Guilds are useless ?

Guilds are useless ?

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Posted by: Assimilator.5342

Assimilator.5342

First of all this isnt trolling just a conclusion for over a 1 year of playing Guild Wars 2 as active player and guild leader, try to answer or question with facts not with arrogant answers, reply only if you have something real to say.

Being a guild leader for over 10 years, was managing small and very large guilds and communities, atm i am guild leader Kingdom of Irij from Gandara server, we have somehow 90 members 50 very active, and we every day arguing on Team Speak 3 how Arena Net failed in guild wars 2 whole concept of guilds, so let me say few facts what we were concluded.
- No real reason to be loyal to guild
- Nothing exist except guild missions and free will of guild leader and officers to make guild events
- No real guild mechanics in game,… except guild missions wich are very designed to be something like charity if you are grinding events , representing guilds, using in game money as well as real money to make all guild missions in record time, then players enter a guild represent only when guild missions on to collect rewards then they are free to represent rest 4 guilds to parasite guild bank as well of other guilds.
- No alliances which is huge fail concerned that we as guild leaders cant co operate very well with our friendly guilds and other guild leaders except whisper or sound chat.
- No guild hall, no guild dungeon based places , no guild dimensions , no guild stuffs except some wvwvw items and few banners ?
- No PVE raids or slivers or something similiar what would keep PVE players loyal to 1 guild
- No PVP tournaments as it used to exist in GW2,..
- WvWvW is only a partial suitable options for guilds events and guild social place for gaming.
- Fractals , Dungeons , SPVP , WvWvW could be done without guild easly,.. Got in guild members who doing with pugs 50 + lvl fractals, ARAH is soloing – selling joke, PVP hasnt any team play even 40 + ranks in guild says it, WvWvW is only bright options somehow.

Tequatil is only thing by now what is useful for guilds and organisation of events in PVE…

Is there any plans for working more on guilds in game and is there a plan removing crappy represent system ? I am sick of kicking people after 2 months who stops to represent,…

Assimilator , Kingdom of Irij , Gandara.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I love my guild. =) I believe we will get Guild Halls, and associated content in the future. I suppose you could make a rule that your members must represent at all times. Personally, I won’t join those kinds of guilds, but that’s just me.

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Posted by: Assimilator.5342

Assimilator.5342

I love my guild. =) I believe we will get Guild Halls, and associated content in the future. I suppose you could make a rule that your members must represent at all times. Personally, I won’t join those kinds of guilds, but that’s just me.

We have that rule from day 1. because most of us are gamers that play decade together, other reason is that why somebody should parasite our guild missions while we used a lot of resources to make it, why somebody should only represent at monday for tequatil , friday for WvWvW night of zerg and sunday for guild mission ? Basicaly we gifting every member with bunch of golds for his birthday and stuffs like that, we have crystal rule, loyal member or not a member at all.

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Posted by: Yoshino.3982

Yoshino.3982

Hey thanks for enlightening me(The newbie) about guild. Didn’t know there were so many things that weren’t implemented.

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Posted by: Assimilator.5342

Assimilator.5342

Hey thanks for enlightening me(The newbie) about guild. Didn’t know there were so many things that weren’t implemented.

Well basicaly guilds never been a bad thing in gw2, but honestly not a must thing you can completly solo play, if you are lone wolf being.

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Posted by: Yoshino.3982

Yoshino.3982

Actually i thought guild wars 2 had guild houses.. one of the reasons i joined ahaha but too bad.
Man.. What a dissapointment

Attachments:

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Posted by: Yargesh.4965

Yargesh.4965

Hey thanks for enlightening me(The newbie) about guild. Didn’t know there were so many things that weren’t implemented.

Well basicaly guilds never been a bad thing in gw2, but honestly not a must thing you can completly solo play, if you are lone wolf being.

So basically a guild is a social group that likes to play together. I don’t see a huge problem.

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Posted by: Yoshino.3982

Yoshino.3982

The guild houses ! Important feature ahhhhh

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Okay, if you have that rule in your guild, then only those that follow that rule are guild members. I’m not sure what the issue is. Are you concerned that other guilds don’t have this rule? Or, people join your guild and then don’t represent all the time? Surely, you can give few perks to those that are new, if you so desire.

I understand many, many people would appreciate more Guild tools. I am hopeful those will come with time. In the meantime, I suppose it is up to the Guild leaders to provide adequate Guild activities, other than those in-game, to entertain their members and enact Guild bank restrictions.

