Hello all. I’ve come today to ask you a question. One that is extremely important in my opinion. The question is… Is there a point to Guilds… in Guild Wars 2.
Now as one would imagine with the name of Guild Wars 2, that guilds would be a major factor to your game. I find the amount of thing related to Guilds in Guild Wars 2 tremendously lacking.
But to make a valid point I will go over how Guilds actually effect your gameplay in Guild Wars 2. Also to let everyone know. I am part of a very large guild myself, though their views may differ from my own.
Open World(PvE)
Buffs: Being in an established guild, your guild leaders have access to Banners and buffs that can increases exp and karma by 5% and magic find and gathering by 10%.
Pro: This is a nice addition to being in a guild that has these.
Con: Even though your in a guild with these banners it doesn’t guarantee you these buffs. Majority of guilds only let leaders or officers have access to these thus making it impossible for you to even get these buffs.
Note: Though this is a nice thing to have when in a guild… you DON’T need to be in a guild to access these buffs. you are actually more likely to obtain these buffs from banners of another guild. If you get them at all.
Bank Access Anywhere: This is an extremely nice feature…. for one group of people. Yup this buff that takes 6 hrs to create will summon an npc that provides bank access to any local guild members. But in the end it is far more efficient to never builds these and simply quick travel to a city.
And that’s it… Guilds have absolutely nothing else to do with PvE.
SPvP
Emblems: Yes, the default armor and weapons you wear actually have your guild emblems on them.
And that’s it… Guilds have absolutely nothing else to do with SPvP. Which in my opinion is a tremendous let down simply because in Guild Wars 1 there was Guild vs Guild with a ranking system. So in the end, if you want Guilds to be Part of your SPvP then your better off going back to Guild Wars 1.
World vs World
Now this is where A-Net hit the nail head on. And I will tip my hat and say.. Job well done.
But in the end Anet could do SO MUCH MORE with guilds. Heck even adding in the old functions of their previous games would add so much more.
Guild Halls – If Anet took Guild Halls from Guild Wars 1 and put in in Guild Wars 2, it would add alot but… if they wanted to impress everyone they would take it a step further. If they truly wanted to Make Guilds a dominant factor in PvE they could do this…. Guild Towns.
Guild Towns – a VERY common thing thats appearing in alot of MMO’s. What these are… are towns; in an instanced zone(similar to guild halls in GW1) that guilds work together and build from a patch of grass to a booming town filled with merchants and craftsman. Also one very rewarding factor is that all of the things in these guild towns take materials and time to create. not money or influence. If you want to build a building in your town, you better be dedicated to go get the wood for it at least.
But what really makes these guild towns POP out.. is the fact they get attacked and possibly destroyed if ignored.
As i said adding in the old function of Guild Halls of GW1 would add a large amount of Guild presence in PvE. But if Anet took the extra step and added a Guild Town system. I could easily see their game sales triple.
Guild vs Guild in SPvP -
I seriously gotta say that Anet dropped the ball on this one folks. I mean this was a huge factor of GW1 SPvP. And almost everyone loved this part of SPvP. and it doesn’t exist in GW2….. WHY!?
And Anet could go so much further if they added this function. such as a ranking system that allows vanity items. Such as the very best guild of GW2 gets a monument in all the cities. This would Add so much to the game it wouldn’t be funny. With this factor alone I could easily see their game sales triple as well.
I mean there is a tremendous amount of potential that anet has sitting. Guilds are only about 2% of the game itself. And if they took the extra step to make these two things happen if would make their game a dominant force to reckon with that i could see existing for decades.