[dF]Driven by Fury
Far Shiverpeaks
Hi There,
I am the leader of a guild called [BOOM] on SFR server we have 450 members and usually average anywhere between 80-130 online at any 1 time.
We had been eagerly awaiting guild challenges since the guild missions came out. Finally this week on Saturday we had unlocked it. However i was very disapointed as to how easy it was to complete as i don’t believe it scaled to the amount of players we had at the event.
Im sure this “Challenge” would have been challenging for maybe 0-10 players, but we had 70 completing the guild missions this sunday and the champions we being killed faster than we should be able to kill a veteran.
Im struggling to find things in PVE i can considering challenging and fun at the same time, which is why i was especially looking forward to this guild mission.
I think there is a slight imbalance for the “Big” guilds and the “small” guilds. Things are too easy for us and too hard for the smaller guilds.
I would like to know what everybody elses thoughts on the guild challenges were?
Thanks
Pure
Hi There,
I am the leader of a guild called [BOOM] on SFR server we have 450 members and usually average anywhere between 80-130 online at any 1 time.
We had been eagerly awaiting guild challenges since the guild missions came out. Finally this week on Saturday we had unlocked it. However i was very disapointed as to how easy it was to complete as i don’t believe it scaled to the amount of players we had at the event.
Im sure this “Challenge” would have been challenging for maybe 0-10 players, but we had 70 completing the guild missions this sunday and the champions we being killed faster than we should be able to kill a veteran.
Im struggling to find things in PVE i can considering challenging and fun at the same time, which is why i was especially looking forward to this guild mission.
I think there is a slight imbalance for the “Big” guilds and the “small” guilds. Things are too easy for us and too hard for the smaller guilds.
I would like to know what everybody elses thoughts on the guild challenges were?
Thanks
Pure
nothing is going to be challenging for 70 + players unless its specifically designed for 70+ players.
AND i think, lets be honest people will be very mad if these things required 100 + players and are extremely hard.
Maybe they can make hard versions of these guild challenges, but even then, it still can be designed around the 70-400 people some guilds have. They probably dont even have a way to test 100 people + content.
I have an idea for trying to build that type of large scale content, and it basically involves taking an altered instance of WvW, and populating it with a massive amount of NPCs, siege, and multiple bosses at the same time. However it would be no small feat, and only be accessible by an extremely small portion of the player base, so its probably not worth the time.
only be accessible by an extremely small portion of the player base, so its probably not worth the time.
Then again, when it IS accessed, you get over 100 players enjoying said content.
Hi There,
I am the leader of a guild called [BOOM] on SFR server we have 450 members and usually average anywhere between 80-130 online at any 1 time.
We had been eagerly awaiting guild challenges since the guild missions came out. Finally this week on Saturday we had unlocked it. However i was very disapointed as to how easy it was to complete as i don’t believe it scaled to the amount of players we had at the event.
Im sure this “Challenge” would have been challenging for maybe 0-10 players, but we had 70 completing the guild missions this sunday and the champions we being killed faster than we should be able to kill a veteran.
Im struggling to find things in PVE i can considering challenging and fun at the same time, which is why i was especially looking forward to this guild mission.
I think there is a slight imbalance for the “Big” guilds and the “small” guilds. Things are too easy for us and too hard for the smaller guilds.
I would like to know what everybody elses thoughts on the guild challenges were?
Thanks
Pure
Unfortunately if things were challenging you would not be able to “play the way you want”.
We unlocked challenges this week as well and probably had 60 ppl there for them. It was a joke as nothing seems to scale that high. I am glad it isn’t like Komali but challenges scaling could be stepped up a bit.
Our guild had a showing of about 40 players, and the challenge seemed to scale pretty well at that point. We had the protect the supplies from the flame legion one. Basically a giant tower defense game. It was a lot of fun, we beat it with 5/20 supplies left.
I believe the maximum scaling on all events in the game is 50 people. many events don’t scale up even that far, but the newer ones do. If you have more then 50 people and you want to have more challenge then I would recommend splitting up into 2 groups. If you really have a guild of 100+ active players then obviously making more guild challenges shouldn’t be an issue and you can split into 2 groups of 50 for a properly scaled event.
Beyond that there probably isn’t a whole lot you can do. Anet just doesn’t have the manpower to test events at the 100+ player scale. And they are dead set against the idea of a PTS, so it is what it is.
Would be cool to add a few legendary s in there. 5 people can take these down in dungeons.
I don’t know, maybe making it where you can complete it after 5 waves, but you could carry on doing more and more waves and each wave gets harder.
That would be really cool
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