There is a new map set up for GvG-type play releasing very soon, I understand. =)

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Posted by: Stars.2179

Stars.2179

The represent system is working as intended. It allows people to have multiple guilds if that’s what they choose. If you don’t want your guildies to have other “commitments” then state so when you recruit them. If they don’t represent, then obviously they have broken your guild rule. You are free to kick and ban them from future recruitment.

I’ve been in both guilds that have strict and semi-strict representation rules. Some work, some don’t. If your guild fails to have people represent / stay, then it’s your inability to keep them loyal. I’m sorry but that is human nature to stay with the bigger, stronger and more beneficial guilds / company.

ArenaNet doesn’t want to force people to choose one group of friends over the other, hence the multi guilds and representation system. There are guilds that allow members to represent if they choose, there are guilds that don’t. The guilds make their own choice. Some will flourish, some wither and die off. If a guild dies, the fault lies at the leadership that can’t keep the guild, not at ArenaNet.

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Posted by: Ashabhi.1365

Ashabhi.1365

/snip

There is a new map set up for GvG-type play releasing very soon, I understand. =)

Got a link?

/15char

Level 80 Elementalist

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

/snip

There is a new map set up for GvG-type play releasing very soon, I understand. =)

Got a link?

/15char

This is the best I could find with a quick search: https://forum-en.gw2archive.eu/forum/community/events/Devon-confirms-the-GvG-JP-arena/first#post2984342

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Posted by: Vaugh.7193

Vaugh.7193

As in every other MMO Ive played longer than 3 months, my guild is what keeps me logging in every day.

Thats enought “guild features” for me.

Guild leader of As Stars We Belong [STAR]
WvW Commander of Blacktide.
@RaugoolGW2 on Twitter

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Posted by: Aeolus.3615

Aeolus.3615

The guild houses ! Important feature ahhhhh

it could be, imagine in tyria zones were controled by some guilds(Arah would be reconstrutcted by players/guilds it would be the sandbox map zone) and they needed to defend from some events.

ah wait !!
Im on the wrong game this is the inovative old themepark stuff with inovative overflows, funny how 10yo mmo’s can be funnier, graphics arent everything after all.

1st April joke, when gw2 receives a “balance” update.

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Posted by: spiritus.7983

spiritus.7983

For www guilds are verry important, for pve not so much. I was in a www guild, knew everyone’s toon, what class is playing. Curently I’m in a pve/dungeon guild, never did a dungeon with them, I have no ideea who this ppl are… etc. Mostly I’m sitting there coz of a friend I knew back in www guild, also I was sick of ppl keep inviting me to random guilds. Since wallet was introduced by ANet I dont even feel the need to do a bank guild… too poor to put anything in it anyway.

Evil, GH -Charr rule.
A Skritt is dumb. A group of Skritt are smart.
A Human is smart. A group of Humans are idiots.

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Posted by: Yargesh.4965

Yargesh.4965

For www guilds are verry important, for pve not so much. I was in a www guild, knew everyone’s toon, what class is playing. Curently I’m in a pve/dungeon guild, never did a dungeon with them, I have no ideea who this ppl are… etc. Mostly I’m sitting there coz of a friend I knew back in www guild, also I was sick of ppl keep inviting me to random guilds. Since wallet was introduced by ANet I dont even feel the need to do a bank guild… too poor to put anything in it anyway.

One of the main benefits of having a private guild/bank guild is that you have a name of a guild associated with your toons and do not get invites to guilds. Also just running around gives you enough to open the first tier of the bank and really requires almost zero gold unless you want to put in some.

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Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

ArenaNet doesn’t want to force people to choose one group of friends over the other, hence the multi guilds and representation system. There are guilds that allow members to represent if they choose, there are guilds that don’t. The guilds make their own choice. Some will flourish, some wither and die off. If a guild dies, the fault lies at the leadership that can’t keep the guild, not at ArenaNet.

Actually, they only got the system half right. It’s great you don’t need to choose one friends guild above the other. But in effect you do.

When you represent one guild, you can’t then see the chat of the other guilds you’re not representing. You have no idea what’s going on in the non represented guild, have no opportunity to join in or contribute to that group of friends community at all.

