(edited by Gorisek.2678)
Guild hall arenas are FAR TO SMALL!!
Err … unless you got a personal tour of a guild hall how do you know it is too small? It is part of HOT.
Source of your information as to the guild hall arena size? (And no, what you imagined or suspect or think doesn’t count).
ANet may give it to you.
Can I have a time machine, too?
So your speculated size based on some concept-trailer with various artsy camera angles deems it too small. Perhaps complain about the size if you feel it’s too small once the actual feature is in the game? It seems a bit rushed to start exclaiming such things before we have even seen it ourselves. You did see the trailer, right?
Guild Wars 2: Heart of Thorns – Welcome to Guild Halls
There may very well be more than one kind of arena available. Who’s to say there’s no smaller ones for 1 vs 1 duels? Perhaps that is what you are seeing in your screenshot?
Seafarer’s Rest
(edited by Absconditus.6804)
Distance measured by pillar which is an realistic size comparison
http://prntscr.com/8anue6
http://prntscr.com/8anx84
Arenas will be nothing larger then foefire center area:
http://prntscr.com/8ao1jc
No it is not a realistic size comparison.
Those wooden pillars are not flag poles. Even if it is a an existing skin copied from elsewhere (what it isn’t), that doesnt say anything bout the size.
that is like calling rytlock small based on the size of his miniature.
I’m seeing a lot of other elements that also counter your imagined measurements. like the way the arched doorway is constructed. with your measures it is just a small door. also the cloths bringing shade for the audiances. They exist in game and are huge.
tl;dr: nothing going on here…move along.
Arise, opressed of Tyria!
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200. The arena that you referred to may be a multi-leveled one. Of course we don’t know for certain until the expansion releases and we can take a look for ourselves. Your scales are wrong as you’re not accounting for distance. The screenshot of the guild arena pole is clearly further away than the one that you took to compare it to.
This also isn’t supposed to replace the PvP maps so you’ll have to rely on those if you prefer a larger area to fight in. They also had mentioned different layouts for that arena and I vaguely remember the mentioning of obstacles which you can use to protect yourselves from those that choose to just camp at max range and mash their skills.
(edited by Ayrilana.1396)
Source of your information as to the guild hall arena size? (And no, what you imagined or suspect or think doesn’t count).
We made actuall calculation based on objects in the guild hall, gates pillars and ramps are standardised across GW2 dev kit, which is very easy to calculate the actual size of the map, and this map is nothing more then 1250-1300 radius or 2500-2600 range.
Distance measured by pillar which is an realistic size comparison
http://prntscr.com/8anue6
http://prntscr.com/8anx84
Arenas will be nothing larger then foefire center area:
http://prntscr.com/8ao1jcNo it is not a realistic size comparison.
Those wooden pillars are not flag poles. Even if it is a an existing skin copied from elsewhere (what it isn’t), that doesnt say anything bout the size.
that is like calling rytlock small based on the size of his miniature.I’m seeing a lot of other elements that also counter your imagined measurements. like the way the arched doorway is constructed. with your measures it is just a small door. also the cloths bringing shade for the audiances. They exist in game and are huge.
tl;dr: nothing going on here…move along.
Just mark my words, this arena size is to small to perform 15v15 or even 5v5 in there because you can simply static the other side… Minimum size should be higher then LF+static distance.
I respect your opinion.
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Just mark my words, this arena size is to small to perform 15v15 or even 5v5 in there because you can simply static the other side… Minimum size should be higher then LF+static distance.
I respect your opinion.
Did you purposely neglect the video or statement that Absconditus posted just so you could prove how dense you are?
Without even playing HoT or knowing the details of the arenas available to guild halls you refuse to accept that there may be different sized and styled arena’s for accustomed pvp matches which could include 1v1 all the way up to 15v15.
You have knowingly made a bogus thread and that is why no one is paying attention to your absurd statements all because you tried to act smart here but miserably failed in your attempt. Perhaps you should’ve done a little research yourself beforehand.
so, um… You’re hoping to go back to ancient Rome and have an arena a gladiator could be proud of?
Or maybe just the extra space to run around more and burn a few calories?
Seriously? Is no one ever happy?
The overall size of those guild halls period are… astounding. They’re giving us our OWN map… MAP! And you want the arena to be BIGGER?
What? You want to throw keg parties in there or… what?
(edited by Jaymee.1560)
so, um… You’re hoping to go back to ancient Rome and have an arena a gladiator could be proud of?
