Guild wars 2, doesn't have guild wars

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Posted by: Eternull.4386

Eternull.4386

i loved guild vs guild in gw1, im hoping that they will add this feature when they add the arena , hopefully, unless they are srs downies.

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Posted by: Shukran.4851

Shukran.4851

it is not gw1. there is not trinity we had in gw1. it is a mmorpg, gw1 wasn’t.
if you want somthing about gw1, take the lore.

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Posted by: Suzu.4193

Suzu.4193

right gws 1 we had GvG, HA, TA, RA, JQ, FA, AB

now we only get stuck with AB the LEAST popular and LEAST competitive of all of the pvp types in gws1

smart lmao

any ways since they have implemented AB only style pvp their hot join servers 40/325 active jokes

paid takes forever

even free is taking time to pop

know what gana go play halo 4

<3

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Posted by: Sam Pan.3651

Sam Pan.3651

The OP has a point. Nobody loved PvP arena in guildwars 1 as much as I did. And I am very surprised that they gutted out the sophisticated and very fun gameplay of the first game + all the cool game types in favor of this. There isn’t even any mana pools!

In the first game there were: Conditions, Hexes, Shouts, Arias, Signets, Enchantments, Weapon Spells, Traps, Riposte, Pets, Summons…Monks and Mana Pools. All this awesome RPG-goodness that they have overly simplified, it doesn’t even play like Guild Wars, it feels closer to Mario Kart with swords.

I LOVED me some GW1 I really did. But I can’t play GW2 PvP. It’s not RPG enough at all. People constantly disappearing and pushing you around, it doesn’t feel as sophisticated and deliberate as when you put a custom build class/skillbar into action in GW 1

Really wish I could have loved this game.

(edited by Sam Pan.3651)

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Posted by: enjoyincubus.4207

enjoyincubus.4207

honestly, i remember when gw1 first came out AND almost none of those game types existed until YEARS after the came out… soo.. be patient, lol. let this awesome game keep doing what it’s doing.

“In the first game there were: Conditions, Hexes, Shouts, Arias, Signets, Enchantments, Weapon Spells, Traps, Riposte, Pets, Summons…Monks and Mana Pools. All this awesome RPG-goodness that they have overly simplified, it doesn’t even play like Guild Wars, it feels closer to Mario Kart with swords.”

and as for this, gw1 was WAY too complex for the majority of the gamer population (which is one thing that i personally loved and miss) but i dont see removing these aspects a bad thing. its not the same game, it’s much bigger and much better and it’s only in its infant stage. so, let it grow just as gw1 did.

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Posted by: Sam Pan.3651

Sam Pan.3651

I don’t understand where this idea about RPGs being “too complex” for players is coming from. If anything they have been too simple recently ever since communities of players have started examining the rules of the game as a group as opposed to as individuals.

You need mana pools, and conditions and hexes and all those things in order to allow players to choose a ROLE to PLAY. What GW2 is apparently trying to do is remove much of the seperation between the roles that the classes offer the player. Which is fine for an action game, but not for a RPG. Where in order to qualifiy as such you have to have distinction between roles.

In GW1 – The warrior was not only a DPS but also a body guard for his monk. If the monk is gone, then the warrior no longer has anyone to body guard. The ROLE of warrior has been dumbed down and IMO has become less fun.

Remember that thrilling feeling when someone assaulted your monk with a slew of hexes and knockdowns but as the warrior you were able to respond to the attackers so that the monk coudl slip away and continue healing? That is ROLE PLAY. And GW2 style does not promote that.

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Posted by: IDICERI.4268

IDICERI.4268

right gws 1 we had GvG, HA, TA, RA, JQ, FA, AB

now we only get stuck with AB the LEAST popular and LEAST competitive of all of the pvp types in gws1

I believe they will be adding some of the other pvp archetypes later on. Best thing about GW2 is that it’s f2p after initial cost. So you can drop it and pick it up again when your desired features are added. I do miss those features of GW1 in that I agree with you. Hopefully we get these features before the next expansion that way, the games pvp aspects(E-sports) are boosted in popularity with an influx of players provided by other expansions.

Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.
Einstein

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Posted by: Angelus.1042

Angelus.1042

people say it took GW1 years for these other PVP game types to come out…buuuttt…this is GW2…why would we have to wait forever again for new PVP game types that they (the ANet PVP Team) should already be experienced with and should not have a hard time making in GW2 since they have years of experience with GW1.

