First of all, I’m aware not everyone may agree, and I ask that you remain polite and level-headed in your posts, and please stay on topic. This is just my own opinion on how PvE may be improved.
Guild Wars 1 had great AI. It had its faults, like heroes standing in AoEs for instance, but overall, I felt it was very good and fun to fight against. From what I understand, the AI in Guild Wars was designed to think and act like a player and for the most part they did. Enemies worked in tandem to take down the player; Ritualists would cast Splinter weapon on their Barrage allies or Warrior allies to spread massive damage, Monk enemies would remove conditions and hexes from their allies, Paragon enemies would buff their allies with shouts, etc, etc.
In Guild Wars 2 we don’t, or very rarely, see this. The enemy AI in this game is mostly…well, stupid. In open world PvE, most mobs are barely even an annoyance. But in dungeons, and with bosses, they have ludicrous amounts of health, CC, ridiculous damage or have a bunch of one shots or AoEs, or 1 shot AoEs. Or all of the above. It doesn’t feel like there is much strategy involved in PvE. This has led to the current zerker meta; most other gears sets are irrelevant. Defensive gear especially, because it seems no matter how defensive you build, you still take ridiculous amounts of damage, or still get 1-shotted. So there is very little point to running defensive gear.
Having played Guild Wars 1 for 7 years, this feels incredibly cheap, since 1-shots were not all that common in Guild Wars 1. They weren’t really needed. This is what Guild Wars 2 lacks; intelligent AI. AI that thinks and acts like a player, that works with its allies to take down opponents instead of acting like mindless, zerging zombies.
One major step toward improving PvE in this game lies in improving AI, both enemy and ally. We’ve seen a bit of this with the toxic alliance; you down an enemy sylvari and most often times their allies may come to their defense. That’s good, I like seeing that. But on the whole, the AI is still just so bad. If you improve the AI to Guild Wars 1 standards, you can scale back the damage and 1-shots in this game, and make it feel more strategic and less cheap. As a further consequence, other gear sets beyond Zerker and Assassin’s becomes more viable. Improving the AI would also discourage players from mindlessly face rolling everything in their path with zerker gear, because each encounter would require just a little more thought than “LEROY JENKINS! 11111111”.
Naturally, there are some other small improvements that can be made. Like weakness and resistance like Guild Wars 1 had. This would indirectly improve the elementalist. In Guild Wars 1, ice and undead enemies would be weak to fire, water enemies would be weak to air damage, etc. Or having the higher elevation buffed ranged damage, and the reverse, you’d deal less ranged damage. These are just some little things that I feel would add a more in-depth strategical element to the game.
Lastly, one thing that I’ve discussed with other players in-game, would be to add Hard Mode to the game. Creating Hard Mode maps and dungeons with all enemies scaled up to level 80+ would be great. This was done in Guild Wars 1, and I felt it was a great and fun challenge (when not running gimmicks like Discordway and Sabyway >_> ). Or even adding Elite Areas and/or Elite Missions, like Tombs of the Primeval Kings, the Underworld, or Fissure of Woe.
I realize that Guild Wars 1 and Guild Wars 2 are completely different games. However, it is my belief that there are still many things from Guild Wars 1 that could vastly improve Guild Wars 2, such as the aforementioned changes. I also realize these improvements would take A LOT of work, but I think it’d definitely be worth it. It would improve PvE overall, both Open World and Dungeons.
ADDED: Thanks to Hendo for reminding me, indirectly. Events should take party support, control, etc into account for rewarding players. They also encourage zerker and assassin’s because most events only count the damage you deal. Adding in a system to events that take support, control, and healing into account would be a major improvement as well, for people who enjoy tanking, supporting and controlling instead of mindlessly DPSing.
As always, please remain respectful in your responses and please stay on topic. Thanks.
(edited by Keitaro Dragonheart.9047)