Guild wars 2, i want to like you! Harder
I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21
(edited by An Siorai Tharian.4516)
I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.
You missed the point entirely but okey
You could start a new discussion to talk about casual content ya know
I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.
You missed the point entirely but okey
You could start a new discussion to talk about casual content ya know
Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.
Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21
I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.
You missed the point entirely but okey
You could start a new discussion to talk about casual content ya know
Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.
Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.
Well can we so called “Hard game lovers” have more than 5% of the land to die on a few times a day? Maybe we could split the world in half. You have your side where you can do whatever at anytime, and we have our side where it takes an hour to traverse a a few yards
I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.
You missed the point entirely but okey
You could start a new discussion to talk about casual content ya know
Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.
Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.
Well can we so called “Hard game lovers” have more than 5% of the land to die on a few times a day? Maybe we could split the world in half. You have your side where you can do whatever at anytime, and we have our side where it takes an hour to traverse a a few yards
You could always ask them to make the Tower of Nightmares permanent you know. That seemed pretty hard when I went into it.
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21
I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.
You missed the point entirely but okey
You could start a new discussion to talk about casual content ya know
Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.
Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.
Well can we so called “Hard game lovers” have more than 5% of the land to die on a few times a day? Maybe we could split the world in half. You have your side where you can do whatever at anytime, and we have our side where it takes an hour to traverse a a few yards
You could always ask them to make the Tower of Nightmares permanent you know. That seemed pretty hard when I went into it.
“A tower of nightmares” Maybe its best i stay away from this title…
well your the one who used the word Harder in your title. Is it any surprise someone mentioned the ginormous phallic symbol in Kessex Hills that the insane hot chick erected?
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21
well your the one who used the word Harder in your title. Is it any surprise someone mentioned the ginormous phallic symbol in Kessex Hills that the insane hot chick erected?
One guy mentions “A tower of nightmare”. Another uses a prepubescent joke about an erect kitten. Interesting community is Guild Wars 2.
Anet is currently catering to a wide variety of players with varied interests. PVE is very new player friendly, for many reasons both good and bad. Dungeons can smash your face in if you don’t run them right, so that is a mid-high level skill bar within the limits of the combat system. There are jump puzzles and hidden locations for the explorer playerbase, a demographic that spans many player skill levels. Anet added fractals to give players who wanted a dungeon progression system, so the timekillers have something to do. If you notice a trend here, it would seem that Anet has been working to compartmentalize as much of the gameplay difficulty as they can to minimize forcing/requiring certain playstyles. You won’t find dungeon level difficulty in the open world but I don’t think that you can reasonably expect that as the instancing and 5 player limit allows them to tune the difficulty to what it is.
Still, I get what you are saying if that is to say that you want the open world to be more “difficult”. The accessible PVE combat is an intentional design feature, to a certain extent. This is likely a design choice stemming from sentiment expressed by some of the devs believing that GW1 was overwhelming for some players in terms of the learning curve. Right now, you can’t easily compare GW2 combat to other games given the different dynamics of combat. Some of those “dynamics” of combat are intentional and others are probably being tuned behind the scenes for a future release. I think what you really want is improved combat and that could mean things beyond difficulty. They’ve already attempted to make some aspects of combat more difficult but it probably wasn’t what you were expecting. If you want improved combat, all I can recommend is to offer some suggestions, then wait and see. They’ve spent over a year looking at player suggestions and working on balance changes. They have more cards up their sleeve and haven’t shown their hand yet.
Op I just come form failing Claw of Jormag because we were 4 people- 4.
Claw is not hard- he takes take time to down.
Guess how many people are running the Queensdale train?
It is a lot more than 4.
Take a look at Tequatl on your server- I know on mine he is completely unmolested
When Queens gauntlet was up- how many people were running the pavilion zerg and how many were up in the rafters fighting in the gauntlet?
Southsun is completely barren on my server too- I know because I go there every day
Sorry to say but people claim they want hard content and then they just don’t do it and go do something easy instead.
There is hard content and there is easy content- good luck finding people for the hard content though
(edited by Morrigan.2809)
Op I just come form failing Claw of Jormag because we were 4 people- 4.
Claw is not hard- he takes take time to down.Guess how many people are running the Queensdale train?
It is a lot more than 4.Take a look at Tequatl on your server- I know on mine he is completely unmolested
When Queens gauntlet was up- how many people were running the pavilion zerg and how many were up in the rafters fighting in the gauntlet?Southsun is completely barren on my server too- I know because I go there every day
Sorry to say but people claim they want hard content and then they just don’t do it and go do something easy instead.
There is hard content and there is easy content- good luck finding people for the hard content though
Well said. This is exactly the problem I have with players asking for more difficult content. As a Guild Wars player since ‘05 and MMO player since ’03, I was ecstatic when I first watched the manifesto for GW2. ArenaNet was fixing the grind your life away mentality that still plagues MMOs today. I marveled at the idea that a studio understood that players, like myself, hate grinding. We hate the exclusion that comes when the greatest/most epic content (weapons, armor, skins included) is reserved for those that spend 30+ hours a week playing the game. This mentality fragments the community and ArenaNet knows that. They listened to the traditional crowd who wanted more “progression” and added Ascended gear. Then the crowd wanted “harder” content and they gave you Fractals. I’m fine with that because the game allows everyone to play the content they enjoy and have fun with equal rewards. However, I have noticed that when ArenaNet tried to please the hardcore crowd in PvE they end up turning events that were awesome group/zerg events into ghost towns.
Guild Wars Community member since 2005
Easy? Please do the new fractal 50 (if you can even get there) and record a video on youtube and prove that you can do this “easy” contents.
Op I just come form failing Claw of Jormag because we were 4 people- 4.
Claw is not hard- he takes take time to down.Guess how many people are running the Queensdale train?
It is a lot more than 4.Take a look at Tequatl on your server- I know on mine he is completely unmolested
When Queens gauntlet was up- how many people were running the pavilion zerg and how many were up in the rafters fighting in the gauntlet?Southsun is completely barren on my server too- I know because I go there every day
Sorry to say but people claim they want hard content and then they just don’t do it and go do something easy instead.
There is hard content and there is easy content- good luck finding people for the hard content though
Pretty much this. People say they want things harder. Harder things are put into the game. The response is ‘I don’t want that specific form of harder, I want this vague and general form of harder’. Does not work to do that.
Tequatl is the most glaring example of what happens when ANet makes an event “harder.”
To begin with, the entire playerbase would show up to try to take him down. After a week or so of trying with mixed results, the people simply stopped doing it on a massive scale. There are still a few guilds and servers that take him down regularly, but in general, he sits abandoned in his swamp.
Teq (in my opinion) was a great reminder of why I quit the likes of EQ, PWI, and a few others. I loved the encounter, but I simply don’t have the time it takes to prepare and strategize beforehand.
It’s kind of like a roller coaster. There’s a 2 hour wait for a 2 minute ride.
Anyways, I digress.
I don’t mind harder content, and in fact, I would appreciate it. but the fact of the matter remains that if they make something hard, people will simply not do it if they can accomplish the same earnings with something easier.