Just an observation.

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Posted by: miracle.4216

miracle.4216

Best thread title ever.

Honestly with all due respect, people who keep hurling the F2P “arguments” need to go back to the game they came from because they obviously did not play GW1. Guild Wars is supposed to be a PVP game.

All they gave us here was GW1’s version of AB – the most boring of all. Fans creating threads like this, just shows what a joke it is to release a game with conquest map types.

GW1 was released fully prepared as PVP game, these issues of boredom people complain about did not exist then for good reason. I will say it again and my post may get biasly deleted because of it, but Anet needs to re-evaluate the team managing arena PvP initiatives(obviously not the same people from GW1) and see if any cuts need to be made. Heart of the Mists is simply NOT FUN.

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Posted by: Division.9618

Division.9618

people say it took GW1 years for these other PVP game types to come out…buuuttt…this is GW2…why would we have to wait forever again for new PVP game types that they (the ANet PVP Team) should already be experienced with and should not have a hard time making in GW2 since they have years of experience with GW1.

Just an observation.

it’s because GW1 and GW2 are only similar in setting. This is a whole new game with lots of new things to it that a lot of MMOs have never tried before. I understand if they’re a little weary and taking it slowly.

Look at class balance now. Imagine how bad it would be across multiple game modes.

Also to address the OP. I’m pretty sure it’s called guild wars for lore reasons, not because player guilds can fight each other.

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Posted by: miracle.4216

miracle.4216

people say it took GW1 years for these other PVP game types to come out…buuuttt…this is GW2…why would we have to wait forever again for new PVP game types that they (the ANet PVP Team) should already be experienced with and should not have a hard time making in GW2 since they have years of experience with GW1.

Just an observation.

it’s because GW1 and GW2 are only similar in setting. This is a whole new game with lots of new things to it that a lot of MMOs have never tried before. I understand if they’re a little weary and taking it slowly.

Look at class balance now. Imagine how bad it would be across multiple game modes.

Also to address the OP. I’m pretty sure it’s called guild wars for lore reasons, not because player guilds can fight each other.

1) Honestly the only thing “new” in this game are the “dynamic” quests and having them non-instanced. Clever little implementation. Non-instanced environment however, are features that should be standard in 2012, I am not impressed at all. Other than that, GW2 smells like every other game on the market.

GW1 til this date has the most revolutionary/in depth skill/spell system in my opinion. It’s a fun game, GW2’s auto-pilot attacking is not.

2) “Guild Wars” is just lore? Are you kidding me? Is this a loltroll? You’re saying Anet totally dropped the core bread and butter of what they’re known for only to release a “F2P PvE WoW”? I’m sick and tired of hearing “F2P” used as some excuse/rationale, you honestly can’t even pay me to play this boring game.

I played GW1 6+ years since DAY 1, it was F2P and NEVER felt like I should “leave and come back months later”. Anet dropped the ball here, it’s plain and clear for everyone to see.

(edited by miracle.4216)

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Posted by: Division.9618

Division.9618

1) Honestly the only thing “new” in this game are the “dynamic” quests and having them non-instanced. Clever little implementation. Non-instanced environment however, are features that should be standard in 2012, I am not impressed at all. Other than that, GW2 smells like every other game on the market.

GW1 til this date has the most revolutionary/in depth skill/spell system in my opinion. It’s a fun game, GW2’s auto-pilot attacking is not.

2) “Guild Wars” is just lore? Are you kidding me? Is this a loltroll? You’re saying Anet totally dropped the core bread and butter of what they’re known for only to release a “F2P PvE WoW”? I’m sick and tired of hearing “F2P” used as some excuse/rationale, you honestly can’t even pay me to play this boring game.

I played GW1 6+ years since DAY 1, it was F2P and NEVER felt like I should “leave and come back months later”. Anet dropped the ball here, it’s plain and clear for everyone to see.

1) Mechanics wise its different. It’s not a classic MMO battle system anymore, it’s now a half action game. Things like dodging and actual hit detection are in the game. There’s also the removal of healers and the many mechanics that are in the game because of that. Skills are now based more on weapons than stat building too. These changes are major when properly balancing a game.

