Guild Wars 3
Have fun with guild wars 1. See ya in 7 years, in guild wars 3! Bye byee
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1. You can still play GW1. Heroes are set up now that you can play it solo.
2. GW3 will not come out unless GW2 stays profitable and VR technology becomes mainstream and essential. The evolution from GW1 to GW2 was catching up to competitors and adding a 3rd dimension to what was essentially a 2d game.
3. You way overhype the GW1 skill system. It was fun, but much of the experimentation came from how easy it was to swap between needed gear. My main warrior kept armor for every single possible build on his person at all times. You are right that the GW2 system is not an obvious improvement, which is what is expected of a sequel.
no GW3 until they open all areas to explore lol…
If you want the gw1 skill system then go play gw1.
i want the same skill system with new technology
Gw1 was great. I personally think this game suffers from everything being too fast and instant. Too short cast time. Very little counter play. They want you to watch animations but they are all so twitchy. Conditions don’t last long enough. I hate the stacking. Stats are ridiculous. Profession weight class mean nothing. 90 % of shield skins don’t do what shields would do.
I love the game but the whole combat system needs a revamp
While it’s a long way away this is what I want to see in Guild Wars 3:
1.After the Elder Dragons are beat the races and orders see no more reason to ally themselves, so the Charr finally kill off all the humans (except for one and he can be a PC, if you select not him then he’s a character by himself) then because they beat all the humans they start a war with the Asura next. The game primarily revolves around this conflict. Due to the events of Guild Wars 2 the Sylvari have sacrificed themselves dwarf style to fight off the last remaining dragon (as yet unreleased, or maybe a post-dragon arc where they go after Abaddon’s predecessor)?
2.Controller friendly controls or the same controls as now but able to bind more abilities.
3.No more RNG for legendaries. Mystic Clovers are now Easter eggs that unlock a collection.
4.Six playable races at start: sole surviving human (canonically, even if you see more PC’s in the world with it), charr (charr male warrior is canon), asura, kodan, tengu, and quaggans.
5.Fortress of skulls in Divinity’s Reach. You need to find Queen Jennah’s with a magic artifact for one of the legendary weapons.
6.World is dark and gritty. Sorta has a steampunk Batman feel to it.
7.Open world PvP between the factions. You may take over other races’ cities but they default back after a daily reset.
8.There is still sPvP with many more gamemodes.
9.Maybe make Guild Wars 3 a MOBA with a fighting game dueling mode that I mentioned before?
10.No more in combat speed reduction.
11.No more falling damage.
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Gw1 was great. I personally think this game suffers from everything being too fast and instant. Too short cast time.*
Then PvE would suffer due to being able to heal less often. Maybe just separate balance already?
Conditions don’t last long enough.
On players they can last too long. Problem with conditions is no matter where you run you’re still taking passively applied damage and there are too many easy ways to apply many conditions. Conditions should supplement power not replace it entirely. The other day I had a 10 second cripple from hyenas on my elementalist so if anything conditions last too long.
Profession weight class mean nothing. 90 % of shield skins don’t do what shields would do.
Agreed on shields but class balance should involve some outside the box thinking to ensure heavies don’t become OP.
(edited by Agemnon.4608)
Yeah I guess that’s a more accurate description of conditions. You apply a lot of 2s bleeding randomly instead of purposely giving 10s of bleeding.
Armor weight should have meaning for sure while not making it op. That’s generally called class balance. Guardians being really defensive but having low hp. Warriors should be powerful enough to take on many enemies but have less mobility. Mesmers should have high damage and high evasion skills but die if caught.
. I think it’s great that we are able to play multiple roles on the same class but that could still be done using this method.
Mesmers should have high damage and high evasion skills but die if caught.
Isn’t that the case already though? Especially if they stack confusion and torment but I think you meant power damage. Mesmer can feel like either a really cheap duel or a fair duel depending on if you’re familiar with the class. I don’t play it but have experience against them. Last patch they were a nightmare to duel since on an ele we’d stalemate on point.
Mesmers should have high damage and high evasion skills but die if caught.
Isn’t that the case already though? Especially if they stack confusion and torment but I think you meant power damage. Mesmer can feel like either a really cheap duel or a fair duel depending on if you’re familiar with the class. I don’t play it but have experience against them. Last patch they were a nightmare to duel since on an ele we’d stalemate on point.
Mesmer is definitely like that… Although the damage lately has been a mess.
The point is that the warrior and guardian can have a very similar play style. Super dodgy , high evasion. BURSTY. bursts is really a great example of this. Their is very little variation in how we deal damage. Their isn’t a class that does sustained damage really well keeping pressure up but eventually getting you down or a class that does slow but powerful damage overtime.
Almost ever time I die in pvp it’s because someone chained three powerful skills together after a well timed cc.
Gw1 had that feeling. I used to play Mesmer and assassin. Mesmer would take sometime to kill people draining their health and spiking them with skills like empathy or backfire
I also playerd assassin squishy ASF but a well time burst could down a player.
Warriors would always be right in your face constantly applying pressure.
The other big issue is the lack of sacrifice for anything.
Everyone can do everything so quickly and because of that nothing can persist for very long.
Example: when ele cast healing rain its cast time is like 1 sec and the skill last about 3. It’s soo twitchy that it looses its feeling of being substantial. I would love it if the cast time lasted longer but the field stayed active for like 7 seconds making it feel like an important yet hard to use skill. As of now nothing in the game feels super powerful it’s just something that’s there then is gone.
I wouldn’t mind seeing a Guildwars 3 set in a sci-fi like future 700-1000 years after the events of Guildwars 2. The story goes like this.
It’s been nearly a millennium since the world last saw an elder dragon. In that time Asuran and Charr scientists banded together to advance the world’s technology, fearing the resurgence of elder dragons. 500 years ago their combined efforts lead to the first space technology. Since then tech only grew. Humans, Charr, Asura, Sylvari, Norn all now live in peace. The moon has been colonized and they just now are uncovering ancient ruins on the moon.
The hieroglyphs in the ruins speak of an elder dragon that lorded over all others, even over Primordus.
The player’s personal story opens as an apprentice on the dig above. During the dig tasks you stumble upon a secret passage at the end of the tomb. Inside there appears to be a young human girl encased in a suspended animation chamber. Your presence activates the chamber and releases her. A few moments later you start hearing news reports of a dragon terrorizing the Lion’s Arch megacity back on Tyria.
The story continues from here, maybe lets you explore other planets but ultimately takes you on a quest to reveal that the girl you “rescued” is a weapon that fought the dragon long ago and that you will gain its power to save the world. Ideas for zones
- Find out that the quaggans are aliens as you visit their homeworld
- Discover hidden asura gates on other planets (they become the Stargates they’re modeled after)
Keep the combat system but update it to be more sci-fi ish. That’s what i want to see out of the next guildwars. A Sci-fi MMO with magic and fantasy roots but not just a recycled sci-fi franchise.
I donno about anyone else but i would really like a GW 1.5 which would be an offline version of GW1.