Guild Founder
(edited by Radio Isotope.3045)
I’m posting this to see how many people think:
A) The cost of the guild missions is crud.
B) The guild mission cost will drive smaller guilds into the ground.
C) The guild mission cost is catered to large guilds.
This topic is more less a poll.
Don’t post if you don’t agree with it as the total number of posters will be counted as people agreeing.
There will be an opposite poll to see how many like the cost and think it will affect smaller guilds well.
Other poll here https://forum-en.gw2archive.eu/forum/game/gw2/Guild-mission-cost-is-awesome-poll/first#post1523225
Do not merge this as it is a poll.
Please stick to your respective polls.
(edited by Radio Isotope.3045)
or D)
smaller guilds join larger guilds. People can play still with the same friends while making new friends.
it’s all about perspective, folks.
A, B, and C
The split to community to create a elite group that has access to new content(large guilds), and a poor group(small guilds) that will never have access to this content.
Which honestly wouldnt kitten me off so much if kittening precursors didnt drop in guild missions(which they do).
So now its either disband my small guild of real life friends and join a large guild or get screwed for gear in a game where getting the top end gear is already way to hard/time consuming.
why should we have to join bigger guilds if we wanted to do that we would have done that 5 months ago fact is we shouldnt be fpocred to be swallowed by faceless influence factories.
We like the friends we have and we like our independence thanks.
I will pick A) B ) and C)
I am in a fairly small guild, and yes its alot of influence but if your active it shouldnt be much of a problem
all of the above choices.
don’t know why smaller guilds just dont join other smaller guilds? 5-10 friends joining another 5-10 friends isnt a total catastrophe. maybe you make more “friends”? but i guess they prefer to just keep it within their own little circle, fair enuf.
or D)
smaller guilds join larger guilds. People can play still with the same friends while making new friends.
it’s all about perspective, folks.
I think you are missing the point. Many of us have done the large guild thing and do NOT like it. It isn’t that we need to ‘make new friends’ or are ‘anti-social’. It is, for me at least, that I have seen and done the ‘large guild’ stuff and I know it is not for me. If I meet people in game that I like, I friend them and stay in touch. I do not need to be in a large guild to ‘make friends’.
My guild is real life friends and real family. We have conversations in guild and understand others would not want nor care to hear them. Just as I don’t want to hear other people’s personal conversations.
The great thing about the system that GW2 created…is you do NOT have to be in a group of strangers to still be helpful and participate in events. Every time someone revives another and says ‘Thank you" "You’re welcome’, that is being social. You don’t need to be in a group to do that or to complete an event.
With this push to be in a large guild, I fear the focus will fall farther away from the general sense of a world community and go more into which large guild is the best. Making GW2 like so many other games and destroying something positive.
As to the poll, A, B and C
(Oh and I am in a very small guild btw. 3 very active players and 3 other semi-active ones.)
(edited by Cora.9745)
The guild missions are not meant for small guilds anyway.
We just finished one mission at tier 1 and we failed tier 2 three times with more than 20 people spreading out to suspected zones as to where to find the convicts.
A, B and C
I am in a fairly small guild, and yes its alot of influence but if your active it shouldnt be much of a problem
Define “Fairly small” if you don`t think unlocking lvl 5 of any of the upgrade trees THEN paying 50k more influence for the upgrade itself isn`t a problem, then you aren`t in a “fairly small guild”
The guild missions are not meant for small guilds anyway.
We just finished one mission at tier 1 and we failed tier 2 three times with more than 20 people spreading out to suspected zones as to where to find the convicts.
So what’s the point of the developers encouraging small guilds to do them in the first place? I see no reason for us to bother with unlocking missions at all. I have no interest in merging or joining a big guild, so the game’s direction isn’t terribly promising.
No idea dude, not my issue. Just chimed in to say from what I’ve received from experience.
Guild Missions are gonna be hard to unlock; they will be hard to complete. Precursors drop from these missions. What did you expect?
Two, three, four, five people doesn’t make a guild. Recruit people and get to know them, make friends and invite them to your guild.
Thanks, but no. I’m afraid I’d end up with a lot of people who call me ‘dude,’ & that isn’t going to happen.
That sounded petty, but whatever the case, working for these missions or not is your own prerogative. These missions are not meant for simple walks in the park and I’m fine with that.
No, a ‘simple walk in the park’ is joining a huge guild that already has the unlocks. That’s easy. And it’s not going to happen.
Oh, geez – poll: A, B, C
(edited by stobie.2134)
I have a small guild, I could complain…
but I don’t care about GW2 updates…
at this rate anyone who still cries about anything a game without subscription fee demanding quality is just SOL.
