Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Guild name change contract?
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
As far as im aware there hasn’t been any mention.
As a bit of speculation, i think it may be more difficult for Anet to do than a character name change. What leads me to this conclusion is the incidents of people creating guild names that are in breach of the ToS and the guild being deleted while character names in breach result in a forced name change. This makes me think there’s a fundamental difference between guild names and character names that makes it far trickier for a guild’s name to be changed than a character’s name.
As far as im aware there hasn’t been any mention.
As a bit of speculation, i think it may be more difficult for Anet to do than a character name change. What leads me to this conclusion is the incidents of people creating guild names that are in breach of the ToS and the guild being deleted while character names in breach result in a forced name change. This makes me think there’s a fundamental difference between guild names and character names that makes it far trickier for a guild’s name to be changed than a character’s name.
Theoretically, every guild should just have a unique serial number and its name should just be part of a “guild” data structure. A name change would be super easy this way.
Of course, Anet seems to have some really awful programming practices, so your argument makes a lot of sense. (For example, it seems every time a skill changes, Anet has to manually change all the info in the tooltip — which they often seem to screw up… shouldn’t most of the relevant info in the tooltip be pulled from the “skill” data structure?)
One can dream, I guess. :/
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
As far as im aware there hasn’t been any mention.
As a bit of speculation, i think it may be more difficult for Anet to do than a character name change. What leads me to this conclusion is the incidents of people creating guild names that are in breach of the ToS and the guild being deleted while character names in breach result in a forced name change. This makes me think there’s a fundamental difference between guild names and character names that makes it far trickier for a guild’s name to be changed than a character’s name.
Theoretically, every guild should just have a unique serial number and its name should just be part of a “guild” data structure. A name change would be super easy this way.
Of course, Anet seems to have some really awful programming practices, so your argument makes a lot of sense. (For example, it seems every time a skill changes, Anet has to manually change all the info in the tooltip — which they often seem to screw up… shouldn’t most of the relevant info in the tooltip be pulled from the “skill” data structure?)
I did think this was the case but with the example i provided i started seeing one of two possibilities, either they would like to punish entire guilds for the creator’s breach of the ToS or they sometimes just dont think hard enough about how to do things. The tooltips problem you mentioned makes me lean even more to them not thinking things through thoroughly enough.
Maybe, though, they think that guild name change could be open to abuse in a way character names aren’t as they’re visibly linked to your account name unlike guilds.