Or maybe just the extra space to run around more and burn a few calories?
Seriously? Is no one ever happy?
The overall size of those guild halls period are… astounding. They’re giving us our OWN map… MAP! And you want the arena to be BIGGER?
What? You want to throw keg parties in there or… what?
Sorry I’m nothing near happy, because we have this one request:
- Players of GW1, desire to bring back GvG, we work and play for one thing
- We don’t play pve(fractals, dungeons, bosses)
- We almost never play pvp
- All we play is WvW and Game mode from GW1, which was never implemented to GW2, even thought a lot of players wanted it, and we had huge desire to bring this as pvp game mode, but no1 ever listens us. So yes, this is only thing that we want, we didn’t request for borderlands rework, we requested fair enough seperated map in pvp or guild halls that would give us un-interupted place to have a decent 15v15. AMEN.
If this is “we are never happy for you” then check yourself, u would find a lot more requests then just one simple map to hold 15v15 in there. if that’s to much… then i’m sorry for ever asking anything LOL
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200.
We talk about 1250 range RADIUS, not 1250 range.
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Sorry who’s nike? And how does one reset fight within 15v15 ? How does that work out
(edited by Gorisek.2678)
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Sorry who’s nike? And how does one reset fight within 15v15 ? How does that work out
Nike is a shoe. 90% of players wear them and run ooc when they get below 50% health because they think if they die in a game they might actually die IRL.
Who’s to say that what we did see in the trailer of the Arena is the only space in which we can do those kinds of challenges though?
I mean… the size of the guild hall in and of itself is massive… enormous. Since we’re not there yet, hopefully we will see that the “Arena” is more than what the trailer showed?
I can’t imagine having a hall that big and having the Arena that is so condensed that it cannot be utilized to the size of max guild compacity .
Forgive my thorns in my original post… I am just bursting with excitement over this and I too have my hopes for certain things in HoT… Things I fear will not be doable.
I’m just waiting for HoT to actually get here, so I can go there and look around, learn the how-tos and why-fors and… then maybe formulate an opinion.
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Sorry who’s nike? And how does one reset fight within 15v15 ? How does that work out
Nike is a shoe. 90% of players wear them and run ooc when they get below 50% health because they think if they die in a game they might actually die IRL.
Sorry i wear Converse all star
So your speculated size based on some concept-trailer with various artsy camera angles deems it too small. Perhaps complain about the size if you feel it’s too small once the actual feature is in the game? It seems a bit rushed to start exclaiming such things before we have even seen it ourselves. You did see the trailer, right?
Guild Wars 2: Heart of Thorns – Welcome to Guild Halls
There may very well be more than one kind of arena available. Who’s to say there’s no smaller ones for 1 vs 1 duels? Perhaps that is what you are seeing in your screenshot?
There is no difference between this and the other, because the one on video still has the “STAIRS RING” where you can fall down, or fill it as Devs said, and you simply cannot pass that area, it’s pretty much not any bigger then the one within the 2nd guild hall.. All thought i think they are standardised and every arena will probably be the same big.
Who’s to say that what we did see in the trailer of the Arena is the only space in which we can do those kinds of challenges though?
I mean… the size of the guild hall in and of itself is massive… enormous. Since we’re not there yet, hopefully we will see that the “Arena” is more than what the trailer showed?
I can’t imagine having a hall that big and having the Arena that is so condensed that it cannot be utilized to the size of max guild compacity .
Forgive my thorns in my original post… I am just bursting with excitement over this and I too have my hopes for certain things in HoT… Things I fear will not be doable.
I’m just waiting for HoT to actually get here, so I can go there and look around, learn the how-tos and why-fors and… then maybe formulate an opinion.
Our lead manager for game development is saying this:
Don’t argument/complain when it’s finished, do it in development time when it’s fresh!
(edited by Gorisek.2678)
I may be wrong but aint stronghold supposed to be the GvG mode ? Aint the arena’s just for duels between guild members ? I have not seen the trailer you are refering to so I might be wrong
Angela Sky , THE Guardian
Orochimarei , THE Necromancer
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200.
We talk about 1250 range RADIUS, not 1250 range.
Ummm… so am I. You do realize than the distance from one location to another can be called a range? So the range from one end of the arena to the other can be referred to as a range.
Radius only refers to circles more or less. Radius is also the range from the center of the circle to the perimeter. The diameter is the full length.