2)
http://wiki.guildwars.com/wiki/The_Guild_Wars

So yeah. The title isn’t about your guild fighting some other guys guild. It’s about the different factions duking it out in the first game.

I agree that Anet dropped the ball for PVP, but they still have plenty of time to pick it up and keep running. The idea is that if you don’t like the game now, but you think it can get better, there’s no harm in waiting.

(edited by Division.9618)

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Posted by: IDICERI.4268

IDICERI.4268

people say it took GW1 years for these other PVP game types to come out…buuuttt…this is GW2…why would we have to wait forever again for new PVP game types that they (the ANet PVP Team) should already be experienced with and should not have a hard time making in GW2 since they have years of experience with GW1.

Just an observation.

it’s because GW1 and GW2 are only similar in setting. This is a whole new game with lots of new things to it that a lot of MMOs have never tried before. I understand if they’re a little weary and taking it slowly.

Look at class balance now. Imagine how bad it would be across multiple game modes.

Also to address the OP. I’m pretty sure it’s called guild wars for lore reasons, not because player guilds can fight each other.

1) Honestly the only thing “new” in this game are the “dynamic” quests and having them non-instanced. Clever little implementation. Non-instanced environment however, are features that should be standard in 2012, I am not impressed at all. Other than that, GW2 smells like every other game on the market.

GW1 til this date has the most revolutionary/in depth skill/spell system in my opinion. It’s a fun game, GW2’s auto-pilot attacking is not.

2) “Guild Wars” is just lore? Are you kidding me? Is this a loltroll? You’re saying Anet totally dropped the core bread and butter of what they’re known for only to release a “F2P PvE WoW”? I’m sick and tired of hearing “F2P” used as some excuse/rationale, you honestly can’t even pay me to play this boring game.

I played GW1 6+ years since DAY 1, it was F2P and NEVER felt like I should “leave and come back months later”. Anet dropped the ball here, it’s plain and clear for everyone to see.

You should play Thief in Guild Wars 2 sPvP. It’s a stress reliever especially in sPvP. Have some tea in breaks, I find it very calming and relaxing. I enjoy GW2 sPvP, and I agree it can be greatly improved. Most importantly take it easy, its no reason to pop a vein over something you don’t enjoy. Take a break from it if you must. It won’t hurt it’s F2P.

Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.
Einstein

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Posted by: Killyox.3950

Killyox.3950

GW1 is still there. If you liked it more how about playing it?

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Posted by: papryk.6273

papryk.6273

honestly, i remember when gw1 first came out AND almost none of those game types existed until YEARS after the came out

rofl…then you don’t remember it correctly or you didn’t played the game when it came out because GvG, RA, TA, and HA ( aka Tombs) were already there… 4 pvp modes at the start… and how many do you have in GW2? An awesome total of 1.

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Posted by: Sam Pan.3651

Sam Pan.3651

I haven’t played GW1 in over a year. There seems to have been so many skill changes that…it’s almost like a WHOLE NEW GAME, in the words of Yogscast

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Posted by: ghaleon.2861

ghaleon.2861

this game is horrible, I loved gw1 the best pvp , it was so much fun man I miss it so much, I have not come across a game this good. Sorry GW2 but u fail.

Onesixty IQ Genius[Mesmer]
Zulu OxTactics[Zulu]

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Posted by: ryston.7640

ryston.7640

it is not gw1. there is not trinity we had in gw1. it is a mmorpg, gw1 wasn’t.
if you want somthing about gw1, take the lore.

This guy pretty much said it.

Hw2 has next nothing to do with gw1 except the lore

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Posted by: papryk.6273

papryk.6273

it is not gw1. there is not trinity we had in gw1. it is a mmorpg, gw1 wasn’t.
if you want somthing about gw1, take the lore.

This guy pretty much said it.

Gw2 has next nothing to do with gw1

That’s why the PvP sux…

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Posted by: miracle.4216

miracle.4216

I can’t believe people are talking about LORE in an PvP forum in what is obviously supposed to be a PVP game.

The PvP is bad, period. For many reasons including lack of PvP modes, yes this includes GvG – the heart of this game.

You Loreboys can go back to the PvE forums thx.

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Posted by: Shukran.4851

Shukran.4851

I can’t believe people are talking about LORE in an PvP forum in what is obviously supposed to be a PVP game.

The PvP is bad, period. For many reasons including lack of PvP modes, yes this includes GvG – the heart of this game.

