Guilds Now

Guilds Now

in Guild Wars 2 Discussion

Posted by: Celine.6857

Celine.6857

Hi everyone.

I know this topic has been brought up previously, by numerous small guild leaders, but after playing HoT for some time now and building up our guild hall, I just want to reiterate problems we’ve had as a 70 member guild (around 20-30 active at any given time).

What we had before, we don’t have now: our guild members were enjoying perma-buffs of xp, karma, magic find bonuses as a given to being part of our very close-nit family-like guild. But now, we have reduced xp buff, AND we can only choose one buff at a time. I don’t understand this, not when all the upgrades need sooo much guild member input now also.

The types of materials required and amounts I believe are simply unfair. We managed to build our guild from level 5 to 13 so far, yet a friend in a larger guild was asking ME for help with silverwaste shovels (which I had used all of for our guild). This screams volumes to me personally. Not only this though, but there are a number of newer players in our guild doing really well on crafting their first ascended bits and pieces, yet to build the hall and start gaining crafting buffs and so on, the upgrades are asking for key ascended mats such as bolts of silk and elonian leather squares, empyreal stars!

When we initially set up the first few areas of our guild hall it seemed like most of the upgrades we could make were to do with WvW. Well, our guild is fairly small and we don’t have many people on the same server, so we’re not really into WvW, although we’d like to.

This brings me on to missions. Why should multi-server guilds be punished out of the 10% extra favour for taking pot luck chance on what missions we get? If we get WvW missions, which we did last week, we cannot fulfill those missions at all without having to beg randoms to join our guild for a few minutes while we capture a camp. I just don’t get this. Would it not be easy to enable guild members to guest to a world to enable fulfillment of WvW tasks? Because we enjoy doing the PvP AND PvE and at the moment, I am having to a) sacrifice the extra 10% favour which larger guilds will almost always be able to achieve, and b) spread PvP and PvE missions over fortnightly turnovers.

Scribing:
What happens when 5 or more people want to do scribing, yet all the mats are the guilds’ mats? They get spread too thin, people don’t know what’s being crafted where, how. It just makes no sense to me right now.

I fully appreciate that building a guild hall and all the stuff that goes with it is a life long project, but it’s the buffs and materials and the ways in which medium and small sized guilds have seemingly still been penalised is where it hurts. All I want is for my wonderful members who have given so much to the guild already their perma-buffs back and for us all to be able to enjoy whatever mission pops up each week.

Samantha
Guild: Creators of Destiny Awakening [CDA] Disabled GW2 gamer; love all aspects of GW2!
Champion: Magus, Illusionist, Phantom and Shadow

Guilds Now

in Guild Wars 2 Discussion

Posted by: Grim West.3194

Grim West.3194

HoT’s Guild “enhancements” are very, very poorly designed. Among many other things, HoT killed small guilds and the scribing requirements are moronic.

What happens when the scribe stops playing or leaves the guild? What idiot thinks that’s good design? How does that one decision get past the first stage? I am amazed that the Devs even considered it, let alone implemented it. Pathetic.

The list of idiot design decisions in HoT is endless and perfectly encapsulated in the new Guild system.

(edited by Grim West.3194)

Guilds Now

in Guild Wars 2 Discussion

Posted by: SkyShroud.2865

SkyShroud.2865

I don’t understand, you have 20-30 active at any given time (which I assume you mean online), that’s a decent number. So, out of these 20-30 active, you’re saying you do not have at least 3 on the same server?

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

Guilds Now

in Guild Wars 2 Discussion

Posted by: Haleydawn.3764

Haleydawn.3764

Ok, so you only need 3 Guild members on the same server for the WvW missions. The rest server doesn’t matter.

The material requirement is fine for guilds that aren’t chock full of solo players who want to keep ALL of their mats. Players that are solely in it for themselves (nothing wrong with this, but you can’t have your cake and eat it too) Members that want to build the hall need balance about what they should/shouldn’t donate.

I personally feel the buffs are better now, no need to re-queue them, you can reselect which ever one you want when ever you like. Tbh the old buffs were a pain to keep up all the time.
My small guild of 10 active members is guild level 25, and we’re an aetherium cap away from Tavern 2 upgrade. We have 3 more guild enhancements to build, but we’ve got the materials for those done. The last building we need 2nd upgrade on is the workshop. Arena, market and warroom have their 2nd upgrades, we just keep filling them out now :P

Kitten.

