(edited by Blaeys.3102)
Guilds need more to do
There aren’t many things that can kill an MMO – especially one as popular as GW2 has become.
But the one biggest draw bringing people back into these games (imo) is a sense of community. The communities we build in the game keep us playing.
Anet needs to start supporting those communities again – and that, first and foremost, means starting to pay attention to – and building content for – guilds again.
I agree with both of you. Guild halls are great, but they don’t offer active play. You have scribing, decorations, and all those systems inside the guild halll, and that’s about it for guild progress: displayable items. I’m not saying they are bad, actually they are absolutely awesome, but the acquisition could come from active play, mixed with a little personal reward (guild missions are good at that).
The Guild Hall is a vast creature they could polish a bit more to offer more stuff in there. I remember when some dev said mordrem would attack and try to reclaim the guild hall, but that idea seems to have been scrapped. Well, they could create a system that does have a Mordrem attack weekly, or Guild battles (finally?). Or a multi-step guild battle with both things.