Guild Wars 2 as a Real Time Strategy Game?

Guild Wars 2 as a Real Time Strategy Game?

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Posted by: Justforvisit.3709

Justforvisit.3709

Hey guys,

recently I had a funny idea:

Wouldn’t it be cool if Guild Wars 2 would take the “reversed” way of the Warcraft-Universe?

What I mean by this:

Warcraft began as RTS and then went MMO, wouldn’t it be great if Guild Wars, which started as MMO would get it’s own RTS Game?

You certainly can’t deny that the potential for that IS there and I already made some thoughts about this; story missions like The Battle for Claw Island for example would work quite well as Campaign Missions I assume, for the Fractions you could just take the 5 different races or the Pact, especially the Charr emit a lot of the “classic” RTS charme in my opinion they’d be able to Produce Charr Tanks, Assault Rollers, Charr Copter etc. for example and train infantery in training camps or such alike.

Sylvari would be more tied to natural aspects, Asura would create Golems in their workshops and sent them into battle, Humans maybe could work some Wonders through their divine bonds and the Norn…..well….uuuhhmm..could drink a lot? No real idea there yet for them… :P

Heroes would be a thing that I could imagine for a GW2 RTS as well, since every Race has it’s quite “famous” characters the gameplay / game design choice for heroes would be quite obvius I think, Charr could have Tybalt, Rytlock, Smodur…., for Humans maybe Logan, Jennah and so on…..

The Story of GW2 would also mosty work for RTS Campaign missions, Battle for Claw Island, Terzetto-Bay, Onwards to Orr, Battle for Orr, or making Campaigns for the games Add Ons like Heart of Thorns would be quite possible as well I assume…or just find a whole new and unique storyline for a GW2 RTS, that would certainly be fun as well!
And of course there MUST be a mode where you can set up your own Custom Maps / Games, since that’s quite a mandatory game design choice in modern RTS I’d say…

So, much text, short thing I actually wanted to say:

How would you like an Guild Wars 2 RTS? Do you have own ideas / concepts for this?

Maybe we can gather enough material here for Arenanet so they would realize a game like this? :P

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Posted by: Danikat.8537

Danikat.8537

I love RTS games and I’d love to see a GW2 one. I agree that there’s a lot of potential throughout the series for settings.

I’ve often thought WvW is kind of like an RTS, but one where all the units have a mind of their own and will go off and do other things if you take too long, or run off to fight random creatures you’re passing, or go the wrong way and fall off a cliff…

I think it could be kind of funny to have an RTS with a WvW mode where you can command your units as normal but they may not obey and may instead carry out seemingly random actions based on common player actions.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: CMM.6712

CMM.6712

My thoughts are on improving the “what we have” rather than the “what could be”

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Posted by: Lightsbane.9012

Lightsbane.9012

i think if this were to happen it would have to predate both the games, as in the time of the guild wars. only way i could see it making sense.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Diovid.9506

Diovid.9506

Warcraft began as RTS and then went MMO, wouldn’t it be great if Guild Wars, which started as MMO would get it’s own RTS Game?

Minor correction here but Guild Wars 1 was not an MMO nor was it ever called an MMO by Anet. It was an online multiplayer rpg yes, but it was not massive. In fact, Anet called it a CORPG i.e. a Competitive Online Role-Playing Game.

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Posted by: ugrakarma.9416

ugrakarma.9416

I do not remember where and when I read it. It seems that the RTS approach was what inspired WvW. It was probably what inspired the approach of large meta events that have in some maps and thing “commander”. … RTS has always been my great passion. When the Warcraft they limited the number of units to only 90 and increased the focus on the thing of heroes, I sensed that the game was going through a bad way, then came the announcement that Blizzard would shift it into an MMO. …. It is probably because of this that in Guild Wars 2 I like more the Personal History of the LS2, why the Personal History have more battles “open field” as the LS2 follows a more investigative line, where the plot goes further by “behind secrets hidden behind doors.”

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Posted by: Endless Soul.5178

Endless Soul.5178

So, would we get a feature like Warcraft did that when you repeatedly clicked on a unit avatar, they’d get annoyed?

~click~

Yes?

~click~

Yes?

~click~

WHAT?

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