Guild Wars 2 and Open World Bosses

Guild Wars 2 and Open World Bosses

in Guild Wars 2 Discussion

Posted by: Vissarion.6509

Vissarion.6509

So as it stands now, on most mmos, you have to fight the boss,try to survive and dont wipe(trinity i guess).

At GW2 most bosses are just a DPS race to get them before time runs out.
I think if u actually had to fight for surviving a hard boss content then it would be more interesting.

I was looking at tequatl and the new hardcore boss trio wurm, both those bosses have awesome fights but the hard part is just to kill them on time, u never get to a point where wipe is a possibility.

Don’t even mention the other bosses are just get max range and use #1 and still never die.

/discuss

PS: sorry for my english.

They called us TEMPESTs, but we can use our elite to cheat death instead

Guild Wars 2 and Open World Bosses

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Posted by: Randulf.7614

Randulf.7614

Both Tequatl and Marionette can fail because of wipes;
Teq – if downed aren’t rezzed, poison clouds aren’t cleared or dead ppl don’t waypoint.
Marionette – wipes on the platforms frequently cause fails.

Whilst agree time limit comes into play with these bosses a lot, survival is also paramount (along with other factors like coordination and communication) to keep up the dps.

I agree with the other bosses mind you, but a balance is necessary. In order to have challenging open world bosses, there needs to be faceroll bosses for those of us who just want something a bit lighter at times.

Guild Wars 2 and Open World Bosses

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Posted by: Alukah.2063

Alukah.2063

I tried two marionettes this morning, in each case my platform couldn’t kill the champ in time. We were three in the platform, neither of us got downed, we all kept doing as much damage as we could and we still ran out of time before we could kill the boss.

At this point I’m hoping Josh Foreman was confused about platform champions scaling to the number of players in them and I do hope they check them again, using non-warrior classes without full zerker.

These new bosses and Anet’s responses (mainly Josh Foreman’s) have been giving me a wave of mixed feelings that prevent me from logging in regularily. I don’t hate them, but I don’t like them either, I feel like I want to do them but after countless fails I don’t know how I feel.

Guild Wars 2 and Open World Bosses

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Posted by: Victory.2879

Victory.2879

I tried two marionettes this morning, in each case my platform couldn’t kill the champ in time. We were three in the platform, neither of us got downed, we all kept doing as much damage as we could and we still ran out of time before we could kill the boss.

At this point I’m hoping Josh Foreman was confused about platform champions scaling to the number of players in them and I do hope they check them again, using non-warrior classes without full zerker.

These new bosses and Anet’s responses (mainly Josh Foreman’s) have been giving me a wave of mixed feelings that prevent me from logging in regularily. I don’t hate them, but I don’t like them either, I feel like I want to do them but after countless fails I don’t know how I feel.

See your problem is you are asking them to test content with anything other than a full zerker warrior- which is the only profession they bother testing with, apart from maybe the odd zerk guardian. Build variety is non-existent.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)