You Loreboys can go back to the PvE forums thx.

lol. you missed the point.
i don’t give a CAT about lore, imho this pvp is sad and bad. but this IS gw2. if you want SOMETHING to remember the old gw1, you can take the LORE of the game.
anet did a big mistake calling this game GUILD WARS 2 because there are a lot of us that think about gw1. they should call this game WORLD OF TYRIA

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Posted by: Arheundel.6451

Arheundel.6451

I don’t understand where this idea about RPGs being “too complex” for players is coming from. If anything they have been too simple recently ever since communities of players have started examining the rules of the game as a group as opposed to as individuals.

You need mana pools, and conditions and hexes and all those things in order to allow players to choose a ROLE to PLAY. What GW2 is apparently trying to do is remove much of the seperation between the roles that the classes offer the player. Which is fine for an action game, but not for a RPG. Where in order to qualifiy as such you have to have distinction between roles.

In GW1 – The warrior was not only a DPS but also a body guard for his monk. If the monk is gone, then the warrior no longer has anyone to body guard. The ROLE of warrior has been dumbed down and IMO has become less fun.

Remember that thrilling feeling when someone assaulted your monk with a slew of hexes and knockdowns but as the warrior you were able to respond to the attackers so that the monk coudl slip away and continue healing? That is ROLE PLAY. And GW2 style does not promote that.

The strategy is here in GW2, simply people don’t know how to implement it, if anything the PvP aspect of the game has been made less “complex”( because in reality the complexity is still there…just not that obvious) only to please that same category of players who are now…lol…complaining on these same forum.

GW1 complaint: " whaaaa PvP too hard and require too much time, I need rank to play but must play to get rank and don’t want grind my way to a respectable rank, screw you Anet "

GW2 complaint: " whaaa PvP too hard, I like to stand there and push 1-2-3 like I do in other MMO, but then I get killed by this stealthing profession, why can I not stay there spamming 1-2 skill?…whaaa what’s dodge?..what a stupid idea, I’m a warrior so I tank, PvP too hard…screw you Anet"

End result, the masses will always complain regardless, the true MMO fans will simply adapt and enjoy whatever get thrown at them.

P.S as warrior for example, when you see your mates about to get beaten up you could switch to hammer and save the day, acatually you could change the situation all together, but you don’t see many warriors with hammer secondary, many will have rifle or more burst…soooo the problem is not the lack of roles, the problem is the egotistical sense of entitlement of people who simply want everything to go their way.

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Posted by: lordkrall.7241

lordkrall.7241

Sooo, people still haven’t learn that Guild Wars is a lore-based name and not gameplay-based?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Doggie.3184

Doggie.3184

idc the reasoning or lore. I want Guild Halls and GvG. Also want Fort Aspenwood back.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Shukran.4851

Shukran.4851

idc the reasoning or lore. I want Guild Halls and GvG. Also want Fort Aspenwood back.

so you can reinstall gw1. thse features are there

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Posted by: Zeefa.3915

Zeefa.3915

I can’t believe people are talking about LORE in an PvP forum in what is obviously supposed to be a PVP game.

The PvP is bad, period. For many reasons including lack of PvP modes, yes this includes GvG – the heart of this game.

You Loreboys can go back to the PvE forums thx.

Guild Wars is not a PvP game… it has PvP, but it also has large amounts of PvE. Even GW1 had that. Sorry to say but GW as a whole got lore and lots of it and you know… a lot of people love that. A lot of people never touch the PvP because it is not their thing. GW1 was perhaps at its birth meant as a PvP game… but it just aint like that anymore and have not been like that for a very very very long time.

RPG is not about the roles of tank – healer etc. either. An RPG is where you play a different role… you develop a story for the character, you give him her personality etc. Part of this ofc. given to you in these game cases. But adjusting to the trinity is not roleplaying.

However I am not saying PvP should not get some attention. It should. More modes should be added and what not. I am sure it will happen eventually. Then people need to find new things to complain about, but then people always find something to complain about so wont run of that… ever.

This is not a PvP forum either… this is for general GW2 discussions. I am sure there is a PvP part too, although I never check that.

Life doesn’t stop being funny just because the dead can’t laugh.

