Guild Wars 2 "Guilds" is there a point?

Guild Wars 2 "Guilds" is there a point?

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Posted by: George Welch.4019

George Welch.4019

Hello all. I’ve come today to ask you a question. One that is extremely important in my opinion. The question is… Is there a point to Guilds… in Guild Wars 2.

Now as one would imagine with the name of Guild Wars 2, that guilds would be a major factor to your game. I find the amount of thing related to Guilds in Guild Wars 2 tremendously lacking.

But to make a valid point I will go over how Guilds actually effect your gameplay in Guild Wars 2. Also to let everyone know. I am part of a very large guild myself, though their views may differ from my own.

Open World(PvE)
Buffs: Being in an established guild, your guild leaders have access to Banners and buffs that can increases exp and karma by 5% and magic find and gathering by 10%.
Pro: This is a nice addition to being in a guild that has these.
Con: Even though your in a guild with these banners it doesn’t guarantee you these buffs. Majority of guilds only let leaders or officers have access to these thus making it impossible for you to even get these buffs.
Note: Though this is a nice thing to have when in a guild… you DON’T need to be in a guild to access these buffs. you are actually more likely to obtain these buffs from banners of another guild. If you get them at all.

Bank Access Anywhere: This is an extremely nice feature…. for one group of people. Yup this buff that takes 6 hrs to create will summon an npc that provides bank access to any local guild members. But in the end it is far more efficient to never builds these and simply quick travel to a city.

And that’s it… Guilds have absolutely nothing else to do with PvE.

SPvP
Emblems: Yes, the default armor and weapons you wear actually have your guild emblems on them.

And that’s it… Guilds have absolutely nothing else to do with SPvP. Which in my opinion is a tremendous let down simply because in Guild Wars 1 there was Guild vs Guild with a ranking system. So in the end, if you want Guilds to be Part of your SPvP then your better off going back to Guild Wars 1.

World vs World
Now this is where A-Net hit the nail head on. And I will tip my hat and say.. Job well done.

But in the end Anet could do SO MUCH MORE with guilds. Heck even adding in the old functions of their previous games would add so much more.

Guild Halls – If Anet took Guild Halls from Guild Wars 1 and put in in Guild Wars 2, it would add alot but… if they wanted to impress everyone they would take it a step further. If they truly wanted to Make Guilds a dominant factor in PvE they could do this…. Guild Towns.

Guild Towns – a VERY common thing thats appearing in alot of MMO’s. What these are… are towns; in an instanced zone(similar to guild halls in GW1) that guilds work together and build from a patch of grass to a booming town filled with merchants and craftsman. Also one very rewarding factor is that all of the things in these guild towns take materials and time to create. not money or influence. If you want to build a building in your town, you better be dedicated to go get the wood for it at least.

But what really makes these guild towns POP out.. is the fact they get attacked and possibly destroyed if ignored.

As i said adding in the old function of Guild Halls of GW1 would add a large amount of Guild presence in PvE. But if Anet took the extra step and added a Guild Town system. I could easily see their game sales triple.

Guild vs Guild in SPvP -
I seriously gotta say that Anet dropped the ball on this one folks. I mean this was a huge factor of GW1 SPvP. And almost everyone loved this part of SPvP. and it doesn’t exist in GW2….. WHY!?

And Anet could go so much further if they added this function. such as a ranking system that allows vanity items. Such as the very best guild of GW2 gets a monument in all the cities. This would Add so much to the game it wouldn’t be funny. With this factor alone I could easily see their game sales triple as well.

I mean there is a tremendous amount of potential that anet has sitting. Guilds are only about 2% of the game itself. And if they took the extra step to make these two things happen if would make their game a dominant force to reckon with that i could see existing for decades.

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Posted by: Katostrophe.3274

Katostrophe.3274

The problems with guilds in this game is that you dont know who the hell anyone even is. Nobody has a sense of personality in guilds in this game, everybody is a nobody except the leader of the guild.

Especially if you join a new guild, and even if you talk alot people still dont know who you are. Then you go and make an alt with a different name? Good luck.. Then on top of that people just represent a different guild every day and it becomes even more pointless. Guild means togetherness and companionship; things completely lacking in this game.

GUILD wars 2 is an amazing game but they completely dropped the ball on the one thing that should have been the best, especially because its in the NAME OF THE GAME. It’s bad when the leader of a guild doesn’t even know 80% of his own guild; something that 3 leaders for 3 guilds have told me in mumble in the past month -.-

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Posted by: George Welch.4019

George Welch.4019

@ Katostrophe

I have to agree with you whole heartily.

And I feel the real reason why nobody knows anybody outside of their click. Is there’s absolutely no incentive to do so. I mean unless your an extremely social person or are in a small guild I would bet 80% of all guild leaders can’t list off 20 members of their guilds.

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Posted by: Meret.5943

Meret.5943

Although I agree with you that guilds should be a more important aspect of the game and deserve attention…

I don’t know whether you played the original GW but the “guild wars” were a series of events that took place before GW’s storyline. It never had anything to do with the fact that guilds exist in the game.

