Guilds & Non-HOT

Guilds & Non-HOT

in Guild Wars 2 Discussion

Posted by: Talonblaze.3175

Talonblaze.3175

Q:

So, I’ve been reading all this awesome stuff that’s coming with HOT and even baseline for core players regarding guilds and such. However, what hasn’t been said for guilds is who can and can’t benefit from these changes?

Obviously I know already that a guild can’t even claim a guild hall without having the expansion. This is an obvious requirement given the area it resides in.

However there’s still the other things that crop up;
-Can a non-HOT enter the hall after its been claimed?
——If so, can they place or interact with any of the objects within despite such?
——If a Guild Leader lacks the expansion can a Guild still claim?
——What about Guild perks from the expansion versus lacking Leadership? (ie; players placing Mordy’s Bane.)

-Can permissions be set for them regardless?
——Does a Guild Leader lack the ability to set permissions for content they can’t access?

-Are they able to use the new crafting for the guild?
——Is there any restrictions to what they can craft if so?

-Can they use the consumables or guild benefits that are new?
——Are there any restrictions on what content if so?

Basically, if with the coming of HOT and these new Guild Hall features come into play and only those with access to the expansion can so much as get a breathe of these new changes, it will generally split up Guilds within to a degree. A Guild Hall isn’t much benefit unless the majority can access it, hardly something grand if so few can experience it as a full Guild to use as its social platform.

Duty is heavier than death.

Guilds & Non-HOT

in Guild Wars 2 Discussion

Posted by: Celtic Lady.3729

Celtic Lady.3729

I’m guessing that guilds can’t take over other guilds’ halls? I mean, that would be some interesting GvG action if it were possible.

Guilds & Non-HOT

in Guild Wars 2 Discussion

Posted by: eyestrain.3056

eyestrain.3056

This has been a big question for me too, especially about members who dont have HoT being able to enter their guild’s hall and participate in activities there.