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Posted by: Ichishi.9613

Ichishi.9613

Only random arena is alive in GW1. Maybe some gvg and ha too but only for small closed guild groups.
It is just sad

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Posted by: siepher.9408

siepher.9408

I can’t believe people are talking about LORE in an PvP forum in what is obviously supposed to be a PVP game.

The PvP is bad, period. For many reasons including lack of PvP modes, yes this includes GvG – the heart of this game.

You Loreboys can go back to the PvE forums thx.

Guild Wars is not a PvP game… it has PvP, but it also has large amounts of PvE. Even GW1 had that. Sorry to say but GW as a whole got lore and lots of it and you know… a lot of people love that. A lot of people never touch the PvP because it is not their thing. GW1 was perhaps at its birth meant as a PvP game… but it just aint like that anymore and have not been like that for a very very very long time.

RPG is not about the roles of tank – healer etc. either. An RPG is where you play a different role… you develop a story for the character, you give him her personality etc. Part of this ofc. given to you in these game cases. But adjusting to the trinity is not roleplaying.

However I am not saying PvP should not get some attention. It should. More modes should be added and what not. I am sure it will happen eventually. Then people need to find new things to complain about, but then people always find something to complain about so wont run of that… ever.

This is not a PvP forum either… this is for general GW2 discussions. I am sure there is a PvP part too, although I never check that.

It’s goal is to be an ESport so i would imagine you can consider this a PvP game. (granted i have only heard rumours about this, but the rumours have been everywhere)

and when they said it was a pvp forum, it probably was at some point and got moved. (this is just speculation XD)

feel free to ignore this post as i have apparently only based it on rumours and speculation.

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Posted by: gogoapoxy.1425

gogoapoxy.1425

Isnt custom arenas an answer to this? And isnt that being added soon? If so, sounds like complaining to complain.

Last i checked, spvp played a lot like gvg, just with added ways to generate score, hell you even have a guild lord to kill. So we dont have flag running, but we have capture points.

While that can be similar to ab, wvw is much more like ab, only on a larger scale.

Now custom arenas will be available, so we’ll have to see what that allows.

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Posted by: Rieselle.5079

Rieselle.5079

GW2 has 2 PvP modes – PvP and WvW.

Frankly, WvW is bigger in terms of content (ie the amount of time and effort required to make & code) than all the modes of GW1 combined. It’s just a pity that many people don’t consider it “real” pvp and thus comparisons like this are made.


As for complexity, GW2 is much more streamlined than GW1 in terms of “on paper” mechanics, but it has a bit more complexity in terms of physical/temporal mechanics. (ie. dodging, skills that have specific ranges or hit areas, terrain, etc.)
They wanted the emphasis to be on what you do with your character, and less about “build wars” and manipulating game mechanics.

I miss player collision and body blocking, though.

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Posted by: Fabsm.5897

Fabsm.5897

I have never played GW1.

In my unbiased view of this PvP system, i actually find it rather enjoyable. I don’t compare it to other systems (with one exception, see below), because that is our system and we have to adapt and make suggestions to improve it, not an outright “it sucks” PERIOD.

When i want large-scale battles, i go to WvW: it actually reminds me of RvR in DAOC, and would be great if the reward system could go in that direction.

When i want fast-paced team battle (you can call it “guild” battle) i go to tPvP. I have a team, and we are learning together. We can be called a “guild” in that sense. So there could be “Guild Wars” just now . Now, if it could be reflected in guild status…

What i cannot bear is hotjoin sPvP. It is terrible. They could at least mantain parties already formed in it, or bring them down to 5v5. Right now, it is an horrible halfway between WvW and tPvP. Thumbs down.

Fabsm
Guardian of Moonlight Shadow [MLS]

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Posted by: Linnes.2678

Linnes.2678

and as for this, gw1 was WAY too complex for the majority of the gamer population (which is one thing that i personally loved and miss) but i dont see removing these aspects a bad thing. its not the same game, it’s much bigger and much better and it’s only in its infant stage. so, let it grow just as gw1 did.

You’re joking right? You really must not have played many skill-based MMOs. Look at Aion or World of Warcraft for example, hundreds of skills per profession, each one having a use, each one having a cooldown that may make-or-break a situation. In Guild Wars 2 it’s literally “lol pop my OP skills all at once, they’ll be in back 30 seconds.”