Edit: I’m also wrong with my initial guess as I just went and looked at the OS arena. I’d say the one in the video is closer to 2/3 the size of that one.
(edited by Ayrilana.1396)
I may be wrong but aint stronghold supposed to be the GvG mode ? Aint the arena’s just for duels between guild members ? I have not seen the trailer you are refering to so I might be wrong
I did burst in laugh so hard, that i spit my drink all over my monitor ^^ROFL
NO lol, to clustered, and there is really no point doing GvG there.
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200.
We talk about 1250 range RADIUS, not 1250 range.
Ummm… so am I. You do realize than the distance from one location to another can be called a range? So the range from one end of the arena to the other can be referred to as a range.
Radius only refers to circles more or less. Radius is also the range from the center of the circle to the perimeter. The diameter is the full length.
Edit: I’m also wrong with my initial guess as I just went and looked at the OS arena. I’d say the one in the video is closer to 2/3 the size of that one.
What i was trying to say, you were speaking about 2000 range, i was speaking about 2500 range, If you were aiming to tell me that arena looks even smaller to you then i’m sorry ^^.
As for OS, os radius is 2250 (4500 from stairs to entrance, 6000 if we count stairs)
so, um… You’re hoping to go back to ancient Rome and have an arena a gladiator could be proud of?
Or maybe just the extra space to run around more and burn a few calories?
Seriously? Is no one ever happy?
The overall size of those guild halls period are… astounding. They’re giving us our OWN map… MAP! And you want the arena to be BIGGER?
What? You want to throw keg parties in there or… what?
Sorry I’m nothing near happy, because we have this one request:
- Players of GW1, desire to bring back GvG, we work and play for one thing
- We don’t play pve(fractals, dungeons, bosses)
- We almost never play pvp
- All we play is WvW and Game mode from GW1, which was never implemented to GW2, even thought a lot of players wanted it, and we had huge desire to bring this as pvp game mode, but no1 ever listens us. So yes, this is only thing that we want, we didn’t request for borderlands rework, we requested fair enough seperated map in pvp or guild halls that would give us un-interupted place to have a decent 15v15. AMEN.If this is “we are never happy for you” then check yourself, u would find a lot more requests then just one simple map to hold 15v15 in there. if that’s to much… then i’m sorry for ever asking anything LOL
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200.
We talk about 1250 range RADIUS, not 1250 range.
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Sorry who’s nike? And how does one reset fight within 15v15 ? How does that work out
AHA, so your one of those PVP nerds from GW1 that ruined the game play for all others with your constant whining to Izzy about skill changes, not giving a rat’s kitten about the consequences to game play outside the PvP minority.
I may be wrong but aint stronghold supposed to be the GvG mode ? Aint the arena’s just for duels between guild members ? I have not seen the trailer you are refering to so I might be wrong
I did burst in laugh so hard, that i spit my drink all over my monitor ^^ROFL
NO lol, to clustered, and there is really no point doing GvG there.
No need to laugh at him. Your made up GvG mode where 15 – 20 people spam skills on each other is not the GvG that many people have asked for. Stronghold is the closest thing to that if you ask me.
The guild hall arena is for your made up GvG matches so you can freely spam skills on each other and claim victory..
Even if we dont know the guild hall arena size in HoT, cause the arena shown can easily dont be the standard one, Im also worried about the size of guild arenas
We were told that arenas would be customizable.
If I remember right we could even add obstacles and things to it.
It will likely be upgradable like many of the other purchasable features.
So when you first get it, it probably IS a dinkly arena barely fit for 1v1 like you’re complaining about, and then you can start adding to it from there. It’d be more interesting that way then clicking a button and having giant arena right off the bat for a huge purchase cost.
I watched that video and I would have to say if that is the full size of the arena I should imagine 15 vs 15 might be a bit rough. 10 vs 10 might be doable and even then only if you have enough things placed in the arena to kite around or to use to block line of sight etc.
Traps could help to slow people down as well so that’s another artificial thing that can be used to make the arena seem larger.
We were told that arenas would be customizable.
If I remember right we could even add obstacles and things to it.
It will likely be upgradable like many of the other purchasable features.
So when you first get it, it probably IS a dinkly arena barely fit for 1v1 like you’re complaining about, and then you can start adding to it from there. It’d be more interesting that way then clicking a button and having giant arena right off the bat for a huge purchase cost.
