Guild Wars II sales climb to 3.5 million

Guild Wars II sales climb to 3.5 million

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Posted by: Eli The Yahoo.9782

Eli The Yahoo.9782

Guild Wars II sales climb to 3.5 million

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Posted by: Calsifer.6079

Calsifer.6079

Grats ANet! People have been saying PC gaming and MMORPGs have been dying for years now but these figures obviously say otherwise.

Ninja Stokk – Thief. CD.

Guild Wars II sales climb to 3.5 million

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Posted by: Erasculio.2914

Erasculio.2914

But in January, they announced the game was past 3 million sales.

Which means, in the last 8 months the game has sold, what, 500.000 units?

Funny, because I remember someone here claiming that the game was at six million copies sold.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Guild Wars II sales climb to 3.5 million

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Posted by: Nuka Cola.8520

Nuka Cola.8520

I wonder, do they need to reach 5 million to add their first significant pve content or how many millions will it take?

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

Guild Wars II sales climb to 3.5 million

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Geez Nuka, ur always so full of sarcasm!

Big Gratz Anet, may u sell many more!

PS. you sent 2 b/day presents to my first char, my mesmer lolz, wish i could pull out 2 Queen Jennas at the same time, twins sort of speak.

PPS. Been meaning to say happy birthday Anet, but invasions have kept me too busy. Now that i’ve completed all the maps, i have a bit of a breather.

Guild Wars II sales climb to 3.5 million

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

but highest amount of players online only at one time 460k

Guild Wars II sales climb to 3.5 million

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Posted by: eisberg.2379

eisberg.2379

but highest amount of players online only at one time 460k

Not sure why you are sad, in subscription MMOs about 25% of their playerbase plays at peak times, which is about a 4 hour period, the other 75% play at different times in the other 20 hours in a day. So if 460,000 was the peak they reached at one time, that would mean the game would have about 1.8 Million people playing it each day.

Guild Wars II sales climb to 3.5 million

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Posted by: Vayne.8563

Vayne.8563

I wonder, do they need to reach 5 million to add their first significant pve content or how many millions will it take?

Considering how many haters malign the game, I’m surprised it’s even doing as well as it is. It’s pretty sad to see some many people who don’t like a game do nothing but consistently malign it. It’s like you’re willing the game to fail because you personally don’t like it. It’s okay not to like something, but to be just this source of consistent negativity doesn’t help anyone…including the game.

3.5 million without China is actually a kitten good number for MMO sales.

Edit: SWToR was made by a bigger company, released first and as of August 2013, only had 2.6 million sales. That’s with the Star Wars IP and the Bioware name, as well as the advertising power of EA (and yes that game was promoted heavily).

In fact, can you name another MMORPG that sold 3.5 million copies in a year?

(edited by Vayne.8563)

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Posted by: Ashen.2907

Ashen.2907

I wonder, do they need to reach 5 million to add their first significant pve content or how many millions will it take?

Considering how many haters malign the game, I’m surprised it’s even doing as well as it is. It’s pretty sad to see some many people who don’t like a game do nothing but consistently malign it. It’s like you’re willing the game to fail because you personally don’t like it. It’s okay not to like something, but to be just this source of consistent negativity doesn’t help anyone…including the game.

3.5 million without China is actually a kitten good number for MMO sales.

Edit: SWToR was made by a bigger company, released first and as of August 2013, only had 2.6 million sales. That’s with the Star Wars IP and the Bioware name, as well as the advertising power of EA (and yes that game was promoted heavily).

In fact, can you name another MMORPG that sold 3.5 million copies in a year?

He didn’t claim that 3.5 million was not an impressive number. What he is saying, and has said elsewhere, is that Anet is not doing much with the revenue from that 3.5 million sales.

I disagree with him completely. He has made it clear that either his math skills or his understanding of the costs of developing an MMO and doing business in general are lacking.

I am not completely happy with what Anet has been doing with the game, I am rather disappointed in the direction of the game, but it does have direction and is receiving developer attention.

