(edited by Azjenco.9425)
Guild Wars 2 in 2013
My feelings is that they have to rush in “fluff” activities other MMOs have too – fishing, housing, mounts, etc… – the game for now is almost only centered on combat. ANet must not underestimate how much those “fluff” non combat activities keep players busy – and housing or mounts, for instance, are very good opportunities to sell some juicy wanted stuff in the gem store too for the game’s income.
What I want is that when I log into GW2, I ask myself “what the hell am I going to do? I have so many choices, and all are viable and fun!”.
And I hope ANet will give up wanting to become another tiered gear game, and that ascended gear will become widely available without having to farm the same single dungeon.
The ball is in your camp now, developers. Good luck, and a happy new year to you all.
A PvX guild for mature players with a life.
(edited by Korrigan.4837)
My feelings is that they have to rush in “fluff” activities other MMOs have too – fishing, housing, etc… – the game for now is almost only centered on combat. ANet must not underestimate how much those “fluff” non combat activities keep players busy – and housing for instance is a good opportunity to sell some juicy wanted stuff in the gem store too for the game’s income.
What I want is that when I log into GW2, I ask myself “what the hell am I going to do? I have so many choices, and all are viable and fun!”.
And I hope ANet will give up wanting to become another tiered gear game, and that ascended gear will become widely available without having to farm the same single dungeon.
The ball is in your camp now, developers. Good luck, and a happy new year to you all.
Agree with the fluff part, but I think Anet should also add different ways of leveling, right now doing hearts seems to be the only viable option, It would be cool if more dungeons were added and PVP gave XP.
On my own note, I seriously think that it would be wise to have some kind of expansion in 2013. From my experience in WOW, an expansion stimulates the game a lot by causing players to play more, bringing people back to the game, and getting publicity for the game itself.
PvP gives XP – a couple of people in my guild leveled almost only with World vs World.
And if you think about it, GW2 already gives way more “freedom” to level than most if not all other MMORPGs on the market… you can of course do hearts/events, but you can also, as mentioned, do WvW PvP, or you can just craft your way to 80 (you can get to 80 with only crafting if you really want). And you are not restricted to zones of your precise level, but you can go back to any lower level zone you never did and get rewarded appropriately to your real level too. What other “theme park” MMO offers that? I’ve been playing through “Pandaria” lately and hell, how boring it is, you’re on rails, no choice, no variations… in GW2, I can go where I want to level.
A PvX guild for mature players with a life.
PvP gives XP – a couple of people in my guild leveled almost only with World vs World.
And if you think about it, GW2 already gives way more “freedom” to level than most if not all other MMORPGs on the market… you can of course do hearts/events, but you can also, as mentioned, do WvW PvP, or you can just craft your way to 80 (you can get to 80 with only crafting if you really want). And you are not restricted to zones of your precise level, but you can go back to any lower level zone you never did and get rewarded appropriately to your real level too. What other “theme park” MMO offers that? I’ve been playing through “Pandaria” lately and hell, how boring it is, you’re on rails, no choice, no variations… in GW2, I can go where I want to level.
Sorry, I should have been specific, as I meant sPVP, not WvW, my bad. I once tried to level purely through crafting, and I found it incredibly slow going, not to mention boring. I quickly returned to doing hearts after that. Also, I thought that the XP from doing hearts was directly related to the level of the heart? I felt that doing level 15-25 zones at lvl 35 was a lot slower than doing ones my level…
“Slower” is relative… you may get a bit less XP per event, but it makes sense, since you are also much more powerful and kill stuff way faster in compensation. At the end the XP/time ratio is the same.
For instance, doing a 50.000 XP event in 10 minutes is the same than doing 2 25.000 XP events in 5 minutes each… and the XP reduction in GW2 is way less harsh than my example.
A PvX guild for mature players with a life.
“Slower” is relative… you may get a bit less XP per event, but it makes sense, since you are also much more powerful and kill stuff way faster in compensation. At the end the XP/time ratio is the same.
For instance, doing a 50.000 XP event in 10 minutes is the same than doing 2 25.000 XP events in 5 minutes each… and the XP reduction in GW2 is way less harsh than my example.
sorry, I am confused. what does this have to with crafting?
“Slower” is relative… you may get a bit less XP per event, but it makes sense, since you are also much more powerful and kill stuff way faster in compensation. At the end the XP/time ratio is the same.