Guild Wars 1 PvP was SUPPOSED to be simplified, it was SUPPOSED to be a casual game. The only thing overly complicated about GW1 was managing your mana pool.

Linnes- 80 RNG, Linnes the Lucky- 80 ENG, Linnes the Silver- 80 GRD, Linnes the Gold- 80 WAR

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Posted by: Ichishi.9613

Ichishi.9613

There is a great difference in what is competition (capable of becoming a e-sport) and battle/fight for victory(no chance of getting to e-sports)

Competition is when BUILD or in case of team play TEAM BUILD exists, around which the strategy is created. For a specific fight, specific professions with specific builds go into the ring to unleash their specific tactic. They are opposed with a specific team with specific set of chars and specific tactic. And their battle is the battle of counters. Teams, players do not try to overcome a difficulty. Overcoming one difficulty does not turn the tide of battle. What is important is the COUNTER. Countering key skills and their combinations, countering general strategy and specific tactics.

What we have in Guild Wars 2 is not competition with exception of very rare situations in wvw.
Professions are barely balanced between each other and even within themselves. They are all extremely different but have almost no distinction in their usage. Things like “class X complements class Y well” do not exist.
Builds do not exist. Building is strictly limited to selecting stats on gear and weapon set(s) and finding at least few traits that work with this selection.
Outside of focusing damage team tactics do not exist. What is the point of being able to focus damage in a game where it is not possible to focus target for support?
No roles, no target priorities, no shutdowns, no punishes.
Gw 2 simply covers far too small part of pvp play to be competitive now. And without ridiculous overhauls that Gw1 never even heard of, it never will be.

I did not want gw2 to be just like gw1. But I thought that at least few of the things that made gw1 “The Best” in terms of competitive play would make it to gw2. So far only one fun, but very minor thing made it here.

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Posted by: Sam Pan.3651

Sam Pan.3651

I have never played GW1.

In my unbiased view of this PvP system, i actually find it rather enjoyable. I don’t compare it to other systems (with one exception, see below), because that is our system and we have to adapt and make suggestions to improve it, not an outright “it sucks” PERIOD.

Ignorance about GW1 does not make you unbiased, it just makes u ignorant. It’s like a person who eats cheese toast all day and loves it only because they have never tasted delicious pizza before.

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Posted by: Fabsm.5897

Fabsm.5897

I have never played GW1.

In my unbiased view of this PvP system, i actually find it rather enjoyable. I don’t compare it to other systems (with one exception, see below), because that is our system and we have to adapt and make suggestions to improve it, not an outright “it sucks” PERIOD.

Ignorance about GW1 does not make you unbiased, it just makes u ignorant. It’s like a person who eats cheese toast all day and loves it only because they have never tasted delicious pizza before.

Except that if you read all of my post (i highly doubt it), i have eaten pizza all my life, only not the GW1 one you all are comparing to.

And just to let this post be useful, i will answer to Ichishi:

I strongly disagree with your analysis.

I think there is strong synergy in this game, interclass AND team synergy. You cannot use them in PUG hotjoin sPVP, because of no communication.

But in 2v2 situation, with my buddy elementalist, he knows that he has to prefer fields, because i can Area-Blast them. Even my Ranger guildie knows he has to put the Waterfield down so i can heal the entire defending team.

And we often do team strategies, one of our preferred strategies when we are 3+ in the same place, is the “Empowered Piledriver”: i call this one, guildies know that they have to hold on all their most damaging CDs and stay alive near me, then i use Empower + Virtue of Justice, and they all focus one target with 18 stacks of Might each.
While not an overwhelming tactic, it is easily coordinated on Teamspeak, and it works wonder on unprepared teams.

I really think that tPVP has much to offer in terms of competition and eSport. It is not a casual activity at all, despite of the possibility to join alone, and i strongly advise against doing that without TS or a good team that doesn’t coordinate.

And, sure, we only have “Capture and Hold”-type PvP right now, but maybe in the future we will have Capture the Flag, Team Deathmatch, Rabbit, Arena (yes i was an avid Tribes player) or other types of competitive PvP.

Fabsm
Guardian of Moonlight Shadow [MLS]

Guild wars 2, doesn't have guild wars

in Guild Wars 2 Discussion

Posted by: stayBlind.7849

stayBlind.7849

Why come out with cool new maps/game modes/skills/classes/weapons when you can just put a small patch in that sends the community into an uproar?