, a fraction goes to loot farming (in whatever map you want), etc.
there’s no endgame progression. I miss working towards gear to complete a huge raid intance. i think giving everyone the same gear works wonders for spvp and could be applied to wvwv as well to avoid gear imbalances in it while also providing endgame gear progression for PVE.
as it is now, if you don’t like wvwvw there’s nothing to do at endgame.
So let me get this straight -
You miss gear progression.
Spvp has no gear progression.
You want wvw to be like spvp.
But you miss gear progression.O…kay.
if you read my post you’d see that i want gear progression in PVE but not PVP.