Probably the closest analogy to how guilds are seen by a lot of people in GW2 is that they are like facebook groups. You join the ones that suit your purposes at any one time. That’s all well and good IF the tools existed to make it work. They don’t

At the moment, it’s like kicking one set of friends out of your house as soon as another set turn up.

As implemented, multi-guilding is simply having the same effect as being able to leave one guild and rejoin it without needing to ask for an invite. Basically, it’s pointless and counter to the goals Anet so laudably set.

Guild Leader of DVDF www.dvdf.org.uk since 2005

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Posted by: spiritus.7983

spiritus.7983

[quote=3167474;Shanaeri Rynale.6897:]

Evil, GH -Charr rule.
A Skritt is dumb. A group of Skritt are smart.
A Human is smart. A group of Humans are idiots.

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Posted by: cesmode.4257

cesmode.4257

Sadly, I do think that outside of guild missions, guildes are not needed to enjoy any part of the game. Sure, being in a good one makes thinks like WvW, sPvP, Fractals, dungeons, etc a bit easier. But they definately are not needed.

Sadly Ive spent most of my time in GW2 guildless because I simply cannot find one that I like(or one that doesn’t disband). So I am forced to go it solo.

On the topic of guild activities…. I think Guild Missions are a joke of content for guilds. Sure, they can be fun every once in a while, but I don’t think they even nearly solved the issue of guild activities. Even thought raids might be the one activity that guilds need in order to survive, I am not sure I want it in GW2. If I want to raid, I’ll play Wildstar this spring, which I might end up doing anyways to get my fill of raiding again. You can be in a guild to go dungeoneering, form groups for WvW, and be close-knit for sPvP, but does it all really matter? Are you setting your guild apart from the rest? Maybe in WvW or sPvP but thats about it.

I guess what this comes down to is that theres no substantial PvE content for guilds that sets one guild apart from the rest, because all of the PvE content can be completed without needing a guild, and most of the content can be zerged down without much strategy or skill.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Devata.6589

Devata.6589

First of all this isnt trolling just a conclusion for over a 1 year of playing Guild Wars 2 as active player and guild leader, try to answer or question with facts not with arrogant answers, reply only if you have something real to say.

Being a guild leader for over 10 years, was managing small and very large guilds and communities, atm i am guild leader Kingdom of Irij from Gandara server, we have somehow 90 members 50 very active, and we every day arguing on Team Speak 3 how Arena Net failed in guild wars 2 whole concept of guilds, so let me say few facts what we were concluded.
- No real reason to be loyal to guild
- Nothing exist except guild missions and free will of guild leader and officers to make guild events
- No real guild mechanics in game,… except guild missions wich are very designed to be something like charity if you are grinding events , representing guilds, using in game money as well as real money to make all guild missions in record time, then players enter a guild represent only when guild missions on to collect rewards then they are free to represent rest 4 guilds to parasite guild bank as well of other guilds.
- No alliances which is huge fail concerned that we as guild leaders cant co operate very well with our friendly guilds and other guild leaders except whisper or sound chat.
- No guild hall, no guild dungeon based places , no guild dimensions , no guild stuffs except some wvwvw items and few banners ?
- No PVE raids or slivers or something similiar what would keep PVE players loyal to 1 guild
- No PVP tournaments as it used to exist in GW2,..
- WvWvW is only a partial suitable options for guilds events and guild social place for gaming.
- Fractals , Dungeons , SPVP , WvWvW could be done without guild easly,.. Got in guild members who doing with pugs 50 + lvl fractals, ARAH is soloing – selling joke, PVP hasnt any team play even 40 + ranks in guild says it, WvWvW is only bright options somehow.

Tequatil is only thing by now what is useful for guilds and organisation of events in PVE…

Is there any plans for working more on guilds in game and is there a plan removing crappy represent system ? I am sick of kicking people after 2 months who stops to represent,…

Assimilator , Kingdom of Irij , Gandara.

How do you know people have stopped representing for 2 motnhs?

But you are correct. Guilds need a lot of attention. Stuff to do like raids, personally I don’t think Tequatil was very good for guilds because of overflow and other people in the map that can mess with things.

Guilds also need many many many many more an improved guild management tools.

Anet however decided that Guild Wars 2 had to be differed (in everything) for the sake of being different. So no raids, no content you can get in only with guild-members.

If they want to do things differed they gave us ingame (so not instanced) guild houses we can defend and have people build houses on guild territory land. However I am afraid that if Anet keeps on going with this gem-store focus that even if we get guild-houses it will be a lot of gem-related stuff. Meaning it does still not really add any content for guilds to do except for asking people to donate money , gold or gems.