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Posted by: thefounder.2074

thefounder.2074

ya this is a major weakspot of GW2… the pointlessness of joining a PVE guild. WvW however has obvious incentives to join and play but PVE is pretty weak.

i play MMORPGS for the M’s… the massive multiplayer aspect.. the social aspect of working together with a guilds, with friends, meeting strangers – feeling like im a part of a huge world and working towards goals. GW2 has none of this in any interesting way. Nothing to make me feel a part of a guild. Grinding influence? meh ok i guess. I’d much rather guild sized events or achievements that unlocked guild upgrades. I mean 5 man dungeons are a joke of easiness and you can random PUG speedfarm everything just as easily as you can in a guild group.

i’ve joined 4 PVE and PVX guilds since launch… all started off as active guilds with healthy numbers and “mature” and “dedicated” players. but theyre all inactive ghosttowns now. Nobody is getting online… but my WvW guild maintains steady online activity since launch. When i listen to people in voice chat.. i get this overwhelming impression that people are already looking forward to other games and have lost interest in GW2 PVE… but the WvW guild voicechat is buzzing with activity and interest.

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Posted by: Kira.4307

Kira.4307

i was about to make this topic lol

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Posted by: lemonade.3487

lemonade.3487

I like my guild, it is a good community voice chat is active sometimes, but quiet when you need it to be, and chat is always full of things you can join in on, or letting you know if a dragon is up ect. My guild is wvw, pve, and support of it’s guild members so I really love it ^^It helps if you are new to the game also.

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Posted by: Aevic.9675

Aevic.9675

It’s the fact you can switch between guilds by standing down and representing another guild. We have frequenters who do this in my guild. When we play WvW it’s all OH LETS PLAY WITH THEM! But when WvW dies down they leave and go back to their other guild.. Nobody in the guild really feels like a member.

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Posted by: awe extender.1908

awe extender.1908

Changes that will make Guild even better:

- Guilds should not have more than max 100 active player.
+100 members makes the guilds non-personal. You just become a number.

- Give the guild officers some tools to monitor inactive player so they can be excluded.
Alot of guilds have inactive players.

- Limit the numbers of guilds on a specific character. eg. max 2 per character.
You cant be active on multiple guilds all the time.
A guild needs more loyalty from players. But the guild should also give the player more benefits as well (mentioned later).

- Make guild houses:
A free wp, access to bank and guild bank, upgrades like different kind of merchants, and the only place you can do unique stuff. Like eg. color you weapons!
If the option of eg. coloring your weapons was only doable in a guild house players would become loyal in order to gain this awesome tool! Its a win-win for player-guild relationship.
Guild houses could also be some kind of “home-page” for the guilds. Event calender, player profiles and so on.

I’m sure a lot of you also have some other great ideas to strengthen the guilds. Share them, maybe Anet will eventually listen!

imho, the max number of players i a guild and a players max guilds per character is important.

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Posted by: Hule.8794

Hule.8794

-Oh hell yeah to guild calendar for planned events.
-Another windows should be guild requests, if you are trying to find someone to dungeon or 3W or sPvP and you want only friends from guild just wrote it somewhere it wil stay, not in a guild chat window.
-guild trade, windows where guild members may offer stuff. So if you need maybe 250 iron, you will first try at your guild members. Just do it similar as Black trading company just without fees, or maybe fees will go dicertly to guild bank.
-disable guild switching, but allow guild visitors, unable to use guild features until guild leader will allow them (can be allowed to chat,or calendar or other separately and based on character)

(edited by Hule.8794)

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Posted by: FoopOplo.7914

FoopOplo.7914

In response to awe extender, you don’t HAVE to join that type of guild. Some people enjoy very large guilds while others, such as you and I, enjoy getting to know our guild members better. That doesn’t make everyone else wrong. I certainly don’t think there should be any limit to guild size.

As far as max guilds per character, I agree there should be a limit. Personally I find it silly that you can “join” more than one. I want my members to be loyal, yet I have no way to enforce it.

Don’t play GUILD wars without a GUILD!

http://www.Vicarious-Gaming.enjin.com

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Posted by: Rhage.3265

Rhage.3265

I wish everyone at Anet would read these posts.

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Posted by: Angelus.1042

Angelus.1042

I vote for a game name change….
Door Wars (WvWvW joke)
Zerg Wars
“Not” Guild Wars

I think they forgot about Guilds (especially GvG) when they rushed this game out the door..

time will tell…

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Posted by: Heinel.6548

Heinel.6548

The guild town idea is what WvW needs to be in order to succeed.

It was the foundation of all the oldest MMORPGs and was arguably what created the genre to begin with. It was a community project, that people can contribute to, and claim ownership as a group. It brought people together, they develop culture, create bonds, the bonds that kept people coming back after the magic of rare epic loots have faded.

The current GW2 is little more than a legendary weapon chase and the whole game is set up to reward only the individual and feed the individual ego. Guilds are irrelevant aside from the magic find buff. It’s an anti-social game just like GW1 was (aside from GvG, where the “guild town” manifests as guild renown and reputation), despite Anet claiming otherwise.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

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Posted by: Frakko.6428

Frakko.6428

Also that Anet really screwed us on basic vital guild core features makes it really hard maintaining it. Last login.. cmon cant be that hard to implement this.

Vice Guildleader of The Guardians of Peace [TGOP] – Desolation

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Posted by: Zeldain.5710

Zeldain.5710

No, there is no point. There is no progression system, there is no content for guilds.

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Posted by: Nayru.4537

Nayru.4537

Unless you find +10% magic find useful, guilds are pointless. The end.

Yes – my name is Nayru and I am a guy – we play games too, get over it.

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Posted by: SniffyCube.6107

SniffyCube.6107

guild halls and guild cloaks – bump

The Black Tides
[TBT]
Èl Cid

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Posted by: Bubbawny.8312

Bubbawny.8312

I’m sure this thread will get redlined soon.

Guilds? Pfft! What a joke.