Why cry about it and be trolled by it?
I’m a grown man, I got better kitten to do.
Please stick to the poll. Take arguments elsewhere please.
I’ll take: Anet could have given out free kittens, and people would still be upset.
Funny thing is, that Colin was asked this in the interview, and he skirted around the real problem, and fluffed the answer. It’s very apparent why he fluffed the answer now that the patch is out…plain and simple, they either didn’t think about the small guilds (which they had better start to, as this is where the bread and butter is), or they don’t care (which again, they had better start to if this is the case).
I’m hoping, that it was an oversight on their part, and they will work something out, cause as it is, this WILL run most of the smaller guilds out of the game.
You are completely avoiding the prospect of why Guild Missions were installed into the game anyway. It isn’t hard for a small guild to get influence, party up, do dungeons, do events, there are actually(gasp) influence bonuses for doing things with other guild members.
There are actually(double gasp)small guilds that aren’t upset by this update, because they know they’ll get it eventually, because they’re going to work for it. (A party worth of people is not a guild)
Whether or not you want to get to know people and invite them to help out with influence is YOUR issue, not the game. Whether or not you want to work for with it and the rest of your guild is THEIR issue, not the game. There are plenty of ways to get the content you want to build, so instead of actually complaining about it on a forum, why don’t you go actually… i dunno, work for it??? All this time crying tears could actually be spent(triple gasp) GETTING INFLUENCE.
What a concept.
That sounded petty, but whatever the case, working for these missions or not is your own prerogative. These missions are not meant for simple walks in the park and I’m fine with that.
You’re messing up “numbers” and “skill”. Having 200 members is not a skill and it does not make a guild or their players “l33t”. It has about the same information value about player skill as having a legendary item: none.
I’d be totally fine with the guild missions being hard and asking for a lot of skill. But they don’t, not really. They ask for a higher number of players to unlock and beat them.
But this is not really a discussion thread. You might want to use one of the numerous threads about this topic out there.
Concerning this thread, I’ll go with A, B and C.
You are completely avoiding the prospect of why Guild Missions were installed into the game anyway. It isn’t hard for a small guild to get influence, party up, do dungeons, do events, there are actually(gasp) influence bonuses for doing things with other guild members.
There are actually(double gasp)small guilds that aren’t upset by this update, because they know they’ll get it eventually, because they’re going to work for it. (A party worth of people is not a guild)
Whether or not you want to get to know people and invite them to help out with influence is YOUR issue, not the game. Whether or not you want to work for with it and the rest of your guild is THEIR issue, not the game. There are plenty of ways to get the content you want to build, so instead of actually complaining about it on a forum, why don’t you go actually… i dunno, work for it??? All this time crying tears could actually be spent(triple gasp) GETTING INFLUENCE.
What a concept.
Wrong – a guild can be a party of 5 people. This game does NOT cater to having a guild larger than 5 people for ANY of the content except WvW and, after today’s patch, obtaining guild influence. Even WvW has it’s limitations of actually catering to guilds larger than 5 (commander tag being the biggest drawback currently).
Dungeons – 5 man max.
Fractals – 5 man max.
PvE Content – less than 5 is more than sufficient.
I would MUCH rather have a guild of 5-10 active players who are all friends, than be in a large guild where you only know 3 people personally, and the rest of the people are there just to use them to get where they need to go. Large guilds are usually (not always) full of players who use the lower man on the totem pole to further their agenda, and nothing more. Yes, I have been in larger guilds in other MMO’s, and I’d much rather play with a group of friends.
You can defend their decision to outcast the smaller guilds all you want, but it could very well not only come back to bite them, but in the long run, hurt you as well, as less people = less devs on the payroll = less content.
Please keep discussions elsewhere.
A, B, and C ……
That sounded petty, but whatever the case, working for these missions or not is your own prerogative. These missions are not meant for simple walks in the park and I’m fine with that.
You’re messing up “numbers” and “skill”. Having 200 members is not a skill and it does not make a guild or their players “l33t”. It has about the same information value about player skill as having a legendary item: none.
I’d be totally fine with the guild missions being hard and asking for a lot of skill. But they don’t, not really. They ask for a higher number of players to unlock and beat them.
But this is not really a discussion thread. You might want to use one of the numerous threads about this topic out there.
Concerning this thread, I’ll go with A, B and C.
Well said. I never understood where people got the idea that more people equals “skill”. It does not and never has. It does not mean work. It does not mean skill. It simply means..more people.