That’s an interesting thought. Maybe the original arena is a basic small size and then you buy bigger sizes and customize it with the new versions of influence.
ANet may give it to you.
Points of Interest Ep. 23 had a hands-on look at areas and the video is on the new HoT website here: http://heartofthorns.guildwars2.com/game/guildhalls/ Watch at about 29:20.
I’m not sure if this will assuage your fears of “too small” but it may offer more info. for those who want it.
I may be wrong but aint stronghold supposed to be the GvG mode ? Aint the arena’s just for duels between guild members ? I have not seen the trailer you are refering to so I might be wrong
I did burst in laugh so hard, that i spit my drink all over my monitor ^^ROFL
NO lol, to clustered, and there is really no point doing GvG there.No need to laugh at him. Your made up GvG mode where 15 – 20 people spam skills on each other is not the GvG that many people have asked for. Stronghold is the closest thing to that if you ask me.
The guild hall arena is for your made up GvG matches so you can freely spam skills on each other and claim victory..
I think the only spammers are pvp and pve, the only really competitive stuff is GvG where every skill matter more then anything, you can go all ignorant with it, i couldn’t care less, but at least i respect each person enjoying the game.
Stronghold is nothing near guild wars 1 GvG, yes they have lord with guards and treb, but what else is similar? No area to fight which was the main reason and what did drive people to play that game mode. Stronghold is nothing but invitational for casual players for easier access to PvP.
Just being honest here. And if you really think this is closest to GW1 GvG, then you clearly didn’t play it back then. you just heard “something about it”.
(edited by Gorisek.2678)
I may be wrong but aint stronghold supposed to be the GvG mode ? Aint the arena’s just for duels between guild members ? I have not seen the trailer you are refering to so I might be wrong
I did burst in laugh so hard, that i spit my drink all over my monitor ^^ROFL
NO lol, to clustered, and there is really no point doing GvG there.No need to laugh at him. Your made up GvG mode where 15 – 20 people spam skills on each other is not the GvG that many people have asked for. Stronghold is the closest thing to that if you ask me.
The guild hall arena is for your made up GvG matches so you can freely spam skills on each other and claim victory..
I think the only spammers are pvp and pve, the only really competitive stuff is GvG where every skill matter more then anything, you can go all ignorant with it, i couldn’t care less, but at least i respect each person enjoying the game.
Stronghold is nothing near guild wars 1 GvG, yes they have lord with guards and treb, but what else is similar? No area to fight which was the main reason and what did drive people to play that game mode. Stronghold is nothing but invitational for casual players for easier access to PvP.
Just being honest here. And if you really think this is closest to GW1 GvG, then you clearly didn’t play it back then. you just heard “something about it”.
Nice respect you gave that one guy. He simply asked a question and all you did was laugh.
Sorry you can’t claim to respect every player yet laugh at people asking simple questions..
Distance measured by pillar which is an realistic size comparison
http://prntscr.com/8anue6
http://prntscr.com/8anx84
Arenas will be nothing larger then foefire center area:
http://prntscr.com/8ao1jcNo it is not a realistic size comparison.
Those wooden pillars are not flag poles. Even if it is a an existing skin copied from elsewhere (what it isn’t), that doesnt say anything bout the size.
that is like calling rytlock small based on the size of his miniature.I’m seeing a lot of other elements that also counter your imagined measurements. like the way the arched doorway is constructed. with your measures it is just a small door. also the cloths bringing shade for the audiances. They exist in game and are huge.
tl;dr: nothing going on here…move along.
Just mark my words, this arena size is to small to perform 15v15 or even 5v5 in there because you can simply static the other side… Minimum size should be higher then LF+static distance.
I respect your opinion.
No you don’t. You don’t respect my opinion. I’m not native english. So I might take things too literally.. But you say “mark my words” I know it is an expression, but it means that you want me to remember what you said. what other reason would you have is that if you are right and the true size is to small, you can say “I told you so”. That intention isn’t respectfull.
The true situation here is that you put down an opinion based on wrong facts (I’m sorry, but they have been debunked". We don’t know the size of the arena and at this current moment in time you where wrong (or atleast too early to tell)
Arise, opressed of Tyria!
I think the only spammers are pvp and pve, the only really competitive stuff is GvG where every skill matter more then anything
Yes, I agree completely. It takes far more skill to circumvent the AoE cap by balling together, than it does to PvP with 5 players, a situation where every skill designed to hit multiple targets, can hit every player, if they don’t spread out strategically that is. Oh wait, no, I guess I don’t agree that Guild Wars 2’s player-made Guild vs. Guild mode requires oh-so-much skill. It’s mostly, like with anything else within World vs. World these days, exploiting a weakness in the game, the 5 target AoE cap.
