GuildWars and the Windowmode
Windowed full screen is your answer. However, I used to be a fan of windowed mode, and I never had a problem with it. You can stretch your screen to exactly what you want. If there’s still a tiny amount of space you keep clicking in… that’s literally windowed mode.
Windowed full screen is your answer. However, I used to be a fan of windowed mode, and I never had a problem with it. You can stretch your screen to exactly what you want. If there’s still a tiny amount of space you keep clicking in… that’s literally windowed mode.
Actually i disagree here, there are enough games i own that don’t leave a border of non game between the taskbar/edges of the screen, and the game itself. PoE is a nice example, it fits the entire screen and leaves the taskbar open, WoW can do the same and so on.
Other games do that just as well.
Don’t see why it should be a problem here, never understood why it was a problem in GW1 in the first place.
I only ever play in Windowed Full Screen. I happen to have two monitors. It works great. However, how it works has changed slightly with my upgrade to Win10.
In Win7 while in game I had no task bar. The game filled the monitor. If I clicked on the right hand monitor (or hit alt-tab, I think, but moving my mouse and clicking was easier), the task bar showed up across the bottom of the game image and the game muted as it became the inactive window.
In Win10 my task bar is duplicated on my right hand monitor (except for the cluster of things at the right end including the clock/calendar) and clicking over there does not bring up the task bar on my main monitor. So it’s working better for using my Snip tool to get images straight from the game, but worse for quickly checking the calendar or fiddling with desktop volume controls.
Anyway, it’s certainly possible to get at your task bar while in Windowed Full Screen without having it constantly visible, and that will get rid of your gap issues.
Why would a good window mode be such a problem though?
I, firstly, have no second monitor, and don’t plan on getting one.
Secondly, as i pointed out, enough other games do it, so why is this one an accepted exception?
I’m also someone who plays in windowed mode to avoid stutter/lag when looking up guides and such. I honestly never had any issues with GW1 in this manner, but GW2 is driving me nuts at times.
I don’t mind having my task bar visible (I actually prefer it), but I hate that I can’t truly fill the gaps on the sides of my screen when in windowed mode. When I try to stretch it to fill the side gap, it snaps back. I’m making due, but I am definitely in favor of a fix for this.
I will, however, give Windowed Fullscreen a shot at least and see if I like it better.
(edited by DragonflyDusk.6582)
wFS for GW2 provides the lack of non-active space of actual Full Screen, but lacks the border of windowed mode. It’s basically a fullscreen-sized borderless window. There’s no stuttering or anything when you tab out. If you do have such, it’s probably a result of system performance.