When people express the wish that Guild Wars 2 was more like its predecessor, particularly in the context of “vertical gear progression”, a (frustratingly) recurring retort has been: “Guild Wars is not an MMO.”
It’s generally refuted—I’ve tackled it a few times myself—but it keeps coming up. So let’s counter the assertion in detail:
MMOs have fundamental defining criteria:
- Hosted, online
- Persistent world
- Large number of concurrent users (thousands or more)
Does Guild Wars meet all this criteria? Yes, it does. Admittedly, the title is, by design, weakest on the second point, but that attribute is still there, also by design.
Additionally, the website for the title actually describes the game as an MMO that avoids “some of the more tedious aspects” of the genre. Also from the website (emphasis mine):
“Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them.”
Please note that the aforementioned qualifying elements of an MMO are all mentioned in that quote. Please also note that if the game was not recognized as an MMO by those who designed it, language such as “like existing MMOs” wouldn’t have been incorporated into their product descriptions. Clearly, they were targeting an MMO audience.
Furthermore, the industry and culture that surround gaming have designated it as an MMO (and an MMORPG). Any basic web search will reveal this. Simply enter “Guild Wars” and “MMO” into your engine of choice. Dig further, and you’ll also find that game journalists have routinely referred to it as an MMO (and an MMORPG). Quotes from those journalists calling it such can actually be found on the title’s website.
And then there’s the point of who made the game, where they had come from, and why they set out on their own to begin with.
Now, you might retort, “but Guild Wars is called a CORPG!”
Yes. But who called it that? The industry? No. Players? No. Journalists? No. So where did that label come from?
Guild Wars was marketed as a Cooperative Online Roleplaying Game by the studio that produced it. This was a marketing strategy employed to distance and distinguish the title from many of the recurring conventions of the MMORPG subgrenre.
The subgrenre. Not from MMOs in general. MMOs and MMORPGs are not the same thing.
“CORPG” is not a separate genre, because one title does not a genre make. “CORPG” appears nowhere relevant outside of the title’s marketing language (do another web search). “CORPG”, in the larger context of gaming industry and culture, is meaningless.
But even if it were a recognized genre, it would be a counted as a subgenre of the MMO category.
Conclusion: Guild Wars is an MMO.
Thanks for reading.