There really aren’t many “grinds” in Guild Wars 2. There are very few instances where you have to sit on monsters and continually kill them to make progress.
The three biggest grinds are actually Legendary Weapons, Fractal Weapons, and Cultural Sets. The armor just require you to grind for gold, and is not much of a problem. Specific weapons, however, do not drop from specific bosses, making them straight RNG, requiring hours of work with 99% chance of failure when trying to get fractal skins or precursors.
There is also no need/want/pass system with fractals to give your friend the weapon she wants and vice versa.
The weapons are especially a annoying because you waste time and money, and the act is generally regarded as not fun.
Laurels, dungeons skins, etc. are not grinds. Why? Because ArenaNet is trying their hardest to make sure you don’t grind them.
So hard in fact that they have developed another system: Time Gating. This has been more commonly known as Diminishing Returns in many cases, forcing you to stop what you are doing because “time’s up, you’ve farmed too much”, but DR doesn’t really apply to the way the token system works. Instead, the token system (including the newly introduced laurels) has you doing easy tasks, but gate how soon you can achieve your goal. If you want ascended gear, you can only get 1 per 20 days with laurels. This erects a gate that stops the speed at which you progress…
…Which would be fine if not for the other problem currently in place: There is no alternative way to achieve the same goal. The only way to get laurel rewards is with an account bound daily and monthly. This makes it very difficult for the players who want to power towards their goal for the sake of different builds or alts. Instead, they run into an impassable time gate.
ArenaNet said that releasing ascended gear only in fractals was a mistake, and at first only as a frustrating RNG drop before introducing a 10 day time gate per character (still waiting to buy weapon skins with my thousands of tokens). Now they’ve made the same mistake a second time, by only releasing new ascended gear through one avenue.
When players keep hitting this wall without any alternative, they begin to get frustrated. This is what happened shortly after DR was first introduced early in the game’s lifespan, and is happening again with the new gear tiers. Complaints will likely never fully go away, but ArenaNet please consider how future ascended gear is handled, because right now it feels really… grindy and restrictive. Even if it was not meant to be that way.
tl;dr sherlock holmes is coming to tyria with time gates to super-kitten-lazerbeam all of starfleet… wait
BTW on top of all this negativity, Guild Wars 2 is still an amazing and beautiful game. There are just many areas that have been getting on my nerves recently that ruin my experience with the game.