I would think a guild size (PvE at least) would also reflect the game content. Since they do not have the typical ‘raid’ content and the instance group size is 5 people, why would that somehow not ‘count as a guild’? If they meant guilds to only be a large number, they would have made it that way…but they didn’t.
I was also expecting the guild missions to be hard. Hard in that you needed skill. Not hard as in “get more people and here is your reward”
Sorry for derailing the thread again!
(edited by Cora.9745)
A, B + C
The large guilds don’t care about the cost, the “normal” guilds have to wait for months and years. Pointless system.
In MMO’s where players are perpetually begging for more content, who thought:
This is not the excellence I grew used to from ANet in GW1. It’s crud.
Definitely B or maybe all of them
I don’t really need my two RL friends guild be able to do guild missions, but I hate seeing the effect this is already having on small-but-not-tiny guilds. This is basically free rewards for large guilds which is the last thing we needed to save multi-guilding.
I’m in a guild of 5 active players, and we invested mostly in the other categories besides AoW. We have lives, we also live in different time zones, we’ll never farm enough gold nor influence to be able to participate in these kind of guild event. I dislike how these guild missions cost, but I wish those who are in a big guild could have fun with them.
A B C
Message Body length must at least be 15.
I am seeing a lot of complaining on here that these missions cater to large guilds, and pushes the smaller ones away. i don’t believe that is the case. I am in a guild with tops, about 30 members total. We have the majority of everything unlocked, and hell, have already started to unlock the missions. The thing is that this is not something you should be able to do over night. It is something to work towards in the future. It is finally some new end game content. And just so those who say they don’t have time, and have lives and can’t play a lot either, guess what,. most of my Guild mates are either in school or work full time with lives, and we managed to get this stuff done. It is a goal that personally should take a decent amount of time to complete
The options I am left with here are either Anet is operating sans critical thought or they want everyone in a large nameless, faceless guild. Neither option is particularly desirable so I won’t hazard a guess.
Giving guilds, of any size, new things to do together was a great idea. But setting up small guilds this way is such a huge mistake – unless they only want big guilds. I’d just think, ‘well, it sounded good, but I guess an mmo will always end up this way – too bad,’ & I’d be done with it. Maybe GW2 was the first mmo for people – but I kind of got from their pre-release pitches that they understood people had tried & left other mmos. (I remember this from the trailer video, actually – "If you love mmos, you’ll like us, if you hated them, you’ll love us!’ Something like that. And in some ways, that’s been true – until now.
A, B and C
really Anet come on, and tieng ascended accessories to this as well, unless you want to pay and obscene amount of laurels +ecto, it just stupid
B) The guild mission cost will drive smaller guilds into the ground.
C) The guild mission cost is catered to large guilds.
this is really disappointing for small friends tied guild.
C is true, but that’s not the point. ArenaNet built a game which embraced all playstyles and had the principle that rewards could be reached through any playstyle, not necessarily at the same speed. As needed to make WvW “fair”, gear was more or less capped at Exotic (orange), which every 80 would eventually earn if they had the slightest wish to.
What has happened here is not so much A, B, and C, as it is that ArenaNet has (in the words of a certain president in my youth) said that the basic principles are no longer operative, that the large guild social style is now favored with access to rewards which are essentially inaccessible to tiny guilds. (This is not a debate about trees and influence to fill them out, it’s a debate about spending very scarce influence to launch encounters, with strict time limits, the small guild simply can’t do.)
More importantly, there are now first class citizens and second class citizens among guilds, and we see social structures important to the enjoyment of the game and the stability of its player base being shattered by guild hopping focused on access to rewards, similar but not identical to what happened in WoW.
C is true, but that’s not the point. ArenaNet built a game which embraced all playstyles and had the principle that rewards could be reached through any playstyle, not necessarily at the same speed. As needed to make WvW “fair”, gear was more or less capped at Exotic (orange), which every 80 would eventually earn if they had the slightest wish to.
What has happened here is not so much A, B, and C, as it is that ArenaNet has (in the words of a certain president in my youth) said that the basic principles are no longer operative, that the large guild social style is now favored with access to rewards which are essentially inaccessible to tiny guilds. (This is not a debate about trees and influence to fill them out, it’s a debate about spending very scarce influence to launch encounters, with strict time limits, the small guild simply can’t do.)
More importantly, there are now first class citizens and second class citizens among guilds, and we see social structures important to the enjoyment of the game and the stability of its player base being shattered by guild hopping focused on access to rewards, similar but not identical to what happened in WoW.
Well said.
D: It will make people in small guilds mad, and rightly so. 10-20k would be much more fitting.
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