Guild Wars doesn't even guild war
Cue for the lore folks of why the game is actually named Guild Wars….hint, its not because player made guilds warred. It’s cool, I’m sure someone would love to explain it again.
Perhaps because the name has nothing to do with GvG.
http://wiki.guildwars.com/wiki/The_Guild_Wars
“The Guild Wars are the series of at least three wars among different guilds in the three human kingdoms of Ascalon, Kryta, and Orr. The wars ended only because the charr invasion from the north meant an even bigger threat to the three kingdoms.
The second Guild War was memorialized by the construction of Surmia in 1020 AE. Ascalon was the kingdom victorious of this war according to the Historical Monument of Surmia. It is unlikely that the war ended during 1020 AE, however, due to the length of the latest Guild War.
The most recent Guild War lasted for 57 years (from 1013 AE until 1070 AE). The war caused much suffering and hatred between the people of the three kingdoms. These old wounds can be seen in the present day in the form of the mistrust King Adelbern holds towards the efforts of Kryta to help Ascalon recover from the charr invasion, particularly towards Ambassador Zain. During this war, King Adelbern was a war hero which led to his eventual crowning as a king instead of Barradin becoming king.
While there have been many Guild Wars prior to this one, when characters in the game refer to the Guild War, they mean the last one which ended with the Searing. While initially confined to a conflict between guilds, when open combat erupted in the streets of Arah, Orr responded to protect its holy city. The military action against Krytan and Ascalonian guilds spurred the other nations into responding, leading to open conflict between the three nations."
See, right on cue….knowledged!
Two things they didn’t do that perhaps they should have.
Name it anything but Guild Wars 2. One early EQ2 lead developer stated that naming the game Everquest 2 was a huge mistake.
Start the new game with a built in Lore Bandaid. I thought for years that what EQ2 did was cheesy.. but they avoided retroactive lore revisions to Everquest. EQ2 Norrath was “one of many possible alternate timelines”. The Paramount Trek fixitall.
It’s ugly, but it works.
(edited by Teofa Tsavo.9863)
Two things they didn’t do that perhaps they should have.
Name it anything but Guild Wars 2. One early EQ2 lead developer stated that naming the game Everquest 2 was a huge mistake.
Start the new game with a built in Lore Bandaid. I thought for years that what EQ2 did was cheesy.. but they avoided retroactive lore revisions to Everquest. EQ2 Norrath was stated as “one of many possible timelines”. The Paramount Trek fixitall.
It’s ugly, but it works.
I kind of think they should have named it something else also. Naming it Guild Wars 2 brought over certain expectations that were never filled. This game is so different from the original that there is little comparison except for lore. Even the maps are nowhere near the same, not only the boundaries but the features within them. If I didn’t have a site that overlays the two maps I would have no idea where the old cities and outposts were.
Cue for the lore folks of why the game is actually named Guild Wars….hint, its not because player made guilds warred. It’s cool, I’m sure someone would love to explain it again.
The lore was created to give ingame context to GvG. Do you think when Anet was developing gw1, they named it after lore that was not even mentioned during the story campaign? When promoting gw1, did they use this piece of lore or the pvp format which was the focal point of the entire game? Hmmmm
Anet is known for creating flavour lore to explain the existence of key features. Like waypoints for example.
The lore was created to give ingame context to GvG. Do you think when Anet was developing gw1, they named it after lore that was not even mentioned during the story campaign? When promoting gw1, did they use this piece of lore or the pvp format which was the focal point of the entire game? Hmmmm
Anet is known for creating flavour lore to explain the existence of key features. Like waypoints for example.
I have no idea if that is true or not, I wasn’t around much for the first game and you are probably right about it. That said though, the initial marketing and design strategy for a game first introduced almost 10 years ago bears little relevance to what the IP has become and is today. I do wish they would of come up with a better name though.
The lore was created to give ingame context to GvG. Do you think when Anet was developing gw1, they named it after lore that was not even mentioned during the story campaign? When promoting gw1, did they use this piece of lore or the pvp format which was the focal point of the entire game? Hmmmm
Anet is known for creating flavour lore to explain the existence of key features. Like waypoints for example.
I have no idea if that is true or not, I wasn’t around much for the first game and you are probably right about it. That said though, the initial marketing and design strategy for a game first introduced almost 10 years ago bears little relevance to what the IP has become and is today. I do wish they would of come up with a better name though.
You don’t change the name of your IP, no matter how much it changes. It would be like starting over and you never want to do that.
in WvW, Guilds from different worlds are fighting a war, this war doesn’t limit a single guild vs guild and it is a bigger war. Thats the GW2 version of “Guild wars” mode.