Guild wars 2, i want to like you! Harder

Guild wars 2, i want to like you! Harder

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Posted by: Invoker.5462

Invoker.5462

A challenging MMO to play. Woah, sounds nuts nowadays. Ya know, venturing into a monster cave that im actually afraid of.

I recently tried to get some friends together to play this game for old times sake and no one bit. After the exploration buzz, the few, yet challenging and entertaining story quests, short-lived funburst dungeons which were fun the first two times, it was like Guild Wars 2 caused aids, NO one i knew was playing.

Ghost shores, the one place i got to that was like “Woah”. Really liked the place, most of the people i knew who still played were scattered across the world, roaming effortlessly through meaningless mobs.

Then the ghost shores. Like the one place where i felt compelled to hold hands with a nearby player, make use of pitstops, and appreciate exploration and running into random groups. 5% of the game that seemed right. Too bad the theme gets old after a while, it gets so old roaming through this 5% of the game all the time.

Thus, the scouring of PvP through the culling years, was the end. No one i knew even spoke the words Guild Wars for over a year, and now i think of all the good times i had here for 2 days, the current pool of games is getting dull.

There is a massive gap between this gen of games and the next gen, gamers are in limbo and there really is no go-to game that is’nt getting dull by now. Here i am, i want to come back to this game, but no one else wants to. It’s just too darn easy to be fun.

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Posted by: An Siorai Tharian.4516

An Siorai Tharian.4516

I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.

XIII | JAH | FNG | LWA
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21

(edited by An Siorai Tharian.4516)

Guild wars 2, i want to like you! Harder

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Posted by: Invoker.5462

Invoker.5462

I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.

You missed the point entirely but okey

You could start a new discussion to talk about casual content ya know

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Posted by: An Siorai Tharian.4516

An Siorai Tharian.4516

I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.

You missed the point entirely but okey

You could start a new discussion to talk about casual content ya know

Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.

Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.

XIII | JAH | FNG | LWA
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21

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Posted by: Invoker.5462

Invoker.5462

I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.

You missed the point entirely but okey

You could start a new discussion to talk about casual content ya know

Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.

Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.

Well can we so called “Hard game lovers” have more than 5% of the land to die on a few times a day? Maybe we could split the world in half. You have your side where you can do whatever at anytime, and we have our side where it takes an hour to traverse a a few yards

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Posted by: An Siorai Tharian.4516

An Siorai Tharian.4516

I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.

You missed the point entirely but okey

You could start a new discussion to talk about casual content ya know

Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.

Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.

Well can we so called “Hard game lovers” have more than 5% of the land to die on a few times a day? Maybe we could split the world in half. You have your side where you can do whatever at anytime, and we have our side where it takes an hour to traverse a a few yards

You could always ask them to make the Tower of Nightmares permanent you know. That seemed pretty hard when I went into it.

XIII | JAH | FNG | LWA
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21

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Posted by: Invoker.5462

Invoker.5462

I don’t know what to tell you. I personally like the fact that the entire game is open to the entire gamer population as something fun and casual that can be done and which does not have a massively absurd entry barrier for the end game content the way that games like Final Fantasy XI (horrible loot system), Perfect World International (best gear in the game costs over 1,500 USD and is absolutely required for end game content), and certain other games. At least with this game everyone has an even shot at participating in almost everything, and you can reasonably farm for all high end items, if you spend enough time working at it without having to shell out 500+ USD.

You missed the point entirely but okey

You could start a new discussion to talk about casual content ya know

Um… no, I really can’t. Your entire point of making the game harder (which it is still anything but easy) hinges on the fact that you want to make the game more like the standard fare of the MMO Genre from around a decade ago.

Well I hate to tell you this, but I will personally start the picket line that storms Arena Net’s Texas Headquarters if they ever think about making the game as difficult as Perfect World International, or heck even just Final Fantasy XI. Especially if they make it as difficult as Final Fantasy XI was a few years back. We do not need single boss fights that take over 18 hours of continuous fighting of them to discover that we still can’t beat them in one sitting.

Well can we so called “Hard game lovers” have more than 5% of the land to die on a few times a day? Maybe we could split the world in half. You have your side where you can do whatever at anytime, and we have our side where it takes an hour to traverse a a few yards

You could always ask them to make the Tower of Nightmares permanent you know. That seemed pretty hard when I went into it.

“A tower of nightmares” Maybe its best i stay away from this title…

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Posted by: An Siorai Tharian.4516

An Siorai Tharian.4516

well your the one who used the word Harder in your title. Is it any surprise someone mentioned the ginormous phallic symbol in Kessex Hills that the insane hot chick erected?

XIII | JAH | FNG | LWA
Ranger 80 | Elementalist 30 | Guardian 29 | Necromancer 21

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Posted by: Invoker.5462

Invoker.5462

well your the one who used the word Harder in your title. Is it any surprise someone mentioned the ginormous phallic symbol in Kessex Hills that the insane hot chick erected?

One guy mentions “A tower of nightmare”. Another uses a prepubescent joke about an erect kitten. Interesting community is Guild Wars 2.