For instance, doing a 50.000 XP event in 10 minutes is the same than doing 2 25.000 XP events in 5 minutes each… and the XP reduction in GW2 is way less harsh than my example.sorry, I am confused. what does this have to with crafting?
Good question… are you confused about your own post?
You said “I felt that doing level 15-25 zones at lvl 35 was a lot slower than doing ones my level…”, and I was answering to that…
A PvX guild for mature players with a life.
I have pretty high hopes for the January and February updates.
They said in an interview that these two months will be a very large expansion sized FREE content updates.
There should be some motivating things to revisit the whole map after completing it. The world size is overwhelming but in the same time just poorly utilised…
There’s so much to do that I can’t really wrap my head around what else to add at the moment. That said, player housing is always really cool. It grounds us in the world in a way no other content can and I appreciate that.
focus on Dungeons, Fractals and Raiding.
I agree with much of what has been said player housing and more mini-games to keep us busy. Also I’d like to see more armor and weapon skins on the BLTC, I’m more than willing to spend money on gems but at the moment there is not enough in the BLTC that appeals to me. Other than that I’m excited about the January and February updates. More guild options would be nice, guild halls as well would be a good addition. Whatever happens I only hope they improve on the game in all aspects.
Zhaitans Tears Guild[ TWS ] NSP
My feelings is that they have to rush in “fluff” activities other MMOs have too – fishing, housing, mounts, etc… – the game for now is almost only centered on combat. ANet must not underestimate how much those “fluff” non combat activities keep players busy – and housing or mounts, for instance, are very good opportunities to sell some juicy wanted stuff in the gem store too for the game’s income.
What I want is that when I log into GW2, I ask myself “what the hell am I going to do? I have so many choices, and all are viable and fun!”.
And I hope ANet will give up wanting to become another tiered gear game, and that ascended gear will become widely available without having to farm the same single dungeon.
The ball is in your camp now, developers. Good luck, and a happy new year to you all.
If they added something like housing, fashion (more in game accessible town clothing), fishing and all the crafting that goes along with fishing including props like parasols, chairs, picnics, camp sites etc. then I think many of us would actually be happier with the game. These small things would actually give us something to do until they fixed the classes and the loot problems. I would welcome them.
This thread is assuming GW2 isn’t shut down before 2013 is out. The way things are going that’s what we’re going to see happen.
This thread is assuming GW2 isn’t shut down before 2013 is out. The way things are going that’s what we’re going to see happen.
That’s ludicrous.
focus on Dungeons, Fractals and Raiding.
https://www.guildwars2.com/en/news/chris-whiteside-on-the-lost-shores-and-beyond/
“Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.”
Now that they’ve funneled us all into running fractals, I hope they work on the open world stuff.
This thread is assuming GW2 isn’t shut down before 2013 is out. The way things are going that’s what we’re going to see happen.
I don’t see why would they say no to all the millions they’re making out of this game.
The game will be up until GW3 don’t worry.
My feelings is that they have to rush in “fluff” activities other MMOs have too – fishing, housing, mounts, etc… – the game for now is almost only centered on combat. ANet must not underestimate how much those “fluff” non combat activities keep players busy – and housing or mounts, for instance, are very good opportunities to sell some juicy wanted stuff in the gem store too for the game’s income.
What I want is that when I log into GW2, I ask myself “what the hell am I going to do? I have so many choices, and all are viable and fun!”.
And I hope ANet will give up wanting to become another tiered gear game, and that ascended gear will become widely available without having to farm the same single dungeon.
The ball is in your camp now, developers. Good luck, and a happy new year to you all.
I like this.
I hope they can come up with as many things as one can do in Runescape.
I would like to see stuff like housing and mounts. I am not really interested in fractals, but I’ll spend years collecting every last mount and mini.
Tarnished Coast
Every decision that they make in 2013 will be aimed at increasing revenue in the cash shop. At the moment, people are trying desperately to obtain precursors, failing, and leaving the game (such as one of my Guild mates did, he was so sick of trying he deleted his main and walked away).
So you can expect ArenaNet to add a way for everyone to get their very own precursor. That way, everyone will be chasing the mats for them, demand will increase and prices will go up. People will buy gold with real money to be able to afford these mats.
We might even see an expansion towards the end of the year, with a new level cap, new zones, new instanced dungeons (/shudder) and of course, new gear. And because they will have learned from mistakes they have made so far, you can expect a more streamlined way to get everyone to buy some gems, instead of just a small minority spending lots and lots of real money.
