(edited by Zelulose.8695)
GuildWars 2 Wishlist
Exploration and storydriven content, not locked behind time/money/grind gates.
Thats it, really! I would probably return (at least occasionally) though my “new” game seems to already have all that without me begging.
I’m confused by most of your post.
1. Already Exists Condition Damage and Condition Duration.
2. Unsure what you mean.
3. Already Exists Guild Hall arena & custom arenas set to “Courtyard only”.
4. Already Exists Down to interpretation what “realistic” means.
5. Alreadt Exists There are websites that show you profitable crafts you can try. Don’t expect crafting to give you 300% profit margin though – because if they did, everyone would do it, and the price of the ingredients rocket, quickly making that 300% into 3% or less again.
6. Bigger isn’t better. Can ruin balance.
7. As above.
8. Already exists Guild Hall arenas or PvP Custom arenas set to “Courtyard only”.
9 Already exists Mobs do jump out of ‘nowhere’ and they are strategically places in their respective zones (i.e. Griffons are near nesting areas, bandits near bandit camps etc.).
(edited by penelopehannibal.8947)
1. We have condition stats already. Several.
2. I’m not sure what you mean here, exactly.
3. If your guild has a guild hall, you can build a guild arena. Nice place for dueling. You could also duel players in wvw and in spvp custom arenas. I personally don’t want to see open world dueling, though.
4. I’m not sure what you mean here. The listing fees are realistic and serve a purpose (removing a small amount of gold from the economy).
5. You can already do this, albeit with specific items.
6. No real argument here.
7. I’m currently content with the amount of traits, but I wouldn’t mind more options, I suppose.
8. No opinion.
9. Generally speaking, the paths through maps are pretty clear. I honestly prefer not having mobs jump out of nowhere because, if I can see them, I can try my best to avoid them (which is what I’d do if I were in such a situation in real life). You can get a bit of that in maps with chak and a few other mob types, though.
9 Already exists Mobs do jump out of ‘nowhere’ and they are strategically places in their respective zones (i.e. Griffons are near nesting areas, bandits near bandit camps etc.).
Except the Quaggan never stay near the bbq sauce. It’s so inconsiderate of them. No one likes bbq that’s recently been in lakes.
@OP: Penelopehannibal and RoseofGilead have hit the nail on the head… you’ve largely got what you were wishing. So, help a guy out with his wish and assist me in wrangling up some Quaggan.
~EW
9 Already exists Mobs do jump out of ‘nowhere’ and they are strategically places in their respective zones (i.e. Griffons are near nesting areas, bandits near bandit camps etc.).
Except the Quaggan never stay near the bbq sauce. It’s so inconsiderate of them. No one likes bbq that’s recently been in lakes.
@OP: Penelopehannibal and RoseofGilead have hit the nail on the head… you’ve largely got what you were wishing. So, help a guy out with his wish and assist me in wrangling up some Quaggan.
~EW
Quaggans not staying near BBQ is immersion breaking, I agree!
- A return to campaign style story telling, with big meaty storylines.
- Southson to be beefed up with events and a revamped Karka Queen
- Return of Queen’s Gauntlet
- A build manager, with builds/outfits also bound to keys
- Ele to get out of combat weapon swap
- Gemstore items which are more in keeping with the GW Universe, lore and flavour
- More professions to use shortbow and make the one new legendary this year viable
- Taidha and Ulgoth to be revamped to have mechanics
Realistic prices on invisible shoes, kitten
Bananna outfit id kill for .