Guild Wars 2, the repetitive mmo?

Guild Wars 2, the repetitive mmo?

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Posted by: joneb.5679

joneb.5679

What place in the order of AAA games does GW2 have in regards to repetition? It seems every bit of content is designed for drawing out the most from relatively mediocre amounts of content (now the game has been running over 2 years) whether it’s dungeons where the paths often share similar maps, fractals with increasing difficulty and complexity, living story that has achievements that require revisiting the story again, events that spawn regularly. It’s a lot if you enjoy repeating all this time and again.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Every game is repetitive… every game……

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Posted by: Anyandrell.6238

Anyandrell.6238

Life itself is repetitive, me boyo….

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Posted by: IndigoSundown.5419

IndigoSundown.5419

MMO’s in general are about using rewards to incentivize repetition so players will keep giving money to the development company. All of the Korean grinders are worse than all of the Western MMO’s. Within the Western MMO’s, I’d have a hard time saying any were less repetitive.

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Posted by: Goose.5196

Goose.5196

Every game is not repetitive. Even if life were repetitive, life and games are not equal. To answer your question joneb, it is simply easier for the developers to make people feel like they are getting a lot of content by creating an incentive for repetition. Think about it like this. If you are a developer, do you really want to make three areas of new content when you could just make one? Of course you would rather make one. However, to make players get the illusion of a lot of content, you just have to make some sore of incentive in the game which requires playing through that level multiple times. That way, people feel like they are getting a lot of content, because they are playing as much as they would with three new levels. However, it is really just empty playing, People play for the reward, not for the experience. It is basically junk food.

I don’t want more things to get, I want more things to do.

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Posted by: joneb.5679

joneb.5679

Life itself is repetitive, me boyo….

I think by the age of 47 I’m well aware of that. LoL I’m talking about a game that uses repetition to make up for a lack of actual original content. It’s a 2 year old mmo game that has been slowing down on content delivery since it’s first year but with the game’s makers trying to make us believe we are getting a lot. It is for nothing I suppose but it isn’t really for nothing due to the game ship and even at that I would rather pay for guaranteed substantial content.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Goose.5196

Goose.5196

You really should just move to a new MMO. FFXIV has been great about releasing substantial content on the regular. They also communicate with their players about their plans well in advance.

I don’t want more things to get, I want more things to do.

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Posted by: Sagat.3285

Sagat.3285

MMO’s in general are about using rewards to incentivize repetition so players will keep giving money to the development company. All of the Korean grinders are worse than all of the Western MMO’s. Within the Western MMO’s, I’d have a hard time saying any were less repetitive.

That’s why complications happen during localization or if there is even one, most of us can’t or don’t want to handle asian mmos due to endgame usually being a myth. To each it’s liking my only issue with them is the common p2w pattern and the localization itself, I don’t mind some grinding as long as it’s worth it and is mixed with skills rather than pure gear.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: joneb.5679

joneb.5679

To be honest as I get much older I’m becoming more cynical and grumpy and less patient for BS.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Goose.5196

Goose.5196

To be honest as I get much older I’m becoming more cynical and grumpy and less patient for BS.

I’d say get out of MMOs then. I have contemplated it and I have come to the conclusion that MMOs are inherently inferior games. Unless you have friends who can make up for the pitfalls that all MMOs have, they will never achieve what you want them to.

I don’t want more things to get, I want more things to do.

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Posted by: Leo G.4501

Leo G.4501

To be honest as I get much older I’m becoming more cynical and grumpy and less patient for BS.

I’d say get out of MMOs then. I have contemplated it and I have come to the conclusion that MMOs are inherently inferior games. Unless you have friends who can make up for the pitfalls that all MMOs have, they will never achieve what you want them to.

And when they do achieve that mythical level of awesome that scratches the gaming itch you didn’t even know you had, NC Soft takes if away for no reason other than to take the money if uses at other crap that turns OUTWORSEkitten ITIWANTCOHBACKYOUMONSTERS!!1!

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Posted by: joneb.5679

joneb.5679

To be honest as I get much older I’m becoming more cynical and grumpy and less patient for BS.

I’d say get out of MMOs then. I have contemplated it and I have come to the conclusion that MMOs are inherently inferior games. Unless you have friends who can make up for the pitfalls that all MMOs have, they will never achieve what you want them to.

I’ve been thinking about doing that very thing. Part of me is nostalgic for the pen and paper dungeons and dragon’s experience I had with my friends as a very young man. Never going to get those days back now. I just need to face up to that.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

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Posted by: Vayne.8563

Vayne.8563

To be honest as I get much older I’m becoming more cynical and grumpy and less patient for BS.