As for PvP, chances are the loss of interest from the casual side of the game will prompt a balance pass to be made that changes the way the game is currently played, so that the game is more 1v1 friendly. As for WvW, no idea, that game mode has its own set of issues. Swiftness granting NPCs, like the ones found in the cities would be nice though, as all that running around can be very tedious. Granting a 100% run speed buff, but having it fall off the moment the player takes damage, would be brilliant.
Personal Hopes and Speculations for the January – February Updates
- The pre-cursor scavenger hunt will be implemented.
- New Fractals will be added. A new even number Fractal will also be added (i.e. Jade Maw)
- Zhaitan fight will be re-worked and implemented; other dungeon encounters will still be in the process of being re-worked / held back so they can all be implemented together.
- Nic the Traveller will be re-incarnated (possibly as Amaranth).
- Ascended Armour will start to be released, as well as various ways of getting them (WvW, Open-World PvE).
- New areas (possibly the Dominion of Winds, as well as Ring of Fire in Jan / Feb respectively, paving the way for a possible Cantha / Elona expac later on in the year). Southsun Shore will be added to.
- More fluff will be introduced, so not everything is combat.
- Possible new skills will be added, as well as the ability to swap weapon skills out (pure hope).
- February will house the Canthan New Year holiday event. Celestial Serpent will be available as a mini-pet.
- One-time events will be used to introduce new content (i.e. You need to help take back Dominion of Winds). Events will happen in various places at the same time in order to cut down on lag issues.
Time is a river.
The door is ajar.
Just want to add this:
Most important part: These two months combined are basically an expansion’s worth of content for free.
I DO believe we will be surprised, positively, by the January update.
Also, February update is WvW update and Ascended gear will become available in WvW, I wonder when it will becoem available from Dungeons, January (together with the Fractals update) or March?
“Slower” is relative… you may get a bit less XP per event, but it makes sense, since you are also much more powerful and kill stuff way faster in compensation. At the end the XP/time ratio is the same.
For instance, doing a 50.000 XP event in 10 minutes is the same than doing 2 25.000 XP events in 5 minutes each… and the XP reduction in GW2 is way less harsh than my example.sorry, I am confused. what does this have to with crafting?
Good question… are you confused about your own post?
You said “I felt that doing level 15-25 zones at lvl 35 was a lot slower than doing ones my level…”, and I was answering to that…
Oh, I thought you were responding to my part about crafting. truly, my bad.
I love so much the open world, but I only appreciate running around in my alts while levelling them since it’s pointless to head back with my main.
As I said once, they must give new goals to people once they achieve something (hitting lvl80, getting an achievement that unlocks new possibilities?).
Overall I’m hopeful and looking forward.
PS.: Please, I beg you, do something about Dragons and their rewards please. >.<
I hope for
More EMOTES like /play /smoke…
Capes,(long flowing ones like in LOTRO) i want it tooooooo much
and Player Housing
I was gonna say Necro enhancements/improvements/changes, but that’s due 2015.
Separation of PvP / PvE related achievements, mainly Map Completion. I hate everything about WvWvW so having map completion separate for that would make my day.
Less emphasis on Greatsword skins and give the others some cool looking skins.
Engine Optimization.
Emotes.
More stuff to do for those that are not interested in 3/4 of the boring/poorly designed/grindfest stuff. There’s gotta be some sort of contrast.
(edited by iSmack.1768)
Make dueling a thing
Aztro [Engineer] Extro [Warrior] Xilent [Thief] Tyrax Deathrain [Ranger] Krogax [Guardian]
I really want them to focus on making Guilds better and more robust. With a Guild Hall, guild events and of course GvG pvp. I think that alone would make a lot of people happy.
Like Aiden said, make dueling a thing. I can’t believe they did not have this option in the game.
I’m pretty neutral on player housing, although I’m sure it would make the RPers much happier. LotRO had a pretty nice player housing concept and I would invest some gold/gems in a similar housing scenario.
Optimization. Seriously, fighting Claw of Jorlag really hurts my system.
And lastly, some of the world opened up to explore.
1. More Level 80 maps and quests.
2. More Social Aspects(I mean make guilds important)
3. More Ways to earn karma at max levels
I expect a lot of inspansions, which is the opposite of expansions. Revisit old parts of the world and add more stuff. War in Kryta and Winds of Change are perfect examples of how to revisit old content. Titles and reputation will be good things for this.
