Guild Wars 2 ideas and suggestions for a future content patch or perhaps a full true expansion
Hi fellow Guild Wars 2 players and fans, as the title seas these are some of the ideas I had that might be good for the future evolution of Guild Wars 2. Please comment and give your own opinions on what you think of these ideas or put in some of your own. I would love to read them since I have my own opinions of the game and might not think of things others think of. Since I am a more casual player (not too great to be honest xD) and I don’t play any PvP or WvWvW I’ll leave those ideas to others who will probably do a better job of giving ideas about those. I’ll mainly give some suggestions about PvE and the sort so let’s get started shall we.
1 – weapon skills: Some of you might have played the original Guild Wars and you would remember that weapons were for the most part with the exceptions for the warrior, dervish, assassin, ranger and paragon not tied to particular skills. So we mixed and matched and combined skills and powers to get good or bad builds. So to make it fresh my idea was to give weapons a second set of skills so the player can switch to a more attack, defensive or support oriented skills.
2 – new weapons for all professions: Some weapons like and I know other people suggested these too and some can be off-hand, main-hand or both: two handed great, crossbow, whip, hook sword, charkram, tonfa. These are just some that came to my mind.
3 – new race or races: the main race that I see that has potential in the land of Tyria are the Tengu, for the other races I leave it to you all to think of some
4 – open up more of the land in Tyria: there is still a lot of land in Tyria that can be used in the north and south
5 – heroes or some sort of mercenaries for hire in dungeons story mode: I made this suggestion once before. Give players a chance to hire mercenaries or heroes for the story mode part of the dungeon, so that we can do the story part alone if we so choose. I would leave the explorable part as is.
6 – change the final quest of the character personal story: this is mainly because feel that the story should not be forced in to a dungeon at the end. Why? To make players play the dungeons? They will play them if they want to anyway so don’t force us to play a dungeon to finish the story. The final mission could be something like the Claw island one.
7 – more elder Dragons: The game is out for almost 2 years. With the lore having 6 elder Dragons there is room for 5 full expansions each with its own elder Dragon and story. I would like this a lot since I personally don’t care much for the living story.
That is all I can think of for now :s
Please add your own thoughts.
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