(edited by Devata.6589)

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Posted by: Zerole.7306

Zerole.7306

While I find the guild system in the game over all lacking, I don’t feel it adversely affects my guild. We have been playing together for many years, and bad tool / implementation won’t stop us from doing our thing together.

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Posted by: Karizee.8076

Karizee.8076

As an ex-hardcore raider from another MMO, I LOVE that I’m not held hostage by a guild for content or loot. None of that application nonsense, no backstabbing for a raid spot, forget all the politicking to beg for scraps from a loot council – I am DONE with that business! Never again!!

I have 3 guilds now – my WvW guild, my guild missions guild and my Tequatl slaying guild and love them all \o/

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Posted by: NargofWoV.4267

NargofWoV.4267

I agree with the OP, for the name of the game being Guild Wars 2, there is very little to force, by giving incentives, individuals to be part of a guild.

Pug Wars 2 might have been better? or World Wars 2 (see how this might have been confused), but you get the drift.

There should be Guild Commander pins only visible to Guild members only… Ability to form alliances within guilds, makes evening coverage easier to set up. Anyway, nothing is stopping any of this in game but it sure could be easier to have happen with some subtle changes.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

(edited by NargofWoV.4267)

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Posted by: TooBz.3065

TooBz.3065

I really like my guild also.

Can someone explain how guilds in other games work? How do other games encourage guild loyalty.

I don’t think the OP sounds this way, but honestly, whenever someone complains about guilds here it sounds like a megalomaniac upset that no one needs to listen to them.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Assimilator.5342

Assimilator.5342

I really like my guild also.

Can someone explain how guilds in other games work? How do other games encourage guild loyalty.

I don’t think the OP sounds this way, but honestly, whenever someone complains about guilds here it sounds like a megalomaniac upset that no one needs to listen to them.

Okey i will give you few examples on MMO RPGs actual today,…

Rift F2play mmo rpg, basicaly you can only be in 1 guild with 1 character, guilds are acctualy needed for fast runs and speed runs for dungeons , guilds have liquid missions wich grants you special crafting marks and stuffs,… and you can do them 24/7 , in Rift you need guild for SPVP , Raids , Slivers , World Bosses etc… For crafting and stuffs like that, there are dimensions for guild only…

Allods Online f2play MMO crapy one but has, Guild Versus Guild raids, basicaly you invade 1 guilds land and trying to claim it while they deffend (Similiar to wvwvw but a way better)

WoW (cant tell you much about wow, stoped to play back in 2007) but you had to be in guild to advance in end game contents such as arenas , raids , world bosses, PVP invasions of other faction, guild missions.

GW1 , Alliances and guild hall.

Just a minor list and details what should GW2 do, i have concern me and my buddies whole year trying to make a loyal members , around 50 of loyal active members are 40 of my friends we play MMO’s last 14 years. Started back in 1999 with Everquest 1.

Basicaly we had like 300 + members last year in guild no one wanted to be loyal , active and social, why ? Cuz they have all 5 or more guilds for 5 different things no matter if we doing every aspect of game + guild events + guild missions.

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Posted by: TooBz.3065

TooBz.3065

@Assimilator

Thanks, I’ve always wondered what was in it for me in these guild systems. I hear about stringent membership requirements, required fees to be paid, etc, but never any reason I would want to be in one.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: cesmode.4257

cesmode.4257

I really like my guild also.

Can someone explain how guilds in other games work? How do other games encourage guild loyalty.

I don’t think the OP sounds this way, but honestly, whenever someone complains about guilds here it sounds like a megalomaniac upset that no one needs to listen to them.

What server?

I needs a guild…

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: Elothar.4382

Elothar.4382

I suspect (and this conversation tends to bear that out) that views on guilds are much like views on other aspects of the game…different people view them differently. For me, a guild is mostly about relationships. Yes, it does make it easier for casuals (like me) doing fractals and other dungeons and I get a kick out of the guild missions. But, as others have pointed out, I can do the dungeons and fractals without a guild. But the thing is, I really like the folks in my guild. I admire and respect the guild master and have a great deal of fun bantering and chatting when doing things like missions and dungeons. These are just a great bunch of folks and I feel at home around them. That is what the guild means to me. I belong to only one guild and I represent all of the time.