I’d say get out of MMOs then. I have contemplated it and I have come to the conclusion that MMOs are inherently inferior games. Unless you have friends who can make up for the pitfalls that all MMOs have, they will never achieve what you want them to.

I’ve been thinking about doing that very thing. Part of me is nostalgic for the pen and paper dungeons and dragon’s experience I had with my friends as a very young man. Never going to get those days back now. I just need to face up to that.

You should try FFXIV. I did. Couldn’t stomach it.

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Posted by: Wolfheart.7483

Wolfheart.7483

Every game is not repetitive.

Yes, every game is to some extent.

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Posted by: WEXXES.2378

WEXXES.2378

The biggest difference with GW2’s repetitiveness is that it repeats every like… 30, 40 minutes?

The fact that people try to dodge a lot of content just to get the reward in the new map is proof enough that the design is flawed.

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Posted by: Vayne.8563

Vayne.8563

The biggest difference with GW2’s repetitiveness is that it repeats every like… 30, 40 minutes?

The fact that people try to dodge a lot of content just to get the reward in the new map is proof enough that the design is flawed.

There are different kinds of repetitive. You’re taking repetitive quite literally when you say that. Do you know why Guild Wars 2 is repetitive that way? Because all DEs are repeatable. But there were 1500 of them at launch. If you want to stay in one place and repeat stuff, you certainly can.

Then you have games like WoW or Rift. The questing system doesn’t repeat, because you know, most quests aren’t repeat able. You do them once. So I gather moon blooms here and giggle blossums there, or bring back 10 wolf flanks here, or rump steaks there.

I played every starting zone in WoW and the quests repeated over and over again. Different facepaint, same quest. Except you have to do it, generally for a long long time. Each level takes longer and longer. Not so in Guild Wars 2.

In the end there are only so many quest types anyway. But for me, while leveling say, quests don’t repeat, because I keep moving around. I don’t stay in one place. There are plenty of “quests” to do without me doubling back or hanging out in one area too long.

At max level, you can choose to farm or you can just run around and have fun. Like pretty much most MMOs.

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Posted by: Cuddy.6247

Cuddy.6247

Every game is repetitive… every game……

Every game is repetitive. Not every game though seems to offer the same way to explore the world. There are a lot of RPGs you can play that allow for such variation that you can play the game three-four times and still not have explored every possibility of your character.

I would welcome more weapon skills for all classes just to expand this game’s longevity.

Then you have games like WoW or Rift. The questing system doesn’t repeat

WoW is very repetitive. The primary difference is there are quite a few ways you can explore content. My paladin and druid, for instance, aren’t anywhere alike. Whereas my mesmer and warrior generally follow the same principle but with some slightly different skills. There’s enough expressed variation between classes in WoW that it won’t feel repetitive, unlike GW2.

(edited by Cuddy.6247)

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Posted by: Vayne.8563

Vayne.8563

Every game is repetitive… every game……

Every game is repetitive. Not every game though seems to offer the same way to explore the world. There are a lot of RPGs you can play that allow for such variation that you can play the game three-four times and still not have explored every possibility of your character.

I would welcome more weapon skills for all classes just to expand this game’s longevity.

Then you have games like WoW or Rift. The questing system doesn’t repeat

WoW is very repetitive. The primary difference is there are quite a few ways you can explore content. My paladin and druid, for instance, aren’t anywhere alike. Whereas my mesmer and warrior generally follow the same principle but with some slightly different skills. There’s enough expressed variation between classes in WoW that it won’t feel repetitive, unlike GW2.

But WoW felt more repetitive to me. That’s why they make different games. Every single starting zone, no matter what profession I used, felt the same on some level.

That’s because I’m less focused on the mechanics, and more on what I’m doing as a character. That’s why this game fits me better.

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Posted by: Tachenon.5270

Tachenon.5270

To be honest as I get much older I’m becoming more cynical and grumpy and less patient for BS.

I’d say get out of MMOs then. I have contemplated it and I have come to the conclusion that MMOs are inherently inferior games. Unless you have friends who can make up for the pitfalls that all MMOs have, they will never achieve what you want them to.

And when they do achieve that mythical level of awesome that scratches the gaming itch you didn’t even know you had, NC Soft takes if away for no reason other than to take the money if uses at other crap that turns OUTWORSEkitten ITIWANTCOHBACKYOUMONSTERS!!1!

