Ehmry Bay Guardian
Guild-bound Craftable Items
Ehmry Bay Guardian
The issue of account binding is a strange one to me. So many people are protective of the idea that if they worked hard for the best equipment, they should keep it, over someone just buying it. I think these people are foolish. Foolish because they don’t realise the economic oppurtunity in the game they’ve sacrificed. Yes, opening account binding to everyone, or even guild binding would allow people who have not worked toward a craft 500 have the highest level gear. But who benefits off that? The people who did work toward craft 500, and now hold the market share on capitalizing off that.
Lets be honest, did you really work hard to get crafting to 500? No, you probably did what most people did, and grinded/saved a few hundred gold, then purchased a crafting guide, and sat there for 2 hours recreating recipes to level 500. This has devalued crafting entirely. It is now just another 2-300 gold required gating your first set of ascended. Because of the way crafting is built/implemented in the game, it literally serves no other purpose than ascended crafting. In reality, removing binding from crafting devalues crafting for the average player, which in turn, raises the valuation for crafters. It actually gives crafting as a whole more meaning, not less. Your best items are now acquired as a community, not as an individual.
The issue of account binding is a strange one to me. So many people are protective of the idea that if they worked hard for the best equipment, they should keep it, over someone just buying it. I think these people are foolish. Foolish because they don’t realise the economic oppurtunity in the game they’ve sacrificed. Yes, opening account binding to everyone, or even guild binding would allow people who have not worked toward a craft 500 have the highest level gear. But who benefits off that? The people who did work toward craft 500, and now hold the market share on capitalizing off that.
Lets be honest, did you really work hard to get crafting to 500? No, you probably did what most people did, and grinded/saved a few hundred gold, then purchased a crafting guide, and sat there for 2 hours recreating recipes to level 500. This has devalued crafting entirely. It is now just another 2-300 gold required gating your first set of ascended. Because of the way crafting is built/implemented in the game, it literally serves no other purpose than ascended crafting. In reality, removing binding from crafting devalues crafting for the average player, which in turn, raises the valuation for crafters. It actually gives crafting as a whole more meaning, not less. Your best items are now acquired as a community, not as an individual.
Great points, and I agree. You pretty much voiced the outcome of the following (initially negative, as per the title) thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Stop-making-holiday-event-stuff-tradeable/first#post5724443
Ehmry Bay Guardian
The issue of account binding is a strange one to me. So many people are protective of the idea that if they worked hard for the best equipment, they should keep it, over someone just buying it. I think these people are foolish. Foolish because they don’t realise the economic oppurtunity in the game they’ve sacrificed. Yes, opening account binding to everyone, or even guild binding would allow people who have not worked toward a craft 500 have the highest level gear. But who benefits off that? The people who did work toward craft 500, and now hold the market share on capitalizing off that.
Lets be honest, did you really work hard to get crafting to 500? No, you probably did what most people did, and grinded/saved a few hundred gold, then purchased a crafting guide, and sat there for 2 hours recreating recipes to level 500. This has devalued crafting entirely. It is now just another 2-300 gold required gating your first set of ascended. Because of the way crafting is built/implemented in the game, it literally serves no other purpose than ascended crafting. In reality, removing binding from crafting devalues crafting for the average player, which in turn, raises the valuation for crafters. It actually gives crafting as a whole more meaning, not less. Your best items are now acquired as a community, not as an individual.
Great points, and I agree. You pretty much voiced the outcome of the following (initially negative, as per the title) thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Stop-making-holiday-event-stuff-tradeable/first#post5724443
Also, the economy can only gain from being able to buy any crafting over the TP. Supply/demand will fluctuate no matter what happens. People who are purists can farm up their own equipment. (Maybe even sold ascended equipment will bear the line: “crafted by XYZ” to retain the fact that it was bought?)
A little bit of a tangent from the “guild-bound” topic, but still valid and related.
Ehmry Bay Guardian
It’s funny, I didn’t think I was going to come back to this topic; it seemed fairly abandoned. But it’s just come to my attention that scribes are a very strong example of a profession that the guild has to pay for. A scribe can use a guild to get to max level, and then leave the guild or swap guilds, right? So if people really want to complain about the idea of mercenary professions and where the gold should go and the idea that everyone should level up to ascended/max level crafting simply to make things for themselves, that’s already behind us.
So the idea of guild-bound items is still serious.
Ehmry Bay Guardian
I’d really like other professions to be similar use to guilds as scribes. Picture, if you will, a guild’s chef setting a keg or cauldron brewing in the guild tavern for a day or a week. Guildies travel to the hall, take a swig/mouthful, and walk away with a 1-hour buff or something like that. Armorers/weaponsmiths could prime guild grindstones, or something like that. Guild-building gameplay!
Ehmry Bay Guardian