Guild based servers

Guild based servers

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Posted by: Brother Dulfite.5793

Brother Dulfite.5793

This is a problem I’ve had with this game since it’s beginning. We come in from gw1 with guilds being very close and doing all sorts of pve and pvp together. then comes gw2 which, at first has a very divisive system set up in which people start on different servers, but then they fix it with mega servers for pve, but leave wvw in the dust. I’m tired of not being able to wvw with my guild permanently. And guesting isn’t the solution, nor is making everyone pay money to transfer servers. The solution is what should have been in the system from the beginning; guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server. If you don’t want to fight on that server, you can rep another guild. This would drastically increase guilds actively participating in wvw instead of just having zergs dominated by the few lucky guilds that actually managed to have a good amount of people on one server (though they too would benefit from this system).

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Posted by: Khisanth.2948

Khisanth.2948

More blobs for WvW? No thanks.

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Posted by: Healix.5819

Healix.5819

Originally, transferring was free and you could play on any server. The problem is, people abuse it by wasting space, resources, spying, etc. Hardcore WvWers however were always going to buy secondary accounts to do so, but now free accounts allow anyone to do it. Most people are lazy however, so it’d definitely be more common if you could simply switch.

They should have gotten rid of locked server a long time ago. It’s simply a bad idea, where new players wanting to play with their friends have no reason to play, but I hear support can make exceptions. They could have based it on guilds, but the guild’s faction/server selection would need to an RNG lottery and done every season and players would have to do the same. What if instead of multiple groupings, they just had the 3 factions and one big world, whether it was through overflowing or by permanently multiplying the maps (ie, NWSE EBG)?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server. If you don’t want to fight on that server, you can rep another guild.

So, what you’re saying is that if I’m in one guild and fighting on a server all I have to do is to switch guilds to fight on another server? Since we can have 5 guilds that means I could switch between 5 different servers by switching reps. Or I can just leave my guild and join another to get on a different server.

So how do you stop people from stacking on winning servers when all they have to do is make a guild and pledge to that server, or join another guild?

Be careful what you ask for
ANet may give it to you.

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Posted by: The Greyhawk.9107

The Greyhawk.9107

guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server. If you don’t want to fight on that server, you can rep another guild.

So, what you’re saying is that if I’m in one guild and fighting on a server all I have to do is to switch guilds to fight on another server? Since we can have 5 guilds that means I could switch between 5 different servers by switching reps. Or I can just leave my guild and join another to get on a different server.

So how do you stop people from stacking on winning servers when all they have to do is make a guild and pledge to that server, or join another guild?

^This.
What it becomes is either WvW goes away completely, or you put a crowbar in your wallet (in game or irl) and buy a transfer.

Hate is Fuel.

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Posted by: Linken.6345

Linken.6345

My question is if you do everything with your guild why dident you star on the same server at the begining or transfer servers when it was free?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Originally, transferring was free and you could play on any server.

The only reason that was true was that guesting wasn’t available yet. As soon as they enabled guesting, they removed free transfers (after a final grace period).

Initially, you could transfer as often as you liked. That was reduced to daily; weekly limits took effect around the same time as guesting. Part of the reason was to reduce the impact on the authentication servers (apparently a bunch of back-end stuff has to take place to enable the transfer) and clearly reducing bandwagoning was another part.


Regardless, I like the fact that I can be loyal to my world and be a member of cross-world guilds. I think it would hurt the game to change that, with only modest short-term benefits.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

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Posted by: Luci.7018

Luci.7018

Do you mean like an event ?