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Posted by: nightwulf.1986

nightwulf.1986

Anet is currently catering to a wide variety of players with varied interests. PVE is very new player friendly, for many reasons both good and bad. Dungeons can smash your face in if you don’t run them right, so that is a mid-high level skill bar within the limits of the combat system. There are jump puzzles and hidden locations for the explorer playerbase, a demographic that spans many player skill levels. Anet added fractals to give players who wanted a dungeon progression system, so the timekillers have something to do. If you notice a trend here, it would seem that Anet has been working to compartmentalize as much of the gameplay difficulty as they can to minimize forcing/requiring certain playstyles. You won’t find dungeon level difficulty in the open world but I don’t think that you can reasonably expect that as the instancing and 5 player limit allows them to tune the difficulty to what it is.

Still, I get what you are saying if that is to say that you want the open world to be more “difficult”. The accessible PVE combat is an intentional design feature, to a certain extent. This is likely a design choice stemming from sentiment expressed by some of the devs believing that GW1 was overwhelming for some players in terms of the learning curve. Right now, you can’t easily compare GW2 combat to other games given the different dynamics of combat. Some of those “dynamics” of combat are intentional and others are probably being tuned behind the scenes for a future release. I think what you really want is improved combat and that could mean things beyond difficulty. They’ve already attempted to make some aspects of combat more difficult but it probably wasn’t what you were expecting. If you want improved combat, all I can recommend is to offer some suggestions, then wait and see. They’ve spent over a year looking at player suggestions and working on balance changes. They have more cards up their sleeve and haven’t shown their hand yet.

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Posted by: Morrigan.2809

Morrigan.2809

Op I just come form failing Claw of Jormag because we were 4 people- 4.
Claw is not hard- he takes take time to down.

Guess how many people are running the Queensdale train?
It is a lot more than 4.

Take a look at Tequatl on your server- I know on mine he is completely unmolested
When Queens gauntlet was up- how many people were running the pavilion zerg and how many were up in the rafters fighting in the gauntlet?

Southsun is completely barren on my server too- I know because I go there every day

Sorry to say but people claim they want hard content and then they just don’t do it and go do something easy instead.
There is hard content and there is easy content- good luck finding people for the hard content though

Gunnar’s Hold

(edited by Morrigan.2809)

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Posted by: Yorgie B.5618

Yorgie B.5618

Op I just come form failing Claw of Jormag because we were 4 people- 4.
Claw is not hard- he takes take time to down.

Guess how many people are running the Queensdale train?
It is a lot more than 4.

Take a look at Tequatl on your server- I know on mine he is completely unmolested
When Queens gauntlet was up- how many people were running the pavilion zerg and how many were up in the rafters fighting in the gauntlet?

Southsun is completely barren on my server too- I know because I go there every day

Sorry to say but people claim they want hard content and then they just don’t do it and go do something easy instead.
There is hard content and there is easy content- good luck finding people for the hard content though

Well said. This is exactly the problem I have with players asking for more difficult content. As a Guild Wars player since ‘05 and MMO player since ’03, I was ecstatic when I first watched the manifesto for GW2. ArenaNet was fixing the grind your life away mentality that still plagues MMOs today. I marveled at the idea that a studio understood that players, like myself, hate grinding. We hate the exclusion that comes when the greatest/most epic content (weapons, armor, skins included) is reserved for those that spend 30+ hours a week playing the game. This mentality fragments the community and ArenaNet knows that. They listened to the traditional crowd who wanted more “progression” and added Ascended gear. Then the crowd wanted “harder” content and they gave you Fractals. I’m fine with that because the game allows everyone to play the content they enjoy and have fun with equal rewards. However, I have noticed that when ArenaNet tried to please the hardcore crowd in PvE they end up turning events that were awesome group/zerg events into ghost towns.

AMD FX-8350+Sapphire R9-290
Guild Wars Community member since 2005

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Posted by: Stars.2179

Stars.2179

Easy? Please do the new fractal 50 (if you can even get there) and record a video on youtube and prove that you can do this “easy” contents.

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Posted by: Yargesh.4965

Yargesh.4965

Op I just come form failing Claw of Jormag because we were 4 people- 4.
Claw is not hard- he takes take time to down.

Guess how many people are running the Queensdale train?
It is a lot more than 4.

Take a look at Tequatl on your server- I know on mine he is completely unmolested
When Queens gauntlet was up- how many people were running the pavilion zerg and how many were up in the rafters fighting in the gauntlet?

Southsun is completely barren on my server too- I know because I go there every day

Sorry to say but people claim they want hard content and then they just don’t do it and go do something easy instead.
There is hard content and there is easy content- good luck finding people for the hard content though

Pretty much this. People say they want things harder. Harder things are put into the game. The response is ‘I don’t want that specific form of harder, I want this vague and general form of harder’. Does not work to do that.

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Posted by: Ashabhi.1365

Ashabhi.1365

Tequatl is the most glaring example of what happens when ANet makes an event “harder.”

To begin with, the entire playerbase would show up to try to take him down. After a week or so of trying with mixed results, the people simply stopped doing it on a massive scale. There are still a few guilds and servers that take him down regularly, but in general, he sits abandoned in his swamp.

Teq (in my opinion) was a great reminder of why I quit the likes of EQ, PWI, and a few others. I loved the encounter, but I simply don’t have the time it takes to prepare and strategize beforehand.

It’s kind of like a roller coaster. There’s a 2 hour wait for a 2 minute ride.

Anyways, I digress.

I don’t mind harder content, and in fact, I would appreciate it. but the fact of the matter remains that if they make something hard, people will simply not do it if they can accomplish the same earnings with something easier.

Level 80 Elementalist