Since I am not in the guild management structure, I don’t know much about the guild management tools in the game. Those that manage guilds are in a much better position to comment than I. I (personal view only) don’t really see the draw or value of guild housing but…I certainly don’t oppose it. It just doesn’t much matter to me. When I am playing, I am out in the world doing things…I don’t tend to hang around cities. My socializing is done while playing rather than while hanging out.

So, for me, the answer to the original question is that it provides some level of structure and organization for a group of people I really like playing with. Some activities, some discussion, some help when needed…but mostly just playing with people I enjoy.

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Posted by: Raine.1394

Raine.1394

Guilds are not useless as the buffs are definitely an incentive. However, they are not really supported by the game. Multi-repping alone kills the guild system altogether. But, yeah, they are useful, especially if you are leveling.

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Posted by: Maethril.9586

Maethril.9586

My reaction towards guilds is quite twofold to be honest. I find them nice to be around, but I also find them useless.

I have tried various guilds, pve, pvx, wvw, rper and every single one has left me feeling quite cold. There is no real reason to be in one, most loyal I have been for guild is my bank guild, for extra space.
Originally my problem was “core” members of some guild, when you got in spent there few weeks, maybe months. You still were kinda “that new guy”, mostly filler guy to give numbers to guild. If some core dungeon crew lacked member then they asked you to fill in, for replacement.
Eventually I usually hanged our with other “replacements” which wasn’t that bad, but often they also get frustrated being 2nd rate members and left so I usually ended up leaving with them, because all the “friends” I had there left. Then we scattered to new guilds and sometimes some of us went for same guild just to be that “replacement guys” again.

Another issue is, there is no need to be one. Guild karma, exp etc banners are open for everyone, often guilds even inform that they threw those to middle of LA, so people could help themselves. Guild “events” are mostly artificial where everyone “has” to be there, even if it’s just “hide and seek in Queensdale”. Even those missions are quite boring and haven’t done those for long long time.

Third issue is requirement of being overly social, “TS3 this, TS3 that, TS3 for everywhere, even when you’re sleeping.” “Forums this, Forums that, Forums….” “FB this, FB that” you get the idea.
Am I like only person ever which is just happy having guild chat window and if, just if I happen to become friends with some one I even might consider adding him to real life too? Not just every single one of them.

Also there is growing number of high lvl & experienced players which are going around without any guild, mostly because they find it too nuisance and can do most things even without being in one
If they feel like talking with friends, they just party them up or pm them directly, that’s why we have friend list.

I still often join some guilds, just hoping that it would be the most fun one out there, but now have been while completely “solo” for while and don’t feel like I’m losing anything important. Still talking with friends, partying with them and having fun.

Lvl 80 Warrior – Ranger – Thief – Elementalist – Mesmer – Guardian.
Switched Anet to Square E and haven’t regretted it even once.

(edited by Maethril.9586)

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Posted by: timmyf.1490

timmyf.1490

As a guild leader, I’m perfectly happy with the guild system (not necessarily the guild tools, but I’ll leave that aside.) While I’d love it if everybody in my guild represented us all the time, we’re a pretty casual have-lots-of-fun-drinking-and-tomfoolery kind of guild.

For some of my members, they want to do dungeon running or 48+ Fractals or WvW or just have a guild bank. We allow them to do that… and when they want to have dance parties and run around semi-aimlessly or just get in a couple quick dungeons with people they like, we’re here for them.

My guild is new to GW2, so we’ve been slow to build (because we don’t do spam recruiting.) I can’t imagine how much easier it would be if you’ve had the same group of people around for 10 years. I’m jealous.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: serialkicker.5274

serialkicker.5274

Yes, would be cool if guilds had more features, something that is guild exclusive, so it would actually be rewarding and compelling to be in guild. Right now, like many said, you can do almost everything in game without guild. All guilds in the game are mostly the same, the differences are only: type of gameplay guild does, the kind of people that are in guild and the size of the guild. Aside from these, there is nothing unique that you could see only in certain guilds, like idk, if guild is active and good in pve, maybe they could have some trophies and maybe “guild achievement points” and guilds that are more active in WvW would have trophies and stuff from there. And if we had guild halls, there could be a display that shows what players participated in what content like guild missions for example. Or if guild achievement would be added, we could learn achievements doing guild only dungeon runs and missions and by hitting certain amount of points we could get “guild chest” that would reward us with something usefull for guild.
Things like that would give players more reasons to play with their guild and not just representing for guild bonuses and to get commendations, and would also make players more loyal to their “main” guild. They would feel more attached to the guild, because they would see in guild hall that they helped earned guild this and that achievement, reward, completion…

There are so many thing they could add to the guild i could talk about this for a while..