Never forget, never forgive.

The table is a fable.

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Posted by: Serophous.9085

Serophous.9085

The biggest difference with GW2’s repetitiveness is that it repeats every like… 30, 40 minutes?

The fact that people try to dodge a lot of content just to get the reward in the new map is proof enough that the design is flawed.

Or….that people will always always always take the easiest route to get a reward.

Heck, this also made me realize;
Player1: “GW2 has no content!”
Player2: “well, stop skipping it just for the rewards then!”

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Posted by: Caedmon.6798

Caedmon.6798

Life itself is repetitive, me boyo….

I think by the age of 47 I’m well aware of that. LoL I’m talking about a game that uses repetition to make up for a lack of actual original content. It’s a 2 year old mmo game that has been slowing down on content delivery since it’s first year but with the game’s makers trying to make us believe we are getting a lot. It is for nothing I suppose but it isn’t really for nothing due to the game ship and even at that I would rather pay for guaranteed substantial content.

I doubt you played a whole lof ot mmos by the sound of it.Gw2 compared to many other mmo’s handles this “repetitive gameplay” very well.. Take a look at archeage or Tera for e.g,Then you can talk about something being repetitive up to the point its becoming painfully obvious the devs were just being lazy.

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Posted by: Rebound.3409

Rebound.3409

The biggest difference with GW2’s repetitiveness is that it repeats every like… 30, 40 minutes?

The fact that people try to dodge a lot of content just to get the reward in the new map is proof enough that the design is flawed.

Or….that people will always always always take the easiest route to get a reward.

Heck, this also made me realize;
Player1: “GW2 has no content!”
Player2: “well, stop skipping it just for the rewards then!”

There will always be players who want to be “the first” in something, but i am sorry to tell u this, the GW2 players in general (a large majority of the ppl i’ve seen play) do that. That only means it’s because of the actual content.

It’s either too bad OR too small. The ONLY thing that makes players put in more gametime are the cinematics. If u remove them or give players an option, content would fly in less then 30-45 minutes. That’s the actual content gameplay they put in. 30-45minutes, if u are a terrible & slow players about 2h let’s say max. SO we get roughly 4h of content each month, with huge breaks in the past, cliffhangers in story that makes u want to puke (they had more cliffhangers in this season then bleach&naruto in their animes)…and when it comes down to content, how can you enjoy content that makes u feel “been there done that” over and over again.

Oh..and lately their idea of making u play is to enforce heavy grinding over cosmetic items. Thumbs up.

Grinding is essential to an mmo….but not infinite IDENTICAL grinding like this….Each 2 weeks we had to grind the same events, same map, same order, same everything over and over again for crests. It was a good idea for the first part but now it’s TOO MUCH and with no “break in grinding” between episodes.

Anyway, i learned my lesson with ANet and i just play 2/3 times each month just to be on track with everything. The rest of the month it’s a dead game. After the daily update i will heavily play 1 minute just to get the reward and quickly change games.

LS should be a buffer between expansions (that offer MASSIVE content from all POVs). If they don’t quit lying to themselves that LS is great, this game will never progress how it should. We entered year 3 with no sign of real content in exchange receiving repetitive grinding 2-3h content each 2 weeks with big cliffhangers and huge breaks once every X episodes.

I fully understand why ppl are frustrated enough with what they give us to literally not care anymore about it, and just rush it.

(edited by Rebound.3409)

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Posted by: Dasenthal.6520

Dasenthal.6520

Life itself is repetitive, me boyo….

I think by the age of 47 I’m well aware of that. LoL I’m talking about a game that uses repetition to make up for a lack of actual original content. It’s a 2 year old mmo game that has been slowing down on content delivery since it’s first year but with the game’s makers trying to make us believe we are getting a lot. It is for nothing I suppose but it isn’t really for nothing due to the game ship and even at that I would rather pay for guaranteed substantial content.

I doubt you played a whole lof ot mmos by the sound of it.Gw2 compared to many other mmo’s handles this “repetitive gameplay” very well.. Take a look at archeage or Tera for e.g,Then you can talk about something being repetitive up to the point its becoming painfully obvious the devs were just being lazy.

In fairness archeage is ftp (I think tera is too but idk). We’re talking about an AAA game, so it should be compared to other AAA games.
Although I otherwise agree that the repetition is more prevalent in many other games than gw2. (With exception to time gated crafting)

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

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Posted by: Serophous.9085

Serophous.9085

There will always be players who want to be “the first” in something, but i am sorry to tell u this, the GW2 players in general (a large majority of the ppl i’ve seen play) do that. That only means it’s because of the actual content.