You and the other sighed up ppl , can hold the ‘’Eternal Battlegrounds Castle’’ and you must defend it for specific hour (between 14:00-1500 ) while the other 3 factions besiege you ?
Each other enemy server in order to participate into EB , they must capture 70% of their homeland stractured , or go into the enemie’s and sabotage them (or the EB guys can do the same) ?
The same rules aply in EB (must capture atleast 33% to summon an NPC to be escorted into the keep)

And siege machines that have ‘’body block faction’’ inside the EB castle , that takes damage based on how many other siege machines are around them (dont stack them too close and not too many), when the outer walls/door is destroyed ?
(max Supply in the castle 15k)

The NPC that follow the commander or the commander can nominate a person , so the NPC will follow him in some backdoors ways, avoiding ganksand not w8ing 3 min to reset (in random location))

EDIT: the Eb castle can be used as a test subject for future mechnics that can be used in the normal maps.
For example you can control some Small Iron Balls inside the keep .
They go only forward and they turn extremly easily , doing knockback +100 damage to the zerg . As long as the keep diving in the zerg (chipping away some mettalic piece fragments) + with the friction of the earth , you small ball get magnetized and over time the size and damage is increased , while the movement + turn speed is reduced .
If you collide x2 times with other ppl Balls , you die .

Theres also 2 bottons on the Small sized ball :
a) Start Detonating Sequence . doing 3k damage (after 6 sec) . If you touch another player’s ball or explode in the same radius , no damage will be done to the zerg but a small black hole will be created the disperse the zergs in various ‘’cough cough random’’ areas inside the keep

b) Hold the Hellfire Hannon button , if 3 small sized balls are nearby and essential you stay still and you start charging so the Middle Player will be launced in the direction he is facing for humogous mout of damage (count as projectile)

or c) when 2 small balls are magnetized they create a Twister

(or some machines gun thatdont have exactly good aim , just like the old Enginner’s Poison Dart (or ak47 .
Or mechanical moles/eagles , controls by players that snap players and teleport them in various locations in the keep)

On break

(edited by Luci.7018)

Guild based servers

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Posted by: Brother Dulfite.5793

Brother Dulfite.5793

guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server. If you don’t want to fight on that server, you can rep another guild.

So, what you’re saying is that if I’m in one guild and fighting on a server all I have to do is to switch guilds to fight on another server? Since we can have 5 guilds that means I could switch between 5 different servers by switching reps. Or I can just leave my guild and join another to get on a different server.

So how do you stop people from stacking on winning servers when all they have to do is make a guild and pledge to that server, or join another guild?

The pips man. If you constantly play on the big dog server, you aren’t ever gonna get those “Outnumbered” +5 pips towards rewards and the legendary (which is the main reason, I’d imagine, that the influx of pvers in WvW are there for).

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Posted by: Brother Dulfite.5793

Brother Dulfite.5793

My question is if you do everything with your guild why dident you star on the same server at the begining or transfer servers when it was free?

I did. But this game is old now and most of the active players now weren’t the ones that were active in 2012 and most of the ones now weren’t playing back then. The free thing ended years ago, so now I find myself in a guild in which we have talked for a couple years about doing wvw together and yet because hundreds of members would have to switch servers via paying.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server. If you don’t want to fight on that server, you can rep another guild.

So, what you’re saying is that if I’m in one guild and fighting on a server all I have to do is to switch guilds to fight on another server? Since we can have 5 guilds that means I could switch between 5 different servers by switching reps. Or I can just leave my guild and join another to get on a different server.

So how do you stop people from stacking on winning servers when all they have to do is make a guild and pledge to that server, or join another guild?

The pips man. If you constantly play on the big dog server, you aren’t ever gonna get those “Outnumbered” +5 pips towards rewards and the legendary (which is the main reason, I’d imagine, that the influx of pvers in WvW are there for).

Then all they would have to do is switch guilds to get the best server to play on, which is the same reason people stacked on winning servers because they were the best server to play on. So that doesn’t answer my question, “So how do you stop people from stacking on winning servers switching to the best server for that day/hour when all they have to do is make a guild and pledge to that server, or join another guild?”

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Guild based servers

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Posted by: Brother Dulfite.5793

Brother Dulfite.5793

guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server. If you don’t want to fight on that server, you can rep another guild.

So, what you’re saying is that if I’m in one guild and fighting on a server all I have to do is to switch guilds to fight on another server? Since we can have 5 guilds that means I could switch between 5 different servers by switching reps. Or I can just leave my guild and join another to get on a different server.

So how do you stop people from stacking on winning servers when all they have to do is make a guild and pledge to that server, or join another guild?