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Posted by: Rapier.3675

Rapier.3675

make halls! make guilds fight each other for those halls! just make smth that guild players have to step together to attack/defend smth… guild vs guild wars are what guilds should be represented imho.

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Posted by: DeWolfe.2174

DeWolfe.2174

I appreciate that the concept of a larger world come before Guilds. Though more Guild features could always be a good thing.

[AwM] of Jade Quarry.

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Posted by: Faowri.4159

Faowri.4159

Guilds really need a lot of extra features to give them some meat, but ultimately the quality of your guild is down to the quality of the people in it every time.

My guild is awesome

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Posted by: Vayne.8563

Vayne.8563

I’m guessing that a guild that requires 100% representation because of loyalty to an online game is a guild I wouldn’t want to join in the first place.

I have groups of friends in real life. Not one of them insists I have no other friends or groups of friends. I’ve joined teams in real life. Not one of them insists I can’t join other teams. I’ve even been on two baseball teams at the same time, one from work and one from friends. I don’t think either team thought of me as disloyal.

This whole loyalty to a guild thing is quite beyond me. Some of us play games to have fun. I have 130 people in my guild, about 50 who are regular players….30 or so who play almost every day.

And I have some people who show up just for guild missions. It doesn’t hurt me. I don’t get less reward. I don’t get less guild merits.

And when I want to do a dungeon, I have a ready made group of like minded people who get on mumble and have a good time in the dungeon, instead of some pug business run.

To each his own I guess.

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Posted by: Keiel.7489

Keiel.7489

Few things. I am part of 5 guilds ATM. 1 is my main guild, the one I will represent unless of a specific event. 1 is my bank guild. 1 is for tequatl (TTS), 1 is a guild of my friends from my old server and we play on different servers now, we still get togehter and sPvP at times and finally 1 guild is for Guild Missions.

Generally I will only represent my main guild, but if I am doing activities with another guild and they ask, I will represent them. With that said, every guild knows I am mainly in another guild, and my main guild knows that I represent other guilds at time to do stuff with them. Aside from WvW, which I always represent my main guild I am free to represent whichever. Does that mean I am unloyal to my guild? No, my WvW guild is smallish and knows they can’t provide those other things (Organising teq, Guild missions). Plus on SoR all the guilds are pretty supportive of each other so we often join up on each other guilds to do stuff to help each other.

In the contrast, my old guild from my old server, we can only represent them, and after a few warnings (usually 2) you get the boot. There are of course exceptions, but generally it’s up to the leadership to enforce it. As some have said the only feature they need Anet to provide them with is /G (which I agree) if you don’t create the community within the game for your own guild, there isn’t any feature that can keep them from leaving. Creating events which makes you -need- a guild isn’t a good envirorment (such as hardcore WoW raids ect..) because players need to be in one to perform as oppose to them wanting to be in one.

As you have said there is nothing stopping people from representing other guilds, but if my guild leader one day logs in and say that he doesn’t want anyone representing other guilds. I would have no problems, features such as Tequatl and Guild Missions is not really worth losing my guild over, what those things offer I can get by other means.

EDIT: By no means am I saying Anet should not add more features for guild specific events or instances, I am saying that those things should be icing and not the cake.

[DONE]

(edited by Keiel.7489)

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Posted by: Devata.6589

Devata.6589

As an ex-hardcore raider from another MMO, I LOVE that I’m not held hostage by a guild for content or loot. None of that application nonsense, no backstabbing for a raid spot, forget all the politicking to beg for scraps from a loot council – I am DONE with that business! Never again!!

I have 3 guilds now – my WvW guild, my guild missions guild and my Tequatl slaying guild and love them all \o/

The option for raids is not a requirement for members to join. However while there is not a lot to do for guilds for members it is still doable, try being a guild-leader.

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Posted by: Devata.6589

Devata.6589

Whats guilds need.
Thinks to do together (like guild missions but more).
Thinks to build . (fight for as a community. Build your own guild-houses, have members get stuff in the game for it. Be able to build your guild-hall on a PvP like map and fight with other guilds for territory and so on.)
Many more guild management tools for guild leaders.