It’s either too bad OR too small. The ONLY thing that makes players put in more gametime are the cinematics. If u remove them or give players an option, content would fly in less then 30-45 minutes. That’s the actual content gameplay they put in. 30-45minutes, if u are a terrible & slow players about 2h let’s say max. SO we get roughly 4h of content each month, with huge breaks in the past, cliffhangers in story that makes u want to puke (they had more cliffhangers in this season then bleach&naruto in their animes)…and when it comes down to content, how can you enjoy content that makes u feel “been there done that” over and over again.

Oh..and lately their idea of making u play is to enforce heavy grinding over cosmetic items. Thumbs up.

Grinding is essential to an mmo….but not infinite IDENTICAL grinding like this….Each 2 weeks we had to grind the same events, same map, same order, same everything over and over again for crests. It was a good idea for the first part but now it’s TOO MUCH and with no “break in grinding” between episodes.

Anyway, i learned my lesson with ANet and i just play 2/3 times each month just to be on track with everything. The rest of the month it’s a dead game. After the daily update i will heavily play 1 minute just to get the reward and quickly change games.

LS should be a buffer between expansions (that offer MASSIVE content from all POVs). If they don’t quit lying to themselves that LS is great, this game will never progress how it should. We entered year 3 with no sign of real content in exchange receiving repetitive grinding 2-3h content each 2 weeks with big cliffhangers and huge breaks once every X episodes.

I fully understand why ppl are frustrated enough with what they give us to literally not care anymore about it, and just rush it.

I’ve been a vet in MMOs a long time, I know how it works.

Grinding will always be in an mmo, this is true, and yes, it WILL BE IDENTICAL. Just like in WoWs raids, you fight the same bosses, same attack patterns, over and over in hopes of your item dropping. If it doesn’t, then repeat. In neverwinter, you grind the same daily quests over and over. In gw1 you grind the same mobs over and over for a weapon or grind events or kills for rep, the same thing, over and over. Farm the same dungeon over and over for materials to craft a specific gear…

Extensive grinding for looks isn’t new to gw2, it was in gw1.

I’m not going to bring in anime as if talking bout TV series, they always add filler to not catch up to the manga.

But again, you are proving what has been said before. Devs can’t keep up with consumption in MMOs, players are going to consume it as fast as they can. Any team could spend a month creating, and it could be consumed in an hour or less. It can’t be helped.

What is REAL content anyway? WoW just had their expansion, and people already tore through it, only to realize the rest of the stuff is time gated garrisons, and achievement hunting, plus time gated raids. And now people who rushed to 100 are saying “there is nothing to do…we need content!” And WoW players are saying the same thing as gw2 players “There is content, just because its content that isn’t specifically tailored to you doesn’t mean there hasn’t been any”.

So what is rel content nowadays? An expansion won’t be enough, and you are lying to yourself if you think it will be. I can probably go searching through the old gw1 forums and find people complaining about no content as well when those expansions came out, or the grind, or the same thing people complain about now

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Posted by: Rebound.3409

Rebound.3409

It’s more like ANet is overwhelmed by their own creation. They don’t have either the numbers or the funding (thx ncsoft, hope our gems go towards aion expansions) to properly develop this mmo.

I don’t remember NOT having a ton of fun in a major expansion for an mmo…and “enough” fun to last me atleast a few months before the next expansion….because of the quantity of stuff they add. I also don’t remember feeling the repetitiveness of grinding as i feel it in gw2. They were repetitive, but they were done in such a way they were actually fun…either because of the people/community or the events themselves, mechanics and so on…completely new items, new skills..new classes, new worlds/stories to explore.

i am comparing “grinding” with “grinding” here..and the gw2 grinding is not only dull & stupid but also “short” as in things u can grind or nature of grinding.

(edited by Rebound.3409)

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Posted by: Serophous.9085

Serophous.9085

It’s more like ANet is overwhelmed by their own creation. They don’t have either the numbers or the funding (thx ncsoft, hope our gems go towards aion expansions) to properly develop this mmo.

I don’t remember NOT having a ton of fun in a major expansion for an mmo…and “enough” fun to last me atleast a few months before the next expansion….because of the quantity of stuff they add. I also don’t remember feeling the repetitiveness of grinding as i feel it in gw2. They were repetitive, but they were done in such a way they were actually fun…either because of the people/community or the events themselves, mechanics and so on…completely new items, new skills..new classes, new worlds/stories to explore.

i am comparing “grinding” with “grinding” here..and the gw2 grinding is not only dull & stupid but also “short” as in things u can grind or nature of grinding.

