Guild World Maps
I’ll be honest..
I think the way GW2 is approaching raids is a good and in an interesting way. But it is instanced. GW2 (and many other games) pretend to be an MMO (a massive multiplayer online game), but the endgame keeps revolving around instanced content.
It is obvious that it is a community wish, but why?
Is it time to change the term, cause the definition doesnt fit it anymore?
I think that “ipwpylane” is a better term. (it stands for “instanced play with people you like and nobody else”). It is what all endgame revolves around in all games in the genre.
GW2 is proud of a social community. And I give them credit for having a game that brings the best of us out. But no game ever has been a true MMO.
on that point GW2 has failed as well it seems.
Enough rant bout how human nature works but back on topic.
Why would you want guild only (aka instanced) maps. Why do you want to be “just” with guildies? what is wrong with other players? are they really that bad? or does your guild has some pricks as well? why do you forgive them and not complete strangers?
Why is it impossible to have a true MMO?
I know these questions are harsh, but they have been troubling my mind a lot lately. I got nothing against guild only maps. But why do you want me (and a lot of others) out of “your” instance??
Arise, opressed of Tyria!
(edited by mercury ranique.2170)
I’ll be honest..
I think the way GW2 is approaching raids is a good and in an interesting way. But it is instanced. GW2 (and many other games) pretend to be an MMO (a massive multiplayer online game), but the endgame keeps revolving around instanced content.
It is obvious that it is a community wish, but why?Is it time to change the term, cause the definition doesnt fit it anymore?
I think that “ipwpylane” is a better term. (it stands for “instanced play with people you like and nobody else”). It is what all endgame revolves around in all games in the genre.GW2 is proud of a social community. And I give them credit for having a game that brings the best of us out. But no game ever has been a true MMO.
on that point GW2 has failed as well it seems.Enough rant bout how human nature works but back on topic.
Why would you want guild only (aka instanced) maps. Why do you want to be “just” with guildies? what is wrong with other players? are they really that bad? or does your guild has some pricks as well? why do you forgive them and not complete strangers?
Why is it impossible to have a true MMO?I know these questions are harsh, but they have been troubling my mind a lot lately. I got nothing against guild only maps. But why do you want me (and a lot of others) out of “your” instance??
What??
Are you seriously saying that you wouldn’t give a hoot if you and your friends (that is if you have any in GW2) cant get into the same event or raid etc together because the map cap means someone gets left behind each time.
Openworld is fun, I agree but its also plagued with issues of world event megaserver caps, stupidly scaled (or lack of scaling) encounters where a hundred or more players beat down on a single target and is the whole thing is over in a matter of minutes.
TEQ and Wurm are the best examples of a little more organised openworld events but how many times have you been dc’ed and missed out on ya loot cos you cant get back into map.
Add to that, some of us would actually like to see what we are hitting and not have to dull down our systems in order to get through the particle effects of a hundred hungry asurans.
Instanced content is a way of ensuring that guilds/ friends can enjoy things together without having to necessarily spend time advertising for specific classes, builds and now potentially specific roles within their groups.
Pugging is fun but many of us learnt a long time ago to always expect the unexpected when running raids that have coordinated specifics built within them and instanced content allows a lot better organisation than openworld ever could.
Additionally such instanced content can likely be better balanced/controlled and maybe even scaleable later on for things like hardmode etc to cater for other players who enjoy that… openworld has already proven a complete mess in this regards imo.
It’s not personal, its just that some players like to play within their own groups.. it doesn’t stop you enjoying the same content within a PUG group if that’s your preference.
(edited by Bloodstealer.5978)
Are you seriously saying that you wouldn’t give a hoot if you and your friends (that is if you have any in GW2) cant get into the same event or raid etc together because the map cap means someone gets left behind each time.
Whenever that happens to me, I just start typing out erotic Trahearne fan-fiction into the map chat. Surprisingly, my friends can get into the map instance almost instantly after that.
As for the actual thread, these maps would take up more resources on Anet’s end and would more often than not be used to simply farm maps efficiently, not for fun. People using bots, etc could easily abuse this too. It’d be cool, but just not worth it in my opinion.