The pips man. If you constantly play on the big dog server, you aren’t ever gonna get those “Outnumbered” +5 pips towards rewards and the legendary (which is the main reason, I’d imagine, that the influx of pvers in WvW are there for).

Then all they would have to do is switch guilds to get the best server to play on, which is the same reason people stacked on winning servers because they were the best server to play on. So that doesn’t answer my question, “So how do you stop people from stacking on winning servers switching to the best server for that day/hour when all they have to do is make a guild and pledge to that server, or join another guild?”

No because the best servers would be the worst to play on if you want pips. Why get 3 pips when you could get 6 or 7 per tick? More and more people, because of the pips and their desire for the legendary and better loot, will want to NOT be on the better servers, which will even out the playing field across the servers. Or they would at least if Anet allowed people to switch for free or went with my guild method.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

So, your suggestion would slow down the acquisition of rewards? No one would get 6 or 7 pips per tick?

Interesting concept. Not sure how popular it would be…

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server. If you don’t want to fight on that server, you can rep another guild.

So, what you’re saying is that if I’m in one guild and fighting on a server all I have to do is to switch guilds to fight on another server? Since we can have 5 guilds that means I could switch between 5 different servers by switching reps. Or I can just leave my guild and join another to get on a different server.

So how do you stop people from stacking on winning servers when all they have to do is make a guild and pledge to that server, or join another guild?

The pips man. If you constantly play on the big dog server, you aren’t ever gonna get those “Outnumbered” +5 pips towards rewards and the legendary (which is the main reason, I’d imagine, that the influx of pvers in WvW are there for).

Then all they would have to do is switch guilds to get the best server to play on, which is the same reason people stacked on winning servers because they were the best server to play on. So that doesn’t answer my question, “So how do you stop people from stacking on winning servers switching to the best server for that day/hour when all they have to do is make a guild and pledge to that server, or join another guild?”

No because the best servers would be the worst to play on if you want pips. Why get 3 pips when you could get 6 or 7 per tick? More and more people, because of the pips and their desire for the legendary and better loot, will want to NOT be on the better servers, which will even out the playing field across the servers. Or they would at least if Anet allowed people to switch for free or went with my guild method.

I’m talking about the best server for that person.

What would stop the players from switching between servers, picking out the server that gives that player the most pips for that day and switching guilds to play on it, then the next day or later in the day, switching again to the server that is best for that player to get rewards.

If that’s not clear enough
Let’s say player B is a member of 5 guilds and has access to 5 different servers. What’s to stop B from switching between these 5 servers any day he chooses in order to get the best playing for him? If he is a member of guilds that are on opposing sides on one WvW battlefield then he could switch sides just by changing guild representation. What would stop that?

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Pifil.5193

Pifil.5193

This wouldn’t work. My server is always matched against the same handful of servers. Anyone could easily join WvW guilds on three of four servers to spy on all of them.

Perhaps if you chose your server at the start of the week and couldn’t rep another server in WvW for that week then it’d work better? However, there is already a mechanism where you can switch your WvW server (an expensive option with gems) I don’t think we really need another.

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Posted by: Kantid.3571

Kantid.3571

The solution is what should have been in the system from the beginning; guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server.

Yeah, i have same thoughts about existing situation – guild members are split between different servers by default, and this aspect of the game feels very… unfriendly

This is not normal situation – new guild members should be able to join WvW play with all other guild members at the moment they join guild.

about suggestion: we have 2 starting problems here
- how to spread guilds between servers so all will be happy (may be total reset + refunding gems, spended on switch?)
- how to prevent abusing the system by guild switching (for example: you can choose only one guild for WvW play and change it not often than once in 3-6 months)


Check my [suggestion] about guild-binding to servers and alliances
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Guild-play-boost-Alliances/first#post6606758
The core idea – atomaticaly bind guilds to low-rated/populated servers, so players can choose – play on server binded for their account or server binded to their guild.
Some alternative to existing server-merge system (i didn’t think about full reset when i wrote this).

(edited by Kantid.3571)