Let’s be honest here, GvG, in GW2, is mainly about sticking together as a train, with a few harassers—blasting water and fire fields, while keeping Stability up as much as possible. That is the basic strategy to every single GvG engagement. Everyone does it. Some people also do think that Veil helps in any way, shape or form though, because nothing is more unpredictable than a huge train of players running in a conga line, making it quite obvious what the tactic is before the last guy is through. Nope.
I have nothing against people enjoying GvG, I am glad people find ways to keep themselves entertained within the game, but don’t try to sell me on it requiring more skill than other modes. GvG is practically as brainless as zerg clashing in WvW.
If ArenaNet at some point makes offensive skills have no cap, then we can talk about it requiring skill. I really wish they would too. As the next step, now that there’s a near impossible to reach ceiling on Condition stacks. Want to know how to circumvent massive pain from multiple sources of AoE skills hitting at the same time? You spread out. I know, it’s genius. Who’d ever be able to come up with that idea?
Seafarer’s Rest
(edited by Absconditus.6804)
Never a dull moment on the forums another day something new people are crying over. Guild Halls in GW1 were pretty large and I doubt in GW2 guild halls will be as small as OP claiming,
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao
https://youtu.be/Tl5GvgZXoRM?t=168
That should give you a much better sense of scale than the concept pieces in the OP.
Anyone ever think of the idea that maybe there’s different sizes of arena to unlock
Distance measured by pillar which is an realistic size comparison
http://prntscr.com/8anue6
http://prntscr.com/8anx84
Arenas will be nothing larger then foefire center area:
http://prntscr.com/8ao1jcNo it is not a realistic size comparison.
Those wooden pillars are not flag poles. Even if it is a an existing skin copied from elsewhere (what it isn’t), that doesnt say anything bout the size.
that is like calling rytlock small based on the size of his miniature.I’m seeing a lot of other elements that also counter your imagined measurements. like the way the arched doorway is constructed. with your measures it is just a small door. also the cloths bringing shade for the audiances. They exist in game and are huge.
tl;dr: nothing going on here…move along.
Just mark my words, this arena size is to small to perform 15v15 or even 5v5 in there because you can simply static the other side… Minimum size should be higher then LF+static distance.
I respect your opinion.
No you don’t. You don’t respect my opinion. I’m not native english. So I might take things too literally.. But you say “mark my words” I know it is an expression, but it means that you want me to remember what you said. what other reason would you have is that if you are right and the true size is to small, you can say “I told you so”. That intention isn’t respectful.
The true situation here is that you put down an opinion based on wrong facts (I’m sorry, but they have been debunked". We don’t know the size of the arena and at this current moment in time you where wrong (or at least too early to tell)
Maybe not for you and i don’t know why, but this has literal meaning as, you are trying to prove something where you simply have no valuable argument to contradict our results of resource that we’ve made, while we have valuable information why we think so.
But on the end it doesn’t, it’s simply stupid that people just come to forum, and they say NO YOU ARE FALSE, BECAUSE I CAN SAY THAT AND I HAVE NO SPECIFIC REASON WHY I’VE SAID THAT. You didn’t give any constructive argument why you think so! I don’t know who exactly gave this impression to GW2 community that they have to protect anet when no1 asked for this anyways You funny people.
I think the only spammers are pvp and pve, the only really competitive stuff is GvG where every skill matter more then anything
Yes, I agree completely. It takes far more skill to circumvent the AoE cap by balling together, than it does to PvP with 5 players, a situation where every skill designed to hit multiple targets, can hit every player, if they don’t spread out strategically that is. Oh wait, no, I guess I don’t agree that Guild Wars 2’s player-made Guild vs. Guild mode requires oh-so-much skill. It’s mostly, like with anything else within World vs. World these days, exploiting a weakness in the game, the 5 target AoE cap.
Let’s be honest here, GvG, in GW2, is mainly about sticking together as a train, with a few harassers—blasting water and fire fields, while keeping Stability up as much as possible. That is the basic strategy to every single GvG engagement. Everyone does it. Some people also do think that Veil helps in any way, shape or form though, because nothing is more unpredictable than a huge train of players running in a conga line, making it quite obvious what the tactic is before the last guy is through. Nope.