(edited by Haleydawn.3764)

Guilds Now

in Guild Wars 2 Discussion

Posted by: Sinbold.8723

Sinbold.8723

Haleydawn.3764, how many scribes do you have working in your guild?

Guilds Now

in Guild Wars 2 Discussion

Posted by: Haleydawn.3764

Haleydawn.3764

Haleydawn.3764, how many scribes do you have working in your guild?

2, any scribe mats are regularly donated by guild members willingly :P
However, I do wish that the scribing level was either a normal craft within reach of each player in a Guild, or the the level was tied to the guild with free access to all wanting to progress it’s level.

Kitten.

(edited by Haleydawn.3764)

Guilds Now

in Guild Wars 2 Discussion

Posted by: Sinbold.8723

Sinbold.8723

Nice! Are you buying mats or gathering, or a combo of the two?

Guilds Now

in Guild Wars 2 Discussion

Posted by: Haleydawn.3764

Haleydawn.3764

Nice! Are you buying mats or gathering, or a combo of the two?

A combo. It’s hard work! =.= but my guild is full of nice friendly helpful people all round.

Kitten.

Guilds Now

in Guild Wars 2 Discussion

Posted by: Celine.6857

Celine.6857

Ok, so you only need 3 Guild members on the same server for the WvW missions. The rest server doesn’t matter.

The material requirement is fine for guilds that aren’t chock full of solo players who want to keep ALL of their mats. Players that are solely in it for themselves (nothing wrong with this, but you can’t have your cake and eat it too) Members that want to build the hall need balance about what they should/shouldn’t donate.

I personally feel the buffs are better now, no need to re-queue them, you can reselect which ever one you want when ever you like. Tbh the old buffs were a pain to keep up all the time.
My small guild of 10 active members is guild level 25, and we’re an aetherium cap away from Tavern 2 upgrade. We have 3 more guild enhancements to build, but we’ve got the materials for those done. The last building we need 2nd upgrade on is the workshop. Arena, market and warroom have their 2nd upgrades, we just keep filling them out now :P

Congrats on all you’ve done with your hall

But I fundamentally disagree with the buffs. Why wouldn’t you want magic find AND karma going at the same time? Personally I didn’t find it hard to keep those queued and ready to go in the slightest and it was good to have a regular perma buff of karma, mf and xp. But to be able to just choose one at a time is unfair, IMO. I completely agree that the time-frames are much better though rather than 24 hours here, 48 hours there. So I agree with you there. But we’ve also had issues where members have forgotten they were on xp for masteries and have wanted to change to karma – and this was never an issue before because I would ensure they had it all in thanks for what they did for the guild. There’s two ways to look at that though, I appreciate.

It is wonderful you have such wealthy and ready people in your guild to have been able to get to the level you’re at. However, it’s no competition, I just disagree with the types of mats and amounts of mats being asked for. Our guild is genuinely like family, everyone really cares about each other and the guild, but most are relatively new to the game or are working on their own things and for me to ask for empyreal stars and silk bolts etc is over the top for what they’re getting in return. They don’t seem to mind though, which is awesome… but me as a guild leader who wants to adequately reward my awesome members with good buffs, an exciting guild hall, and fun things to do is much harder now. Course sand to even begin to get a decorations vendor… let alone the rest.

Lastly, the point about WvW is, it automatically rules out some members of the guild to which we’d have to literally say “you can’t do this mission” so they won’t be rewarded and the entire guild suffers from a lack of +10% favour that larger guilds can obtain. I just don’t see why this can’t be altered someway so that multiserver guilds can enjoy WvW missions as well as lone server guilds.

Hey, I’m not complaining about everything – I am more than impressed by so much and love the new changes to missions (haha aside WvW) but, some things are just too much in the GH that’s all and I know I’m not alone.

Samantha
Guild: Creators of Destiny Awakening [CDA] Disabled GW2 gamer; love all aspects of GW2!
Champion: Magus, Illusionist, Phantom and Shadow