Introduction:
A long time ago, someone made a very interesting post here on reddit, about the inflation in Guild Wars 2. The research is no longer available and both the website and youtube video are gone. For a while, I’ve wanted to update the research and it’s finally done.
I expect the launch of HoT to have a big impact on the economy of the game and I want to have some actual data in order to see what will happen, from an economical point of view. The plan is to regularly update the spreadsheet, so that all of you will be able to follow the changes in the inflation.
NB: Inflation can be a very complicated topic, and I’ve deliberately left out a lot of things in my explanations in order to keep it as simple as possible.
What is inflation:
Definition: Inflation is a sustained increase in the general price level of goods and services in an economy over a period of time.
As the definition explains, inflation is the increase of the general price level (deflation if it’s a decrease). This means that the 10 gold you had last year, will now be worth less. You will not be able to buy the same, since the value of the gold is decreasing over time.
Inflation is there from a few different reason. It can be the cause of shift in the demand and supply. E.g. the introduction of ascended armor caused the prices of many items like silk and mithril to rise. This is due to the higher demand of these items.
Another reason for inflation is the increase of gold in the economy. In the beginning of the game we were farming CoF P1 (a lot) and got a few gold per hours. Today we can farm Silerwaste and easily get 10-20 gold and hour or just do a dungeon tour. Since the players have more gold, the prices will increase. The games does not have that many goldsinks and we have an increase in the gold supply. As more player will try to buy the same item, the prices will rise.
Method of calculation inflation:
In order to calculate the inflation in the game I’ve used a Consumer Price Index (CPI). I picked 107 items from the game and created something called a “basket”. Each item is then given a weight depending on how important, that specific item is for the economy. This basket is constant over time and the items and their weight is always the same.
For all these items I’ve recorded the price at the beginning of every month (sell prices in silver). This way we will be able to see how the cost of exactly the same items differ over time. I’ve created an index starting from October 2012 and calculated the monthly inflation for the past three years based on this.
I chose not to use the data from September due to the very unstable prices and because some of the items were not even being sold on the trading post at the time.
How to interpret the numbers:
The inflation research is based on index numbers. For index numbers you set a specific time and the numbers will always refer back to this point. An index of 194, means that the prices are 94-percent higher compared to the first month in the index.
Other than the index numbers I’ve calculated the monthly change in the inflation rate. This gives an indication of how the inflation moves up and down (deflate) over time. Both of these numbers are represented on timelines for a more visual representation.
I decided to calculate the inflation for a some group of items as well, like precursors. For some of these indexes I’ve done the calculations with multiple base months. This is again due to the very unstable prices during the first few months of the game.
My predictions for the launch of Hearth of Thorns:
To say anything about what the economic effects of Hearth of Thorn will be, is very kittene thing that I can say for sure, is the fact that we have a huge influx of P2F players and I will assume that a lot of old players will be returning to the game ones that expansion is out, if they are not already back.
EDIT: The declining deflation is caused by the introduction of maps like silverwaste and Dry top, where players farm a lot. Insteadt of farming raw gold, we actually gain most of the rewards in terms of materials. This causes a shift in supply and causes deflation.
From the declining deflation for the last six months, my guess is that that a lot of players have been saving their gold for things like the new legendries and the other new items coming with the expansion.
From the previews of the new raids, we now that berserker will not be the only viable armor stats and the meta will change to include condition damage (maybe for FotM as well). Many will have to craft new armors and the demand for these items will go up. All these things will push towards a higher inflation, due to a higher demand on the items in the basket.
On the other hand we know that the supply side will change as well. The precursor crafting is coming and from the new map reward system we will get alternative ways to farm a lot of very valuable items. We will get new PvP rewards and the new rewards from FotM 100 and raids will have an influence as well (the non-account bound). These items will push towards a lower inflation, because the supply curves will shift.
At the moment we are already seeing a rise in the inflation and we are not far from the last 2014 number . From all the things we know will be introduced with HoT, I believe that this trend will continue and the inflation will increase even more. This is just my specilations, we wil have to wait and see whatever I’m right or worng.
Conclusion:
So if we calculate the yearly inflation we get these three numbers. For the first year we had a 71,406 % inflation, the second year we reached 81,8668% and for the last year we have had a 6,9829 % deflation (-7%). To give you all some perspective of how high the inflation in the game have been, we can use an example from the real world. For the past 5 decades in the USA, the average annual inflation have been between 1,86 % and 5,82 %. Reaching more than 80 % is very unusual in the real world. The real world is also much more complex and the governments and national/central banks are doing what they can in order to keep the inflation as low as possible (while maintain a low unemployment rate). Areanet simply don’t have the same tools at the disposal in order to stabilize the economy and I would assume that most game economies would look this (Edit: read my 3rd edit where I elaborated a little on this comment).
I hope some of you actually made it this far, I know it was a long read. This is something I find very interesting, so feel free to ask questions or comments below. In the spreadsheet you will be able to find all the numbers and graphs. Thanks for reading!
TLDR: The prices of things go up. You would now need 190-percent more gold in order to buy exactly the same things that you could have brought back when the game launched.
EDIT1: Changed a few words.
EDIT2: As someone pointed out, I made a mistake. The reason we have had a deflation the last year can be because of the introduction of Silerwaste. A lot of players are farming there and insteadt of creating raw gold like dungeons do, we get materials and items back. This actually causes a shift in the supply curve which again causes a deflation. It’s an easy way to get materials and the fact that we have more items comming into the economy, the prices are going down.
EDIT3: As a few people have point this out, i said that Arenanet don’t have the same tools at their disposal at the central/national banks. What I mean by this is simply that they have different tools at theirs disposal, not that Arenanet have no control. The goverments can change things like exchange rate, govermental spendings and can more easily moniter the money supply.
EDIT4: https://www.guildwars2.com/en/news/the-guild-wars-2-heart-of-thorns-economy/ A new blog post just came out, regarding some changes for HoT. From what I can see, Arenanet are actually going away from rewarding gold and to materials as well. From en economical point of view, this is a very good change, and could be a way to lower the inflation significantly in the future.
Original reddit post: https://www.reddit.com/r/Guildwars2/comments/3obkcl/guild_wars_2_inflation_research/
Decided to post it here as well in order for more people to see it!
(edited by DennisChrDk.9823)