I have nothing against people enjoying GvG, I am glad people find ways to keep themselves entertained within the game, but don’t try to sell me on it requiring more skill than other modes. GvG is practically as brainless as zerg clashing in WvW.
If ArenaNet at some point makes offensive skills have no cap, then we can talk about it requiring skill. I really wish they would too. As the next step, now that there’s a near impossible to reach ceiling on Condition stacks. Want to know how to circumvent massive pain from multiple sources of AoE skills hitting at the same time? You spread out. I know, it’s genius. Who’d ever be able to come up with that idea?
You have no practice in GvG, and you would never win any battle my friend.
Comparing GvG with WvW blobbing, is like comparing drinking coffe and coca-cola. It’s all black and all liquid! YES it’s the same! Wait.. is it?
WvW can be compared to tequ. boss farm. No need to to think much. Did you maybe realize that a lot of pro players that play in ESL GW2 teams, are actually a GvG players?… LOL It’s funny that all you’ve said is contradiction of what you’re saying and in reality.
I welcome you in like, 2 months where summer ends and people will start GvG/Scrim more actively, to join us and see for yourself that blobbing is nothing near to 15v15, it takes even more skill then 5v5..
EDIT: Just to refer on your suggestion… did you ever experience no cap fights? We did, and very recently cca 1 month ago with golem rush, there was no skill cap for 7 days… Trust me, that was hell, 4 necros destroyed entire group… it’s not even funny. Skill cap is perfectly fine on 5.
This is getting better and better every day! Now as raiders finally had their way, the GcG community goes on the warpath too. I got to hand it to you guys, you´re really tenacious and grittily holding on your point of view.
I am aso actually pretty astounded that someone can actually determine the size of a given map by a single feature. Not joking, really impressive stuff.
https://youtu.be/Tl5GvgZXoRM?t=168
That should give you a much better sense of scale than the concept pieces in the OP.
Yea, that arena looks plenty adequate. You definitely could not shoot from one end to the other.
It’s a medical condition, they say its terminal….
Has it occured to you that that might be a level 1 arena? You do know that upgrading buildings is a big part of the new guild hall system right?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I agree that it seem way too small. Whatever the actual range, it feel super small. But it could be a lot of things. It could be the 1v1 duel arena. Maybe like Pope Said it could be early level of the arena that you can upgrate over time. We don’t know.
Im not trying to claim X content harder over the other, but on the topic of GvG, could a GvG enlightened individual write some lines as to why GvG is more skill based than SPvP (which is indicated further up by a GvG representative).
My narrow understanding from spectacting a few matches throughout the 3 yrs Ive been here, is that you sort of synergize classes with different roles n tasks in order to survive as a blob while chaining skills effectively into enemy blob. While this may require timing and knowledge, such high numbers as 15 20 in one team means (from experience) that it can be forgiving to the individual when mistakes are made – which is the quite opposite in SPvP where you relay more on personal skill and map awareness.
If one understands the definition on GvG, it could be easier to see why you want a larger arena
I used to be a power ranger, now not sure anymore
lol that map looks like 1vs1 gladiator arena.
Im not trying to claim X content harder over the other, but on the topic of GvG, could a GvG enlightened individual write some lines as to why GvG is more skill based than SPvP (which is indicated further up by a GvG representative).
My narrow understanding from spectacting a few matches throughout the 3 yrs Ive been here, is that you sort of synergize classes with different roles n tasks in order to survive as a blob while chaining skills effectively into enemy blob. While this may require timing and knowledge, such high numbers as 15 20 in one team means (from experience) that it can be forgiving to the individual when mistakes are made – which is the quite opposite in SPvP where you relay more on personal skill and map awareness.If one understands the definition on GvG, it could be easier to see why you want a larger arena
It’s just two different kind of PvP. I don’t think that one is harder than the other, it’s just different difficulty.
The skill of each individual is far more important in sPvP. You have plenty of group plays, but it’s not that hard. Target focus, intelligent movement on the map, rez and stomp, etc. All of these need some coordination, but good player all know what to do in those situation, and don’t need that much coordination between them (except for the movement on the map).
For GvG, each member of the group is interdependent. The team need to protect the casters, the frontline need to keep pressure, you need to time well your stability, your cc, your burst, your regroups, etc. It’s more forgiving on the individual level, but the group need to work well together. Know how to move and use their skills at the right moment.