Guilds should not be a requirement for people but it’s just fin to do thinks with the guild. All working together to achieve something or helping each other achieving something. The way GW2 is build now thats very hard.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

guilds system in guild wars 2 is not useless, but it certainly could use a lot more improvements:

- better guild management tools
- guild hall (with various upgrades, maybe a 1 vs 1 arena for guild members to duke it out, etc)
- guild battles and challenges, i.e. guild versus guild epic battles
- etc
- etc

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Posted by: Knighthonor.4061

Knighthonor.4061

I must agree. Guilds in this game feel useless compared to other MMOs I have played.
But maybe thats for less stress.

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Posted by: Ayrilana.1396

Ayrilana.1396

You don’t need guilds for any content in this other than guild missions and buffs. Even groups are worthless except for dungeons.

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Posted by: Dahkeus.8243

Dahkeus.8243

The game isn’t really designed around encouraging guilds much, but finding a good guild is still probably one of the best ways you can ensure that you have a good time when you log on and are successful with the content you run.

Even if you don’t care about having a community to be engaged with, guild groups are simply much more reliable for group events such as dungeons and will almost always get you through faster.

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Posted by: Aye.8392

Aye.8392

To me the guild missions were a total failure. I really didn’t want A-Net to create the guild events for me, I did fine with that task on my own. But providing some tools, much like the commander’s tag, but that only guild members could see, would have been much better in my opinion.

Not having guild alliances with their own chat channel is such a huge let-down. I enjoyed GvG and the guild halls in GW1, but inventive players can come up with their own answers to not having those. Not having alliance chat is debilitating, and there simply aren’t good workarounds that players can provide.

Also, not supporting cross-region play is horrid — I miss my friends from across the pond that I played GW1 with. And the whole nonsense of guild “branches” on other servers instead of being able to access the guild bank, guild missions, or guild bonuses from any server is just incomprehensible. It’s like… having discussion forums without a search option, or a trading post without being able to sort by armor types. Some things are basic and you should be able to count on them being there.

It is sad how little A-Net has offered to social communities since there are so many players that stick around because they enjoy their guilds even more than they enjoy the gameplay.

www.AlchemyIncorporated.net
Sorrows Furnace

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Posted by: Rhaps.8540

Rhaps.8540

I’m GM of a fairly large and active, 450+, member guild and I do sorely wish there were some better tools at my disposal. The stuff that would absolutely make my day would be:

- ‘Last logged on’ information for ever member on the roster – This is the only mmo ive played this century that doesn’t have this feature and I’ve played a fair few. I’m sure there are others that don’t but it was in gw1, I expected it to return

- The guild message of the day to appear in their chat when a player logs in. It’s very hard to get players to pay attention to it being stuffed on top of the roster, making it a far less effective announcement tool.

- An in-game event calendar – My guild hosts 6 events a week, sometimes more with temporary content, and we plan to add more. Currently we rely on our website calendar, but having an in-game one with reminders and announcements would be so much better.

- More Bounties, Rushes, Challenges and especially Puzzles – As I personally run all of the guild missions twice a week with my guild I’m starting to get insanely bored of the content. Why arent we seeing special bounty missions or challenges coming along with the living story? Guild missions were a great start, but they need to be built on more.

- GvG in guild halls. Hey, I’m a gw1 player, what do you expect? :P

I could add more but I think this would make a really good start.

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

(edited by Rhaps.8540)

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Posted by: tomlin.8204

tomlin.8204

I love my guild and -most- of the people in it, it’s cool to chat to and play with familiar names as in the big open world it often feels like a big city – full of people but so lonely.

Despite loving my guild and what we make of it, I do often wonder what the point of guilds are besides the relationships we form in them. I’ve seen many guilds die and yes it’s human nature to take the easy path (join a bigger, more renowned guild for easier stuff) but I really don’t think it would be so tough on newer guilds if we weren’t allowed to rep others and hop around as and when we choose. People point the finger at the guild leader not being good enough to keep his or her members, but from what I’ve seen it’s not the case, it’s just the greed avalanche. The zerg moves to the already populated guilds and no one else has much of a chance. Well, they do, but it’s made a lot harder by multi-rep.

We need something to fight for, without the maxed-out guilds being able to get a complete monopoly on it.

“meta” this, “meta” that. Please stop saying the word “meta”.