Guild Wars + AMD Mantle?

Guild Wars + AMD Mantle?

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Posted by: Evrae Altana.1295

Evrae Altana.1295

I’m wondering, there’s all this fuss about AMD Mantle being good for performance, and seeing some events are quite heavy on your comp. Will Anet research Mantle support?

Guild Wars + AMD Mantle?

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Posted by: TPMN.1483

TPMN.1483

This game is not GPU bound- it’s heavily CPU Bound for larger areas.
Mantle support would not give much of a boost – it would also be expensive to code, develop and test for.

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: sorudo.9054

sorudo.9054

i’m more interested in why they never added physX, it would’ve added so much joy with clothing but no, they had to manually animate all the skirts and coats making the animation poor at best.

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Posted by: Caedmon.6798

Caedmon.6798

It’s an alternative to direct3d and opengl.Since gw2 isn’t even dx11 or has a 64bit client for that matter.. i doubt they will invest time and money to implement mantle.

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Posted by: Undertow.2389

Undertow.2389

This game is not GPU bound- it’s heavily CPU Bound for larger areas.
Mantle support would not give much of a boost – it would also be expensive to code, develop and test for.

Mantle is all about removing CPU bottlenecking with direct3d. You get very large gains when you have a slow cpu and fast graphics card, but not much at all with with a fast cpu and slow graphics card. It is logical to conclude that this is the type of game it would benefit most.

That said, I don’t think there’s a chance at all of them implementing it as they haven’t even bothered with implementing directx 11/11.1, still only using directx 9, which is over a decade old.

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Posted by: juiceman.2870

juiceman.2870

I dont think they are going to rewrite huge parts of this game to support mantle that is specific to ATI hardware. Seems like a waste of resources to me, and your really underestimating how much work that is to do I mean its fundamental changes to the whole rendering pipeline probably not to mention all the sub systems dependent on that. Mantle is something you build into a new game not retroactively go back and patch it in to a huge game like this

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Posted by: Behellagh.1468

Behellagh.1468

The advantage of Mantle is reduced CPU setup for API calls meaning more times through the renderer per second. Of course if your renderer is bottlenecked on the CPU by code that isn’t involved in setup for API calls the impact won’t be as great.

Dx 11 wasn’t introduced until late in the GW2 development cycle. Past it’s original release deadline. By then the underlying engine was done and it was just content and assets being developed.

PhysX? Yeah, lets cripple a game on an exclusive to one GPU manufacturer’s physics engine, because the software emulator is terrible. Better to use with the Havok physics engine at least it keeps the red/green war out of the performance question.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: angelpaladin.7921

angelpaladin.7921

There was another thread like this that I assume was deleted? I am not sure what happened to it. In a nut shell no they are having a hard enough time keeping up with the current game.

The servers and game client both are in dire need of optimization. They need to go thought and sort out the many bugs plaguing the game. Things like Orr temple event’s and the weapon swap bug have been in the game since release. Also there is the Mac client that’s been in beta since release.

These are just a few of the issues plaguing the game right now. This does not even touch on the fact the game is horribly unbalanced in PVE borderline broken. The AI is also broken being able to back a boss into a corner and then melee it down is not proper AI.

Plus in general I think mantle is dead in the water anyway. Think about it only works with new generation AMD video cards. Why would any company sit there and spend time and resources programing for it unless AMD is going to give them a kick back. Right now AMD does not have the money to do that. What I have read mantle is for desktops/labtops only. There will be no mantle support for Xbox One and PS4.

I think I am starting to understand why the other thread might have been deleted. AMD is not pertaining to GW2. Then again I might have just missed the post earlier today when I was scanning the forums… there new “system” no longer alerts you when a post has been deleted. We all know how delete happy they get at ANET.

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Posted by: Behellagh.1468

Behellagh.1468

All you need is a few game engine companies adding support and it’ll spread because it’ll be “free” to the game developer.

I think the Plants Vs Zombies FPS is built on the Frostbite engine. I haven’t bother to see if either Source or UE4 will announced support for it.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: CursedShaitan.9720

CursedShaitan.9720

All you need is a few game engine companies adding support and it’ll spread because it’ll be “free” to the game developer.

I think the Plants Vs Zombies FPS is built on the Frostbite engine. I haven’t bother to see if either Source or UE4 will announced support for it.

Amd has also stated mantles design around GCN as a starting point was logical due to their familiarity but their end goal is to let Mantle take whatever shape it needs to include Nvidia and Intel so they can ensure it doesn’t get stopped dead in the water by proprietary hardware limits in their attempt to dethrone directx

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Posted by: zamalek.2154

zamalek.2154

it would also be expensive to code

Exactly, but times a million. You don’t just magically flip a switch and suddenly support Mantle.

Mantle is all about removing CPU bottlenecking with direct3d.

That’s a very broad statement. One of the things Mantle does is reduce the overhead of “Draw” calls; they can make a game CPU-bound if you overdo them.

still only using directx 9, which is over a decade old

And is still perfectly functional. Take note: DX11 requires better hardware for the same featureset – i.e. implementing DX11 (because it’s not a decade old) would likely make the game run slower.

Saying that implementing Mantle in GW2 would make a difference is conjecture to the utmost extreme. The only people who would be able to determine whether Mantle would help are ANet: they can profile the game to determine where the bottlenecks lie. If the bottlenecks align with the improvements Mantle offers then on a theoretical level using it would be a good idea; on a practical level the cost wouldn’t justify the result – Mantle is a bare-metal API which makes it extremely expensive to develop for.

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