Please try to remember what GW1 looked like after half a year. The game was almost dead, and most content was exhausted, yet the foundation was solid. I logged in many times because I wanted to play yet had no reason to. Factions and Nightfall revived the game and turned the stale world in a living one.
Personally I expect the same in GW2. By summer even the casual people will have exhausted all content. A few good patches and an expansion will then make this game perfect. All that can and must be done without raising either level cap or stat cap.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
1. More Level 80 maps and quests.
Like Rich Ori Cove? Improve the already existing zones instead, remove the kitten farming DR and make Orr less annoying.
2. More Social Aspects(I mean make guilds important)
Yes please. Guild halls with JPs in to hold social guild events.
3. More Ways to earn karma at max levels
Not necessary. Karma’s a joke already, my main has 450k karma and I haven’t even used all the consumable karma items I have.
It needs BIG updates, not expansions, it needs big updates to the existing content and systems that are in need to be improved/changed/expanded.
Asura thing.
they need to REALLY upgrade the old dungeons.
they were so bad when you compare them to the fractals.
ok, story part is fun, but then, they just seem like a mess to play thru compared to the fractals which have far superior and more streamlined maps, team strategies, balance and boss fights.
secondly; they need a lot more social features and bragging features.
guild halls/player housing is a must imo.
lfg tool too.
and some features to put a little bit more competitive spice in the pve realm, because as it is a lot of player quit because they feel they cant “shine” (actually only your fractal level is worthy of bragging about right now in term of raw skills in pve)
they need to REALLY upgrade the old dungeons.
they were so bad when you compare them to the fractals.
ok, story part is fun, but then, they just seem like a mess to play thru compared to the fractals which have far superior and more streamlined maps, team strategies, balance and boss fights.
secondly; they need a lot more social features and bragging features.
guild halls/player housing is a must imo.
lfg tool too.
and some features to put a little bit more competitive spice in the pve realm, because as it is a lot of player quit because they feel they cant “shine” (actually only your fractal level is worthy of bragging about right now in term of raw skills in pve)
and some features to put a little bit more competitive spice in the pve realm, because as it is a lot of player quit because they feel they cant “shine” (actually only your fractal level is worthy of bragging about right now in term of raw skills in pve)
Given the number of exploits/bugs and the usage of revive orbs in Fractals, even your Fractal level isn’t worth bragging about :P
As for other potentially “worth bragging for” things someone might do in the game:
Legendaries can be bought with real money… yeah nothing worth bragging about them. No skill required even without real money, just an endless grind/farm.
Full <dungeon name> set, isn’t worth either, it means you farmed one super easy path 100 times or, in the case of Arah, killed the first boss in path3 a few hundred times.
The only “title” PVE-wise that is worth displaying/acquiring (in my opinion) is the Dungeon Master, if it was character bound instead of account even better. Of course someone might argue that one that has it was “carried” by his friends, true, but I can’t think of anything other worth bragging about.
Well, I personally never was impressed by people bragging about what they do in video games, it’s been 30+ years I’ve been playing those games just for the fun of it.
Most achievements in those other games worth “bragging for”, supposedly, only show the person having them needs to focus less on games and more on his “real” life anyway.
A PvX guild for mature players with a life.
why do league of legend and dota and starcraft are popular online games?
bragging.
mmos are meant for softies…
its a shame, especially at “endgame”; it should be more intense.
yes please to fluff Anet have attracted an audience that is more into aesthetics than gearscore, so maybe we would like to do more then just fight.. who knows :p
We have the home instance but it does nothing, at least the framework is there to be worked on.
Fishing would be nice, an activity where you can stop for a moment and talk to people! I would love to talk more in gw2 but the average gameplay is so intense, you can’t type during cast times for example.
I’d go nuts over housing. Furniture in gem shop = me buying gems.
I would have liked to see the events set in the city … It would make them more alive.
I’d go nuts over housing. Furniture in gem shop = me buying gems.
Gha housing would be awesome Maybe have a Guild neighborhood (to replace the old Guild Hall) or activities center to do brawls or something.
why do league of legend and dota and starcraft are popular online games?
bragging.
mmos are meant for softies…
its a shame, especially at “endgame”; it should be more intense.
If you look for something else than “softies”, you should stick to “real life”…
People hiding behind a keyboard and a screen in a video game are in no way “kitten” or “hardcore”, or whatever other “bragging” expression.
A PvX guild for mature players with a life.