(edited by Ashen.2907)

Guild Wars II sales climb to 3.5 million

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Posted by: Vayne.8563

Vayne.8563

but highest amount of players online only at one time 460k

That’s great numbers for an MMO. Most MMOs don’t even have a player base that high.

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Posted by: Deified.7520

Deified.7520

I wonder, do they need to reach 5 million to add their first significant pve content or how many millions will it take?

Considering how many haters malign the game, I’m surprised it’s even doing as well as it is. It’s pretty sad to see some many people who don’t like a game do nothing but consistently malign it. It’s like you’re willing the game to fail because you personally don’t like it. It’s okay not to like something, but to be just this source of consistent negativity doesn’t help anyone…including the game.

3.5 million without China is actually a kitten good number for MMO sales.

Edit: SWToR was made by a bigger company, released first and as of August 2013, only had 2.6 million sales. That’s with the Star Wars IP and the Bioware name, as well as the advertising power of EA (and yes that game was promoted heavily).

In fact, can you name another MMORPG that sold 3.5 million copies in a year?

Only time i see the worst of the community come out is on the forums and in spvp. In WvW i think with not being able to talk to the other team helped a lot. I’m all for feedback though. A player who doesn’t like something does have the right to express this dislike on the forums. However, the manner in which he expresses it decides a lot. Try spending time on other places that don’t include LA map chat, spvp, and on the forums. Reddit, open world, pretty much everything else has a lot more enjoyable time. Though not everyone on the forums is bad. There are a lot of good people here, but you know what they say about bad apples.

Guild Wars II sales climb to 3.5 million

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

but highest amount of players online only at one time 460k

Not sure why you are sad, in subscription MMOs about 25% of their playerbase plays at peak times, which is about a 4 hour period, the other 75% play at different times in the other 20 hours in a day. So if 460,000 was the peak they reached at one time, that would mean the game would have about 1.8 Million people playing it each day.

but highest amount of players online only at one time 460k

That’s great numbers for an MMO. Most MMOs don’t even have a player base that high.

ooo thanks eisberg and Vayne for the clarification!

hmmm misused sad face there! XD

i guess sad face bcos earlier i tot i saw some guy mentioned only 500k players and i thought 460k, not even 500k.

i.e. that guy was saying 500k active players
460k players at peak probably meant much much more than 500k active players.

Guild Wars II sales climb to 3.5 million

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Posted by: Vayne.8563

Vayne.8563

I wonder, do they need to reach 5 million to add their first significant pve content or how many millions will it take?

Considering how many haters malign the game, I’m surprised it’s even doing as well as it is. It’s pretty sad to see some many people who don’t like a game do nothing but consistently malign it. It’s like you’re willing the game to fail because you personally don’t like it. It’s okay not to like something, but to be just this source of consistent negativity doesn’t help anyone…including the game.

3.5 million without China is actually a kitten good number for MMO sales.

Edit: SWToR was made by a bigger company, released first and as of August 2013, only had 2.6 million sales. That’s with the Star Wars IP and the Bioware name, as well as the advertising power of EA (and yes that game was promoted heavily).

In fact, can you name another MMORPG that sold 3.5 million copies in a year?

Only time i see the worst of the community come out is on the forums and in spvp. In WvW i think with not being able to talk to the other team helped a lot. I’m all for feedback though. A player who doesn’t like something does have the right to express this dislike on the forums. However, the manner in which he expresses it decides a lot. Try spending time on other places that don’t include LA map chat, spvp, and on the forums. Reddit, open world, pretty much everything else has a lot more enjoyable time. Though not everyone on the forums is bad. There are a lot of good people here, but you know what they say about bad apples.

There are about a dozen people on these forums that post constantly in every negative and every positive thread, that say nothing at all constructive. They simply support each other in their dislike of the game. And it’s fine to dislike a game.

But if you took those dozen people off these forums, you wouldn’t have significantly less complaints…but you would have significantly less people attacking the game.

You can complain without attacking.