Once more, fun is a subjective term. what’s fun to you may not be fun to someone else.

And I wish I had played those MMOs you played, they sound like ones everyone would still be playing

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Posted by: joneb.5679

joneb.5679

Life itself is repetitive, me boyo….

I think by the age of 47 I’m well aware of that. LoL I’m talking about a game that uses repetition to make up for a lack of actual original content. It’s a 2 year old mmo game that has been slowing down on content delivery since it’s first year but with the game’s makers trying to make us believe we are getting a lot. It is for nothing I suppose but it isn’t really for nothing due to the game ship and even at that I would rather pay for guaranteed substantial content.

I doubt you played a whole lof ot mmos by the sound of it.Gw2 compared to many other mmo’s handles this “repetitive gameplay” very well.. Take a look at archeage or Tera for e.g,Then you can talk about something being repetitive up to the point its becoming painfully obvious the devs were just being lazy.

I dont know what qualifies for a whole lot of MMOs . I am asking where does GW sit in a ranking of repetition and saying why i find it repetitive. What I have realised though is it may be the type of repetition that annoys me

Of what I have played I find that the repetition in Guild Wars 2 is mostly of a different kind from the other MMOs I played. GW2 seems to encourage a hybrid, part solo, kind of game play. Its like playing around other people and beside them but a lot of the time not with them. A similar experience is like being in a room full of people but still feeling lonely.

Things like Fractals, Dungeons, Guild Missions are like the old quests and raids of old to a degree where though repeatable the communication and fun with a good party makes all the difference, literally. These are the kind of quests and raids I didnt mind repeating in GW1, DDO and SWTOR (the latter to a degree). But there are a limited amount of fractals and dungeons in GW2. Dungeon paths are often the same part way too. Guild Missions are few imo.

GW2 is truly built around dynamic events with the gameplay style of people joining in but not really bonding or often people just doing much of it solo. The LS is often soloed too. I find it hard to get guildies to do the stories and even sometimes pugs. I believe already Anet said no more dungeon content and that is more what I would like. I want content designed for an organised, communicative bunch of people that can maybe even bond if just for a short time.

I do grow tired of unresponsive or unfriendly pugs as well though. As I said age is making me more grumpy and less patient sometimes.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

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Posted by: Caedmon.6798

Caedmon.6798

Maybe i put it a bit blunt,what i meant was.I played Tera for about 2 months before i dropped it,couldnt stand the horrendous grind,camp after camp its all the same every quest is the same every mob is a recycled mob youve seen before.Fast forward archeage,eventhough on paper it has more to offer than gw2,the grind,the repetitiveness..again camp after camp,quest after quest its all the same.Wheras in gw2 ive been playing this for 2 years,on One character and im not bored yet..eventhough i did take my breaks.Do have to admit i cant see myself doing the pve aspect allover again,im not an altoholic in most mmo’s i only have one char.The repetitiveness may be there,but its masked by great combat,awesome graphics,fluid gameplay and a polished overall game that most mmo’s can learn alot from.

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Posted by: Pandaman.4758

Pandaman.4758

Look at it this way: a single player game takes a year or two to develop and gives you maybe 40~60 hours (10~15 hours if it’s a FPS) of non-repetitive entertainment. You can’t realistically expect any game to not become repetitive after playing it for more than a few hundred hours, nor can you expect developers to be able to churn out content fast enough to keep pace with how quickly it’s consumed (barring artificially enforced grinds to prevent players from consuming it faster than it can be produced, but that’s no fun).

Until we have AIs that can dynamically and flawlessly evolve the game world on the fly, you’re just going to have to accept all MMOs will be long stretches of repetitiveness punctuated by much shorter stretches of new content.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

ANet are the masters of recycled content. The new maps are nothing but a nonstop rotation of the same all day long. It is just the nature of GW2.

No other AAA MMO is as repetative as GW2. On one hand it is just because of the very, very limited content they added, as well as the nature of season 1 – to do the same stuff over and over again as long as it lasted.

That’s also why it feels like this game is going nowhere, because no matter what you do, nothing matters. The big wheel just keeps on turning and will reset all and everything you achieved.

The problem is, there is very little finite content – like classical quests, that give you a feeling of progression. Even the story instances are there to be repeated several times.

This game is the only RPG I ever played that really tries hard to give you the feeling thatthere is no progression, be it character-wise or story-wise…