Stronghold is nothing near guild wars 1 GvG, yes they have lord with guards and treb, but what else is similar? No area to fight which was the main reason and what did drive people to play that game mode. Stronghold is nothing but invitational for casual players for easier access to PvP.
Did you play any GvG in GW1? “Area to fight”? Really? In GW1 GvG (at least the higher tiers) it was all about splitting, running flags, clearing npcs at base, timing attacks etc
And the big mid fights at the flag post were at best 6vs6, sometimes even less, because other players have more things to do. There was nothing like 15vs15 in GW1.
Im not trying to claim X content harder over the other, but on the topic of GvG, could a GvG enlightened individual write some lines as to why GvG is more skill based than SPvP (which is indicated further up by a GvG representative).
My narrow understanding from spectacting a few matches throughout the 3 yrs Ive been here, is that you sort of synergize classes with different roles n tasks in order to survive as a blob while chaining skills effectively into enemy blob. While this may require timing and knowledge, such high numbers as 15 20 in one team means (from experience) that it can be forgiving to the individual when mistakes are made – which is the quite opposite in SPvP where you relay more on personal skill and map awareness.If one understands the definition on GvG, it could be easier to see why you want a larger arena
In sPvP the key thing to win is to actually survive the cap point for so long that your team mates can come and help you out to out-rotate-the-enemy team by your composition, while running very meta oriented builds. Does not require more rotations then actual fights.
In GvG, 20v20 is less skill based because it comes to the point where losing 1 member is not that drastically, but 99.9% we play 15v15. One would think, but that’s only 5 players left, and it is, but the difference is drastical, if you lose for example 1 elementalist, your lack crowd control will be noticed, if you lose 1 necro your damage will be noticed, if you lose 1 warrior your condition removal will be noticed, and if you lose 1 guard, your push limits will be difficult due to stability and you will simply not provide enough pressure for your focus party to deal with enemy. In 15v15, there are usually 3-4 focus/hovac player which consists with 1 thief 1 ranger 1 mesmer, or 2 thiefs 1 mesmer 1 ranger, losing one of them will drastically show on your single target focus ability.
Up to tactics, as people claim stacking is main thing about GvG, they could never be more wrong. You have to know when to stack, just to empower, and never pixelate!
And from here is all about unique style of each guild. There is so many things to counter each other tactics that you just simply can’t do in 50v50. The difference between sPvP and GvG is, if you over extend you can still save yourself, in gvg you cannot, in sPvP you have to rotate to cap, in GvG you have to know when to rotate and engage in order to lose min-max number of people.
Every Group has a commander, 1 front line commander, 1 backline, and 1 focus party(depends on guild preferences). A main commander is usually a frontline/melee player.
Frontline is made out of guards and warriors, they provide pressure so that backline and focus party can do their job. Front line has to pull and provide pressure on group or individual person to take them down and stomp.
Backline is made out of staff ele and necromancers, they provide control of area, and deliver the bombing(high damage) on requested position of the commander. There for you always need to stay near frontline but still far enough behind, so you don’t get pressured, this is the main reason why a small 3000 range area is impossible to enjoy, just because map does limit a basic rule.
Focus is made out of rangers, thief, mesmers, and they all provide single target pressure, and try to pick people off that are most valuable to enemy team. They have to be quick to get into the frontline fight and back to backline, or simply pick over extending person, but keep in mind, enemy team will have focus party as well, and then the tricky part comes, why? Because you can hunt, or be hunted, and with one mistake and wrong call you can lose entire focus party or most of your players from that group, which leads to extremely high damage loss and pressure!
In sPvP if you lose one player, it still means nothing really if you have d/d on spot or tanky warrior or guardian, but in GvG scene your every single decision counts. In sPvP you simply have to know rules of rotation and you can out composition the enemy team. In GvG there is no capping there is no special rules except for NO HARD RESSING once you are dead you are dead, there is no grave-running( as we call it it, if you run from spawn back to the fight).
Why range of arena is to small ?
1) front line needs to push
2) backline needs to stay 600-900 range behind them
3) focus party needs room to move left right
4) a simple staff ele static should not reach middle of map simply because if you make a lightning flash + static you could force enemy to pop early stability or eat the damage of initial engage and there for upper hand of enemy team.
5) There is no way to unpredictably use veil in small areas
6) there is no use of portal bombs
7) Simply not enough space to flank just because you would be stuck into the wall 99% of the time.
8)Imagine you are in hot summer pool which is 10×10 meters, and you put in 10 people, and you try to swim, no matter how hard you try, you’ll hit somebody, just because your range will hit eventually someone even if you don’t intend to.
I could talk for hours but, simple problem is, that basic things that look simple on paper, are really difficult in reality and are high problem. In order to understand the problem, you should join to one of GvGs on your server to see why exactly small area is huge issue.
For all those that claim GvG = WvW, is like comparing Indian traffic, or store that has -90% discount on every thing (no racist), comparing it with organised fitness practice in group of 15 people.
I agree. I want something much more similar to gvg in gw1.
I also want some heroes ascent maps.
Stronghold is nothing near guild wars 1 GvG, yes they have lord with guards and treb, but what else is similar? No area to fight which was the main reason and what did drive people to play that game mode. Stronghold is nothing but invitational for casual players for easier access to PvP.
Did you play any GvG in GW1? “Area to fight”? Really? In GW1 GvG (at least the higher tiers) it was all about splitting, running flags, clearing npcs at base, timing attacks etc
And the big mid fights at the flag post were at best 6vs6, sometimes even less, because other players have more things to do. There was nothing like 15vs15 in GW1.
Exactly then you should know that there is no mid fight here in stronghold. and no point splitting in Stronghold because NPCs does the work, and there was no such thing as NPC helping you in GW1? Not every map had treb either, and killing a lord was possible solo, if you did leave a player to backdoor then you had to send some1 to stop him which effected mid fights and your backdooring. Plus who said 15v15 was a GW1 thing? Don’t put your words into my mouth because it’s disrespectful and if you did play GW1 you know that if you died you were dead unless your monk did ress you which is fairly different from what we see in GW2 (grave running). Stronghold map has simply no mid-main area to fight at because every corner is obstructed, clustered and full of unbreakable objects even in lords room which is very frustrating to play because of camera being stuck in close objects… which is fairly unconvincing!
The closest to GvG is foefire. Who ever says Stronghold has more elements then FoeFire is simply being ignorant.
And just look at beauty of this maps. quality of simple open less clustered junk-yard style of maps that we currently have.
https://www.youtube.com/watch?v=vkittenwi7k-VU
The closest to GvG is foefire. Who ever says Stronghold has more elements then FoeFire is simply being ignorant.
That was me but I didn’t mention foefire at all. I read a lot of these forums and when stronghold was first announced it was the players that were saying that this might be the closest thing to gw1 GvG. When those players said that, the GvG WvW’ers all jumped in and said no that is nothing like the GvG we want in WvW.
Call me ignorant all you want.. I’m pretty sure all the wvw gvg’ers probably couldn’t even agree on what they all want. We want 10 vs 10 arenas.. No we run 15’s. Not us we run 20.
Here is the poi where they actually walk around and show off the guild hall. The Arena is pretty large.
https://www.youtube.com/watch?v=yW5oUUd0s6Y
so, um… You’re hoping to go back to ancient Rome and have an arena a gladiator could be proud of?
Or maybe just the extra space to run around more and burn a few calories?
Seriously? Is no one ever happy?
The overall size of those guild halls period are… astounding. They’re giving us our OWN map… MAP! And you want the arena to be BIGGER?
What? You want to throw keg parties in there or… what?
Sorry I’m nothing near happy, because we have this one request:
- Players of GW1, desire to bring back GvG, we work and play for one thing
- We don’t play pve(fractals, dungeons, bosses)
- We almost never play pvp
- All we play is WvW and Game mode from GW1, which was never implemented to GW2, even thought a lot of players wanted it, and we had huge desire to bring this as pvp game mode, but no1 ever listens us. So yes, this is only thing that we want, we didn’t request for borderlands rework, we requested fair enough seperated map in pvp or guild halls that would give us un-interupted place to have a decent 15v15. AMEN.If this is “we are never happy for you” then check yourself, u would find a lot more requests then just one simple map to hold 15v15 in there. if that’s to much… then i’m sorry for ever asking anything LOL
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200.
We talk about 1250 range RADIUS, not 1250 range.
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Sorry who’s nike? And how does one reset fight within 15v15 ? How does that work out
Hold up right there.
Your version of GvG is nothing like GW1 GvG. How is a 15v15 blobfest the same as a 8v8 objective based gamemode?
Anyway, the arena’s will be big enough for 15v15. If not your scene will adapt.
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!